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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_EGLViewIMPL_DESKTOP_H__
- #define __CC_EGLViewIMPL_DESKTOP_H__
- #include "base/CCRef.h"
- #include "platform/CCCommon.h"
- #include "platform/CCGLView.h"
- #include "glfw3.h"
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
- #ifndef GLFW_EXPOSE_NATIVE_WIN32
- #define GLFW_EXPOSE_NATIVE_WIN32
- #endif
- #ifndef GLFW_EXPOSE_NATIVE_WGL
- #define GLFW_EXPOSE_NATIVE_WGL
- #endif
- #include "glfw3native.h"
- #endif /* (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) */
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
- #ifndef GLFW_EXPOSE_NATIVE_NSGL
- #define GLFW_EXPOSE_NATIVE_NSGL
- #endif
- #ifndef GLFW_EXPOSE_NATIVE_COCOA
- #define GLFW_EXPOSE_NATIVE_COCOA
- #endif
- #include "glfw3native.h"
- #endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
- NS_CC_BEGIN
- class CC_DLL GLViewImpl : public GLView
- {
- public:
- static GLViewImpl* create(const std::string& viewName);
- static GLViewImpl* create(const std::string& viewName, bool resizable);
- static GLViewImpl* createWithRect(const std::string& viewName, Rect size, float frameZoomFactor = 1.0f, bool resizable = false);
- static GLViewImpl* createWithFullScreen(const std::string& viewName);
- static GLViewImpl* createWithFullScreen(const std::string& viewName, const GLFWvidmode &videoMode, GLFWmonitor *monitor);
- /*
- *frameZoomFactor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
- */
- //void resize(int width, int height);
- float getFrameZoomFactor() const override;
- //void centerWindow();
- virtual void setViewPortInPoints(float x , float y , float w , float h) override;
- virtual void setScissorInPoints(float x , float y , float w , float h) override;
- virtual Rect getScissorRect() const override;
- bool windowShouldClose() override;
- void pollEvents() override;
- GLFWwindow* getWindow() const { return _mainWindow; }
- bool isFullscreen() const;
- void setFullscreen();
- void setFullscreen(int monitorIndex);
- void setFullscreen(const GLFWvidmode &videoMode, GLFWmonitor *monitor);
- void setWindowed(int width, int height);
- int getMonitorCount() const;
- Size getMonitorSize() const;
- /* override functions */
- virtual bool isOpenGLReady() override;
- virtual void end() override;
- virtual void swapBuffers() override;
- virtual void setFrameSize(float width, float height) override;
- virtual void setIMEKeyboardState(bool bOpen) override;
- /*
- * Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
- */
- void setFrameZoomFactor(float zoomFactor) override;
- /**
- * Hide or Show the mouse cursor if there is one.
- */
- virtual void setCursorVisible(bool isVisible) override;
- /** Retina support is disabled by default
- * @note This method is only available on Mac.
- */
- void enableRetina(bool enabled);
- /** Check whether retina display is enabled. */
- bool isRetinaEnabled() const { return _isRetinaEnabled; };
-
- /** Get retina factor */
- int getRetinaFactor() const override { return _retinaFactor; }
-
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
- HWND getWin32Window() { return glfwGetWin32Window(_mainWindow); }
- #endif /* (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) */
-
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
- id getCocoaWindow() override { return glfwGetCocoaWindow(_mainWindow); }
- #endif // #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
- protected:
- GLViewImpl(bool initglfw = true);
- virtual ~GLViewImpl();
- bool initWithRect(const std::string& viewName, Rect rect, float frameZoomFactor, bool resizable);
- bool initWithFullScreen(const std::string& viewName);
- bool initWithFullscreen(const std::string& viewname, const GLFWvidmode &videoMode, GLFWmonitor *monitor);
- bool initGlew();
- void updateFrameSize();
- // GLFW callbacks
- void onGLFWError(int errorID, const char* errorDesc);
- void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify);
- void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y);
- void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y);
- void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
- void onGLFWCharCallback(GLFWwindow* window, unsigned int character);
- void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y);
- void onGLFWframebuffersize(GLFWwindow* window, int w, int h);
- void onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height);
- void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified);
- void onGLFWWindowFocusCallback(GLFWwindow* window, int focused);
- bool _captured;
- bool _supportTouch;
- bool _isInRetinaMonitor;
- bool _isRetinaEnabled;
- int _retinaFactor; // Should be 1 or 2
- float _frameZoomFactor;
- GLFWwindow* _mainWindow;
- GLFWmonitor* _monitor;
- std::string _glfwError;
- float _mouseX;
- float _mouseY;
- friend class GLFWEventHandler;
-
- public:
- // View will trigger an event when window is resized, gains or loses focus
- static const std::string EVENT_WINDOW_RESIZED;
- static const std::string EVENT_WINDOW_FOCUSED;
- static const std::string EVENT_WINDOW_UNFOCUSED;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(GLViewImpl);
- };
- NS_CC_END // end of namespace cocos2d
- #endif // end of __CC_EGLViewImpl_DESKTOP_H__
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