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- /*
- * Copyright (c) 2012 cocos2d-x.org
- * http://www.cocos2d-x.org
- *
- * Copyright 2012 Stewart Hamilton-Arrandale.
- * http://creativewax.co.uk
- *
- * Modified by Yannick Loriot.
- * http://yannickloriot.com
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- * Converted to c++ / cocos2d-x by Angus C
- */
- #include "CCControlSaturationBrightnessPicker.h"
- NS_CC_EXT_BEGIN
- ControlSaturationBrightnessPicker::ControlSaturationBrightnessPicker()
- : _saturation(0.0f)
- , _brightness(0.0f)
- , _background(nullptr)
- , _overlay(nullptr)
- , _shadow(nullptr)
- , _slider(nullptr)
- , boxPos(0)
- , boxSize(0)
- {
- }
- ControlSaturationBrightnessPicker::~ControlSaturationBrightnessPicker()
- {
- removeAllChildrenWithCleanup(true);
- _background = nullptr;
- _overlay = nullptr;
- _shadow = nullptr;
- _slider = nullptr;
- }
-
- bool ControlSaturationBrightnessPicker::initWithTargetAndPos(Node* target, Vec2 pos)
- {
- if (Control::init())
- {
- // Add background and slider sprites
- _background=ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPickerBackground.png", target, pos, Vec2(0.0f, 0.0f));
- _overlay=ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPickerOverlay.png", target, pos, Vec2(0.0f, 0.0f));
- _shadow=ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPickerShadow.png", target, pos, Vec2(0.0f, 0.0f));
- _slider=ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, Vec2(0.5f, 0.5f));
-
- _startPos=pos; // starting position of the colour picker
- boxPos = 35; // starting position of the virtual box area for picking a colour
- boxSize = _background->getContentSize().width / 2; // the size (width and height) of the virtual box for picking a colour from
- return true;
- }
- else
- {
- return false;
- }
- }
- ControlSaturationBrightnessPicker* ControlSaturationBrightnessPicker::create(Node* target, Vec2 pos)
- {
- ControlSaturationBrightnessPicker *pRet = new (std::nothrow) ControlSaturationBrightnessPicker();
- pRet->initWithTargetAndPos(target, pos);
- pRet->autorelease();
- return pRet;
- }
- void ControlSaturationBrightnessPicker::setEnabled(bool enabled)
- {
- Control::setEnabled(enabled);
- if (_slider != nullptr)
- {
- _slider->setOpacity(enabled ? 255 : 128);
- }
- }
- void ControlSaturationBrightnessPicker::updateWithHSV(HSV hsv)
- {
- HSV hsvTemp;
- hsvTemp.s = 1;
- hsvTemp.h = hsv.h;
- hsvTemp.v = 1;
-
- RGBA rgb = ControlUtils::RGBfromHSV(hsvTemp);
- _background->setColor(Color3B((GLubyte)(rgb.r * 255.0f), (GLubyte)(rgb.g * 255.0f), (GLubyte)(rgb.b * 255.0f)));
- }
- void ControlSaturationBrightnessPicker::updateDraggerWithHSV(HSV hsv)
- {
- // Set the position of the slider to the correct saturation and brightness
- Vec2 pos(_startPos.x + boxPos + (boxSize*(1 - hsv.s)),
- _startPos.y + boxPos + (boxSize*hsv.v));
-
- // update
- updateSliderPosition(pos);
- }
- void ControlSaturationBrightnessPicker::updateSliderPosition(Vec2 sliderPosition)
- {
- // Clamp the position of the icon within the circle
-
- // Get the center point of the bkgd image
- float centerX = _startPos.x + _background->getBoundingBox().size.width*0.5f;
- float centerY = _startPos.y + _background->getBoundingBox().size.height*0.5f;
-
- // Work out the distance difference between the location and center
- float dx = sliderPosition.x - centerX;
- float dy = sliderPosition.y - centerY;
- float dist = sqrtf(dx * dx + dy * dy);
-
- // Update angle by using the direction of the location
- float angle = atan2f(dy, dx);
-
- // Set the limit to the slider movement within the colour picker
- float limit = _background->getBoundingBox().size.width*0.5f;
-
- // Check distance doesn't exceed the bounds of the circle
- if (dist > limit)
- {
- sliderPosition.x = centerX + limit * cosf(angle);
- sliderPosition.y = centerY + limit * sinf(angle);
- }
-
- // Set the position of the dragger
- _slider->setPosition(sliderPosition);
-
-
- // Clamp the position within the virtual box for colour selection
- if (sliderPosition.x < _startPos.x + boxPos) sliderPosition.x = _startPos.x + boxPos;
- else if (sliderPosition.x > _startPos.x + boxPos + boxSize - 1) sliderPosition.x = _startPos.x + boxPos + boxSize - 1;
- if (sliderPosition.y < _startPos.y + boxPos) sliderPosition.y = _startPos.y + boxPos;
- else if (sliderPosition.y > _startPos.y + boxPos + boxSize) sliderPosition.y = _startPos.y + boxPos + boxSize;
-
- // Use the position / slider width to determine the percentage the dragger is at
- _saturation = 1.0f - fabs((_startPos.x + (float)boxPos - sliderPosition.x)/(float)boxSize);
- _brightness = fabs((_startPos.y + (float)boxPos - sliderPosition.y)/(float)boxSize);
- }
- bool ControlSaturationBrightnessPicker::checkSliderPosition(Vec2 location)
- {
- // Clamp the position of the icon within the circle
-
- // get the center point of the bkgd image
- float centerX = _startPos.x + _background->getBoundingBox().size.width*0.5f;
- float centerY = _startPos.y + _background->getBoundingBox().size.height*0.5f;
-
- // work out the distance difference between the location and center
- float dx = location.x - centerX;
- float dy = location.y - centerY;
- float dist = sqrtf(dx*dx+dy*dy);
-
- // check that the touch location is within the bounding rectangle before sending updates
- if (dist <= _background->getBoundingBox().size.width*0.5f)
- {
- updateSliderPosition(location);
- sendActionsForControlEvents(Control::EventType::VALUE_CHANGED);
- return true;
- }
- return false;
- }
- bool ControlSaturationBrightnessPicker::onTouchBegan(Touch* touch, Event* /*event*/)
- {
- if (!isEnabled() || !isVisible())
- {
- return false;
- }
-
- // Get the touch location
- Vec2 touchLocation=getTouchLocation(touch);
- // Check the touch position on the slider
- return checkSliderPosition(touchLocation);
- }
- void ControlSaturationBrightnessPicker::onTouchMoved(Touch* touch, Event* /*event*/)
- {
- // Get the touch location
- Vec2 touchLocation=getTouchLocation(touch);
- //small modification: this allows changing of the colour, even if the touch leaves the bounding area
- // updateSliderPosition(touchLocation);
- // sendActionsForControlEvents(Control::EventType::VALUE_CHANGED);
- // Check the touch position on the slider
- checkSliderPosition(touchLocation);
- }
- NS_CC_EXT_END
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