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- /*
- * cocos2d-x http://www.cocos2d-x.org
- *
- * Copyright (c) 2010-2014 - cocos2d-x community
- *
- * Portions Copyright (c) Microsoft Open Technologies, Inc.
- * All Rights Reserved
- *
- * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and limitations under the License.
- */
- #pragma once
- // OpenGL ES includes
- #include <GLES3/gl3.h>
- // EGL includes
- #include <EGL/egl.h>
- #include <EGL/eglext.h>
- #include <EGL/eglplatform.h>
- #include <angle_windowsstore.h>
- class OpenGLES
- {
- public:
- OpenGLES();
- ~OpenGLES();
- EGLSurface CreateSurface(Windows::UI::Xaml::Controls::SwapChainPanel^ panel, const Windows::Foundation::Size* renderSurfaceSize, const float* renderResolutionScale);
- void GetSurfaceDimensions(const EGLSurface surface, EGLint *width, EGLint *height);
- void DestroySurface(const EGLSurface surface);
- void MakeCurrent(const EGLSurface surface);
- EGLBoolean SwapBuffers(const EGLSurface surface);
- void Reset();
- void Cleanup();
- private:
- void Initialize();
- private:
- EGLDisplay mEglDisplay;
- EGLContext mEglContext;
- EGLConfig mEglConfig;
- };
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