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- /****************************************************************************
- Copyright (C) 2013 Henry van Merode. All rights reserved.
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PU_PARTICLE_3D_BASE_COLLIDER_H__
- #define __CC_PU_PARTICLE_3D_BASE_COLLIDER_H__
- #include "extensions/Particle3D/PU/CCPUAffector.h"
- #include "3d/CCAABB.h"
- NS_CC_BEGIN
- struct PUParticle3D;
- class CC_DLL PUBaseCollider : public PUAffector
- {
- public:
- /** Determines how a particle collision should be determined. IT_POINT means that the position of
- the particle will be validated against the Colliders' shape. IT_BOX means that the dimensions
- (width, height and depth) are used to determine whether the particle collides.
- */
- enum IntersectionType
- {
- IT_POINT,
- IT_BOX
- };
- /** Determines how a particle behaves after collision with this collider. The behaviour of the
- particle is solved in the collider and only behaviour that needs the colliders?data is taken
- into account. The fact that a particle expires for example, can be achieved by using an
- Observer in combination with an EventHandler (DoExpireEventHandler).
- CT_NONE means that the particle doesn't do anything. This value should be set if the behaviour
- of the particle is determined outside the collider (for example, expiring the particle).
- CT_BOUNCE means that the particle bounces off the collider.
- CT_FLOW means that the particle flows around the contours of the collider.
- */
- enum CollisionType
- {
- CT_NONE,
- CT_BOUNCE,
- CT_FLOW,
- };
- // Constants
- static const float DEFAULT_BOUNCYNESS;
- static const float DEFAULT_FRICTION;
- static const IntersectionType DEFAULT_INTERSECTION_TYPE;
- static const CollisionType DEFAULT_COLLISION_TYPE;
- virtual void preUpdateAffector(float deltaTime) override;
- /** Returns the type of intersection.
- */
- IntersectionType getIntersectionType() const;
- /** Sets the type of intersection.
- */
- void setIntersectionType(const IntersectionType& intersectionType);
- /** Returns the type of collision.
- */
- CollisionType getCollisionType() const;
- /** Sets the type of collision.
- */
- void setCollisionType(const CollisionType& collisionType);
- /** Returns the friction value.
- */
- float getFriction() const;
- /** Sets the friction value.
- */
- void setFriction(const float friction);
- /** Returns the bouncyness value.
- */
- float getBouncyness() const;
- /** Sets the bouncyness value.
- */
- void setBouncyness(const float bouncyness);
- /** Fill the AxisAlignedBox with data derived from the other arguments.
- */
- void populateAlignedBox(AABB& box,
- const Vec3& position,
- const float width,
- const float height,
- const float depth);
- /** Recalculates the rotation speed after collision.
- This function must be explicitly called in the updatePUAffector(float deltaTime) function of the class that inherits from
- BaseCollider.
- */
- void calculateRotationSpeedAfterCollision(PUParticle3D* particle);
- virtual void copyAttributesTo (PUAffector* affector) override;
- CC_CONSTRUCTOR_ACCESS:
- PUBaseCollider();
- virtual ~PUBaseCollider();
- protected:
- float _friction; // Physics characteristic that influences particle rotation speed.
- float _bouncyness; // Physics characteristic that influences particle velocity.
- IntersectionType _intersectionType;
- CollisionType _collisionType;
- float _velocityScale; // Value set in the particle system, but stored in the collider for convenience.
- };
- NS_CC_END
- #endif
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