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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCGL_H__
- #define __CCGL_H__
- #include "platform/CCPlatformConfig.h"
- #if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
- #define glClearDepth glClearDepthf
- #define glDeleteVertexArrays glDeleteVertexArraysOES
- #define glGenVertexArrays glGenVertexArraysOES
- #define glBindVertexArray glBindVertexArrayOES
- #define glMapBuffer glMapBufferOES
- #define glUnmapBuffer glUnmapBufferOES
- #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
- #define GL_WRITE_ONLY GL_WRITE_ONLY_OES
- // GL_GLEXT_PROTOTYPES isn't defined in glplatform.h on android ndk r7
- // we manually define it here
- #include <GLES2/gl2platform.h>
- #ifndef GL_GLEXT_PROTOTYPES
- #define GL_GLEXT_PROTOTYPES 1
- #endif
- // normal process
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- // gl2.h doesn't define GLchar on Android
- typedef char GLchar;
- // android defines GL_BGRA_EXT but not GL_BRGA
- #ifndef GL_BGRA
- #define GL_BGRA 0x80E1
- #endif
- //declare here while define in EGLView_android.cpp
- extern PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOESEXT;
- extern PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOESEXT;
- extern PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOESEXT;
- #define glGenVertexArraysOES glGenVertexArraysOESEXT
- #define glBindVertexArrayOES glBindVertexArrayOESEXT
- #define glDeleteVertexArraysOES glDeleteVertexArraysOESEXT
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
- #endif // __CCGL_H__
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