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- /****************************************************************************
- Copyright (c) 2010 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Corpyight (c) 2011 Zynga Inc.
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- // Only compile this code on iOS. These files should NOT be included on your Mac project.
- // But in case they are included, it won't be compiled.
- #include "platform/CCPlatformConfig.h"
- #if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
- #import "platform/ios/CCESRenderer-ios.h"
- #import <OpenGLES/ES2/gl.h>
- #import <OpenGLES/ES2/glext.h>
- #import "platform/CCPlatformMacros.h"
- @interface CCES2Renderer : NSObject <CCESRenderer>
- {
- // The pixel dimensions of the CAEAGLLayer
- GLint backingWidth_;
- GLint backingHeight_;
- unsigned int samplesToUse_;
- BOOL multiSampling_;
- unsigned int depthFormat_;
- unsigned int pixelFormat_;
- // The OpenGL ES names for the framebuffer and renderbuffer used to render to this view
- GLuint defaultFramebuffer_;
- GLuint colorRenderbuffer_;
- GLuint depthBuffer_;
- //buffers for MSAA
- GLuint msaaFramebuffer_;
- GLuint msaaColorbuffer_;
- EAGLContext *context_;
- }
- /** Color Renderbuffer */
- @property (nonatomic,readonly) GLuint colorRenderbuffer;
- /** Default Renderbuffer */
- @property (nonatomic,readonly) GLuint defaultFramebuffer;
- /** MSAA Framebuffer */
- @property (nonatomic,readonly) GLuint msaaFramebuffer;
- /** MSAA Color Buffer */
- @property (nonatomic,readonly) GLuint msaaColorbuffer;
- /** EAGLContext */
- @property (nonatomic,readonly) EAGLContext* context;
- - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer;
- @end
- #endif // CC_PLATFORM_IOS
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