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- /*
- * Copyright (c) 2012 cocos2d-x.org
- * http://www.cocos2d-x.org
- *
- * Copyright 2011 Yannick Loriot.
- * http://yannickloriot.com
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- *
- * converted to c++ / cocos2d-x by Angus C
- */
- #include "CCControl.h"
- #include "base/CCDirector.h"
- #include "2d/CCMenu.h"
- #include "base/CCTouch.h"
- #include "CCInvocation.h"
- #include "base/CCEventDispatcher.h"
- #include "base/CCEventListenerTouch.h"
- NS_CC_EXT_BEGIN
- Control::Control()
- : _enabled(false)
- , _selected(false)
- , _highlighted(false)
- , _hasVisibleParents(false)
- , _isOpacityModifyRGB(false)
- , _state(State::NORMAL)
- {
- }
- Control* Control::create()
- {
- Control* pRet = new (std::nothrow) Control();
- if (pRet && pRet->init())
- {
- pRet->autorelease();
- return pRet;
- }
- else
- {
- CC_SAFE_DELETE(pRet);
- return nullptr;
- }
- }
- bool Control::init()
- {
- if (Layer::init())
- {
- // Initialise instance variables
- _state=Control::State::NORMAL;
- setEnabled(true);
- setSelected(false);
- setHighlighted(false);
- auto dispatcher = Director::getInstance()->getEventDispatcher();
- auto touchListener = EventListenerTouchOneByOne::create();
- touchListener->setSwallowTouches(true);
- touchListener->onTouchBegan = CC_CALLBACK_2(Control::onTouchBegan, this);
- touchListener->onTouchMoved = CC_CALLBACK_2(Control::onTouchMoved, this);
- touchListener->onTouchEnded = CC_CALLBACK_2(Control::onTouchEnded, this);
- touchListener->onTouchCancelled = CC_CALLBACK_2(Control::onTouchCancelled, this);
-
- dispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
-
- return true;
- }
- else
- {
- return false;
- }
- }
- Control::~Control()
- {
- for (auto iter = _dispatchTable.begin(); iter != _dispatchTable.end(); ++iter)
- {
- delete iter->second;
- }
-
- _dispatchTable.clear();
- }
- void Control::sendActionsForControlEvents(EventType controlEvents)
- {
- retain();
- // For each control events
- for (int i = 0; i < kControlEventTotalNumber; i++)
- {
- // If the given controlEvents bitmask contains the current event
- if (((int)controlEvents & (1 << i)))
- {
- // Call invocations
- const auto& invocationList = this->dispatchListforControlEvent((Control::EventType)(1<<i));
- for(const auto &invocation : invocationList) {
- invocation->invoke(this);
- }
- #if CC_ENABLE_SCRIPT_BINDING
- //Call ScriptFunc
- if (kScriptTypeLua == _scriptType)
- {
- cocos2d::BasicScriptData data(this,(void*)&controlEvents);
- cocos2d::ScriptEvent event(cocos2d::kControlEvent,(void*)&data);
- cocos2d::ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&event);
- }
- #endif
- }
- }
- release();
- }
- void Control::addTargetWithActionForControlEvents(Ref* target, Handler action, EventType controlEvents)
- {
- // For each control events
- for (int i = 0; i < kControlEventTotalNumber; i++)
- {
- // If the given controlEvents bitmask contains the current event
- if (((int)controlEvents & (1 << i)))
- {
- this->addTargetWithActionForControlEvent(target, action, (EventType)(1<<i));
- }
- }
- }
- /**
- * Adds a target and action for a particular event to an internal dispatch
- * table.
- * The action message may optionally include the sender and the event as
- * parameters, in that order.
- * When you call this method, target is not retained.
- *
- * @param target The target object that is, the object to which the action
- * message is sent. It cannot be nil. The target is not retained.
- * @param action A selector identifying an action message. It cannot be nullptr.
- * @param controlEvent A control event for which the action message is sent.
- * See "CCControlEvent" for constants.
- */
- void Control::addTargetWithActionForControlEvent(Ref* target, Handler action, EventType controlEvent)
- {
- // Create the invocation object
- Invocation *invocation = Invocation::create(target, action, controlEvent);
- // Add the invocation into the dispatch list for the given control event
- auto& eventInvocationList = this->dispatchListforControlEvent(controlEvent);
- eventInvocationList.pushBack(invocation);
- }
- void Control::removeTargetWithActionForControlEvents(Ref* target, Handler action, EventType controlEvents)
- {
- // For each control events
- for (int i = 0; i < kControlEventTotalNumber; i++)
- {
- // If the given controlEvents bitmask contains the current event
- if (((int)controlEvents & (1 << i)))
- {
- this->removeTargetWithActionForControlEvent(target, action, (EventType)(1 << i));
- }
- }
- }
- void Control::removeTargetWithActionForControlEvent(Ref* target, Handler action, EventType controlEvent)
- {
- // Retrieve all invocations for the given control event
- auto& eventInvocationList = this->dispatchListforControlEvent(controlEvent);
-
- //remove all invocations if the target and action are null
- //TODO: should the invocations be deleted, or just removed from the array? Won't that cause issues if you add a single invocation for multiple events?
- if (!target && !action)
- {
- //remove objects
- eventInvocationList.clear();
- }
- else
- {
- std::vector<Invocation*> tobeRemovedInvocations;
-
- //normally we would use a predicate, but this won't work here. Have to do it manually
- for(const auto &invocation : eventInvocationList) {
- bool shouldBeRemoved=true;
- if (target)
- {
- shouldBeRemoved=(target==invocation->getTarget());
- }
- if (action)
- {
- shouldBeRemoved=(shouldBeRemoved && (action==invocation->getAction()));
- }
- // Remove the corresponding invocation object
- if (shouldBeRemoved)
- {
- tobeRemovedInvocations.push_back(invocation);
- }
- }
- for(const auto &invocation : tobeRemovedInvocations) {
- eventInvocationList.eraseObject(invocation);
- }
- }
- }
- //CRGBA protocol
- void Control::setOpacityModifyRGB(bool bOpacityModifyRGB)
- {
- _isOpacityModifyRGB=bOpacityModifyRGB;
-
- for(auto child : _children){
- child->setOpacityModifyRGB(bOpacityModifyRGB);
- }
- }
- bool Control::isOpacityModifyRGB() const
- {
- return _isOpacityModifyRGB;
- }
- Vec2 Control::getTouchLocation(Touch* touch)
- {
- Vec2 touchLocation = touch->getLocation(); // Get the touch position
- touchLocation = this->convertToNodeSpace(touchLocation); // Convert to the node space of this class
-
- return touchLocation;
- }
- bool Control::onTouchBegan(Touch* /*touch*/, Event* /*event*/) {
- return false;
- }
- void Control::onTouchMoved(Touch* /*touch*/, Event* /*event*/)
- {}
- void Control::onTouchEnded(Touch* /*touch*/, Event* /*event*/)
- {}
- void Control::onTouchCancelled(Touch* /*touch*/, Event* /*event*/)
- {}
- bool Control::isTouchInside(Touch* touch)
- {
- Vec2 touchLocation = touch->getLocation(); // Get the touch position
- touchLocation = this->getParent()->convertToNodeSpace(touchLocation);
- Rect bBox = getBoundingBox();
- return bBox.containsPoint(touchLocation);
- }
- Vector<Invocation*>& Control::dispatchListforControlEvent(EventType controlEvent)
- {
- Vector<Invocation*>* invocationList = nullptr;
- auto iter = _dispatchTable.find((int)controlEvent);
-
- // If the invocation list does not exist for the dispatch table, we create it
- if (iter == _dispatchTable.end())
- {
- invocationList = new (std::nothrow) Vector<Invocation*>();
- _dispatchTable[(int)controlEvent] = invocationList;
- }
- else
- {
- invocationList = iter->second;
- }
- return *invocationList;
- }
- void Control::needsLayout()
- {
- }
- void Control::setEnabled(bool bEnabled)
- {
- _enabled = bEnabled;
- if(_enabled) {
- _state = Control::State::NORMAL;
- } else {
- _state = Control::State::DISABLED;
- }
- this->needsLayout();
- }
- bool Control::isEnabled() const
- {
- return _enabled;
- }
- void Control::setSelected(bool bSelected)
- {
- _selected = bSelected;
- this->needsLayout();
- }
- bool Control::isSelected() const
- {
- return _selected;
- }
- void Control::setHighlighted(bool bHighlighted)
- {
- _highlighted = bHighlighted;
- this->needsLayout();
- }
- bool Control::isHighlighted() const
- {
- return _highlighted;
- }
- bool Control::hasVisibleParents() const
- {
- auto parent = this->getParent();
- for( auto c = parent; c != nullptr; c = c->getParent() )
- {
- if( !c->isVisible() )
- {
- return false;
- }
- }
- return true;
- }
- Control::EventType operator|(Control::EventType a, Control::EventType b) {
- return static_cast<Control::EventType>(static_cast<int>(a) | static_cast<int>(b));
- }
- NS_CC_EXT_END
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