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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __PLATFORM_MAC_CCGL_H__
- #define __PLATFORM_MAC_CCGL_H__
- #include "platform/CCPlatformConfig.h"
- #if CC_TARGET_PLATFORM == CC_PLATFORM_MAC
- #import <OpenGL/gl.h>
- #import <OpenGL/glu.h>
- #import <OpenGL/glext.h>
- #define CC_GL_DEPTH24_STENCIL8 -1
- #define glDeleteVertexArrays glDeleteVertexArraysAPPLE
- #define glGenVertexArrays glGenVertexArraysAPPLE
- #define glBindVertexArray glBindVertexArrayAPPLE
- #define glClearDepthf glClearDepth
- #define glDepthRangef glDepthRange
- #define glReleaseShaderCompiler(xxx)
- #endif // __PLATFORM_MAC_CCGL_H__
- #endif //s CC_TARGET_PLATFORM == CC_PLATFORM_MAC
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