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- /*
- * cocos2d-x http://www.cocos2d-x.org
- *
- * Copyright (c) 2010-2014 - cocos2d-x community
- *
- * Portions Copyright (c) Microsoft Open Technologies, Inc.
- * All Rights Reserved
- *
- * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and limitations under the License.
- */
- #pragma once
- #include <agile.h>
- class AppDelegate;
- class Cocos2dRenderer
- {
- public:
- Cocos2dRenderer(int width, int height, float dpi,
- Windows::Graphics::Display::DisplayOrientations orientation,
- Windows::UI::Core::CoreDispatcher^ dispatcher, Windows::UI::Xaml::Controls::Panel^ panel);
- ~Cocos2dRenderer();
- void Draw(GLsizei width, GLsizei height, float dpi, Windows::Graphics::Display::DisplayOrientations orientation);
- void QueuePointerEvent(cocos2d::PointerEventType type, Windows::UI::Core::PointerEventArgs^ args);
- void QueueKeyboardEvent(cocos2d::WinRTKeyboardEventType type, Windows::UI::Core::KeyEventArgs^ args);
- void QueueBackButtonEvent();
- void Pause();
- void Resume();
- void DeviceLost();
- bool AppShouldExit();
- private:
- int m_width;
- int m_height;
- float m_dpi;
- // The AppDelegate for the Cocos2D app
- AppDelegate* m_app;
- Platform::Agile<Windows::UI::Core::CoreDispatcher> m_dispatcher;
- Platform::Agile<Windows::UI::Xaml::Controls::Panel> m_panel;
- Windows::Graphics::Display::DisplayOrientations m_orientation;
- };
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