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- /****************************************************************************
- Copyright (c) 2013 cocos2d-x.org
- Copyright (c) Microsoft Open Technologies, Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __WINRT_INPUT_EVENT__
- #define __WINRT_INPUT_EVENT__
- #include "platform/CCPlatformMacros.h"
- #include "platform/winrt/InputEventTypes.h"
- #include "base/ccTypes.h"
- #include <agile.h>
- NS_CC_BEGIN
- enum PointerEventType
- {
- PointerPressed,
- PointerMoved,
- PointerReleased,
- MousePressed,
- MouseMoved,
- MouseReleased,
- MouseWheelChanged,
- };
- enum MouseButton
- {
- Left = 0,
- Right = 1,
- Middle = 2,
- None
- };
- class CC_DLL InputEvent
- {
- public:
- InputEvent() {};
- virtual ~InputEvent() {};
- virtual void execute() = 0;
- };
- class CC_DLL AccelerometerEvent : public InputEvent
- {
- public:
- AccelerometerEvent(const cocos2d::Acceleration& event);
- virtual void execute();
- private:
- cocos2d::Acceleration m_event;
- };
- class CC_DLL PointerEvent : public InputEvent
- {
- public:
- PointerEvent(PointerEventType type, Windows::UI::Core::PointerEventArgs^ args);
- virtual void execute();
- private:
- PointerEventType m_type;
- Platform::Agile<Windows::UI::Core::PointerEventArgs> m_args;
- };
- class CC_DLL KeyboardEvent : public InputEvent
- {
- public:
- KeyboardEvent(Cocos2dKeyEvent type);
- KeyboardEvent(Cocos2dKeyEvent type, Platform::String^ text);
- virtual void execute();
- private:
- Cocos2dKeyEvent m_type;
- Platform::Agile<Platform::String> m_text;
- };
- enum WinRTKeyboardEventType
- {
- KeyPressed,
- KeyReleased,
- };
- class CC_DLL WinRTKeyboardEvent : public InputEvent
- {
- public:
- WinRTKeyboardEvent(WinRTKeyboardEventType type, Windows::UI::Core::KeyEventArgs^ args);
- virtual void execute();
- private:
- WinRTKeyboardEventType m_type;
- Platform::Agile<Windows::UI::Core::KeyEventArgs> m_key;
- };
- class CC_DLL BackButtonEvent : public InputEvent
- {
- public:
- BackButtonEvent();
- virtual void execute();
- };
- class CC_DLL CustomInputEvent : public InputEvent
- {
- public:
- CustomInputEvent(const std::function<void()>&);
- virtual void execute();
- private:
- std::function<void()> m_fun;
- };
- class UIEditBoxEvent : public cocos2d::InputEvent
- {
- public:
- UIEditBoxEvent(Platform::Object^ sender, Platform::String^ text, Windows::Foundation::EventHandler<Platform::String^>^ handle);
- virtual void execute();
- protected:
- Platform::Agile<Platform::Object^> m_sender;
- Platform::Agile<Platform::String^> m_text;
- Platform::Agile<Windows::Foundation::EventHandler<Platform::String^>^> m_handler;
- };
- ref class EndEventArgs sealed {
- public:
- EndEventArgs(int action, Platform::String^ text) : m_text(text), m_action(action) {}
- int GetAction() { return m_action; }
- Platform::String^ GetText() { return m_text; }
- private:
- int m_action;
- Platform::String^ m_text;
- };
- class UIEditBoxEndEvent : public cocos2d::InputEvent
- {
- public:
- UIEditBoxEndEvent(Platform::Object^ sender, Platform::String^ text, int action, Windows::Foundation::EventHandler<EndEventArgs^>^ handle);
- virtual void execute();
- protected:
- int m_action;
- Platform::Agile<Platform::Object^> m_sender;
- Platform::Agile<Platform::String^> m_text;
- Platform::Agile<Windows::Foundation::EventHandler<EndEventArgs^>^> m_handler;
- };
- NS_CC_END
- #endif // #ifndef __WINRT_INPUT_EVENT__
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