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- /*
- * Copyright (c) 2012 cocos2d-x.org
- * http://www.cocos2d-x.org
- *
- * Copyright 2012 Stewart Hamilton-Arrandale.
- * http://creativewax.co.uk
- *
- * Modified by Yannick Loriot.
- * http://yannickloriot.com
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- * Converted to c++ / cocos2d-x by Angus C
- */
- #include "CCControlHuePicker.h"
- NS_CC_EXT_BEGIN
- ControlHuePicker::ControlHuePicker()
- : _hue(0.0f)
- , _huePercentage(0.0f)
- , _background(nullptr)
- , _slider(nullptr)
- {
- }
- ControlHuePicker::~ControlHuePicker()
- {
- removeAllChildrenWithCleanup(true);
- CC_SAFE_RELEASE(_background);
- CC_SAFE_RELEASE(_slider);
- }
- ControlHuePicker* ControlHuePicker::create(Node* target, Vec2 pos)
- {
- ControlHuePicker *pRet = new (std::nothrow) ControlHuePicker();
- pRet->initWithTargetAndPos(target, pos);
- pRet->autorelease();
- return pRet;
- }
- bool ControlHuePicker::initWithTargetAndPos(Node* target, Vec2 pos)
- {
- if (Control::init())
- {
- // Add background and slider sprites
- this->setBackground(ControlUtils::addSpriteToTargetWithPosAndAnchor("huePickerBackground.png", target, pos, Vec2(0.0f, 0.0f)));
- this->setSlider(ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, Vec2(0.5f, 0.5f)));
-
- _slider->setPosition(pos.x, pos.y + _background->getBoundingBox().size.height * 0.5f);
- _startPos=pos;
- // Sets the default value
- _hue=0.0f;
- _huePercentage=0.0f;
- return true;
- }
- else
- {
- return false;
- }
- }
- void ControlHuePicker::setHue(float hueValue)
- {
- _hue=hueValue;
- // Set the position of the slider to the correct hue
- // We need to divide it by 360 as its taken as an angle in degrees
- float huePercentage = hueValue / 360.0f;
- setHuePercentage(huePercentage);
- }
- void ControlHuePicker::setHuePercentage(float hueValueInPercent)
- {
- _huePercentage=hueValueInPercent;
- _hue=_huePercentage*360.0f;
- // Clamp the position of the icon within the circle
- Rect backgroundBox=_background->getBoundingBox();
- // Get the center point of the background image
- float centerX = _startPos.x + backgroundBox.size.width * 0.5f;
- float centerY = _startPos.y + backgroundBox.size.height * 0.5f;
-
- // Work out the limit to the distance of the picker when moving around the hue bar
- float limit = backgroundBox.size.width * 0.5f - 15.0f;
-
- // Update angle
- float angleDeg = _huePercentage * 360.0f - 180.0f;
- float angle = CC_DEGREES_TO_RADIANS(angleDeg);
-
- // Set new position of the slider
- float x = centerX + limit * cosf(angle);
- float y = centerY + limit * sinf(angle);
- _slider->setPosition(x, y);
- }
- void ControlHuePicker::setEnabled(bool enabled)
- {
- Control::setEnabled(enabled);
- if (_slider != nullptr)
- {
- _slider->setOpacity(enabled ? 255 : 128);
- }
- }
- void ControlHuePicker::updateSliderPosition(Vec2 location)
- {
- // Clamp the position of the icon within the circle
- Rect backgroundBox=_background->getBoundingBox();
-
- // Get the center point of the background image
- float centerX = _startPos.x + backgroundBox.size.width * 0.5f;
- float centerY = _startPos.y + backgroundBox.size.height * 0.5f;
- // Work out the distance difference between the location and center
- float dx = location.x - centerX;
- float dy = location.y - centerY;
-
- // Update angle by using the direction of the location
- float angle = atan2f(dy, dx);
- float angleDeg = CC_RADIANS_TO_DEGREES(angle) + 180.0f;
-
- // use the position / slider width to determine the percentage the dragger is at
- setHue(angleDeg);
-
- // send Control callback
- sendActionsForControlEvents(Control::EventType::VALUE_CHANGED);
- }
- bool ControlHuePicker::checkSliderPosition(Vec2 location)
- {
- // compute the distance between the current location and the center
- double distance = sqrt(pow (location.x + 10, 2) + pow(location.y, 2));
- // check that the touch location is within the circle
- if (80 > distance && distance > 59)
- {
- updateSliderPosition(location);
- return true;
- }
- return false;
- }
- bool ControlHuePicker::onTouchBegan(Touch* touch, Event* /*event*/)
- {
- if (!isEnabled() || !isVisible())
- {
- return false;
- }
-
- // Get the touch location
- Vec2 touchLocation=getTouchLocation(touch);
- // Check the touch position on the slider
- return checkSliderPosition(touchLocation);
- }
- void ControlHuePicker::onTouchMoved(Touch* touch, Event* /*event*/)
- {
- // Get the touch location
- Vec2 touchLocation=getTouchLocation(touch);
- //small modification: this allows changing of the colour, even if the touch leaves the bounding area
- // updateSliderPosition(touchLocation);
- // sendActionsForControlEvents(Control::EventType::VALUE_CHANGED);
- // Check the touch position on the slider
- checkSliderPosition(touchLocation);
- }
- NS_CC_EXT_END
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