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- /*
- * Copyright (c) 2012 cocos2d-x.org
- * http://www.cocos2d-x.org
- *
- * Copyright 2012 Yannick Loriot. All rights reserved.
- * http://yannickloriot.com
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef __CCCONTROLSWITCH_H__
- #define __CCCONTROLSWITCH_H__
- #include "CCControl.h"
- #include "extensions/ExtensionExport.h"
- namespace cocos2d { class Sprite; }
- namespace cocos2d { class Label; }
- NS_CC_EXT_BEGIN
- class ControlSwitchSprite;
- /**
- * @addtogroup GUI
- * @{
- * @addtogroup control_extension
- * @{
- */
- /** @class ControlSwitch Switch control for Cocos2D. */
- class CC_EX_DLL ControlSwitch : public Control
- {
- public:
- /** Creates a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */
- static ControlSwitch* create(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite, Label* onLabel, Label* offLabel);
- /** Creates a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */
- static ControlSwitch* create(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite);
- /**
- * @js ctor
- * @lua new
- */
- ControlSwitch();
- /**
- * @js NA
- * @lua NA
- */
- virtual ~ControlSwitch();
- /** Initializes a switch with a mask sprite, on/off sprites for on/off states and a thumb sprite. */
- bool initWithMaskSprite(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite);
- /** Initializes a switch with a mask sprite, on/off sprites for on/off states, a thumb sprite and an on/off labels. */
- bool initWithMaskSprite(Sprite *maskSprite, Sprite * onSprite, Sprite * offSprite, Sprite * thumbSprite, Label* onLabel, Label* offLabel);
- /**
- * Set the state of the switch to On or Off, optionally animating the transition.
- *
- * @param isOn YES if the switch should be turned to the On position; NO if it
- * should be turned to the Off position. If the switch is already in the
- * designated position, nothing happens.
- * @param animated YES to animate the "flipping" of the switch; otherwise NO.
- */
- void setOn(bool isOn, bool animated);
- void setOn(bool isOn);
- bool isOn(void) const { return _on; }
- bool hasMoved() const { return _moved; }
- virtual void setEnabled(bool enabled) override;
- Vec2 locationFromTouch(Touch* touch);
- // Overrides
- virtual bool onTouchBegan(Touch *pTouch, Event *pEvent) override;
- virtual void onTouchMoved(Touch *pTouch, Event *pEvent) override;
- virtual void onTouchEnded(Touch *pTouch, Event *pEvent) override;
- virtual void onTouchCancelled(Touch *pTouch, Event *pEvent) override;
- protected:
- /** Sprite which represents the view. */
- ControlSwitchSprite* _switchSprite;
- float _initialTouchXPosition;
-
- bool _moved;
- /** A Boolean value that determines the off/on state of the switch. */
- bool _on;
- };
- // end of GUI group
- /// @}
- /// @}
- NS_CC_EXT_END
- #endif /* __CCCONTROLSWITCH_H__ */
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