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							- /****************************************************************************
 
-  * Samsung API for cocos
 
-  * Developed by Game Engine part
 
-  *
 
-  * Copyright 2015 by Mobile Solution Lab, MSG, SRC-NJ.
 
-  * Wang Ying
 
-  * All rights reserved.
 
-  *
 
-  * This software is the confidential and proprietary information of
 
-  * Samsung Electronics, Inc. ("Confidential Information"). You
 
-  * Shall not disclose such Confidential Information and shall use
 
-  * it only in accordance with the terms of the license agreement
 
-  * you entered into with Samsung
 
- ****************************************************************************/
 
- #ifndef __CC_ENHANCEAPI_ANDROID_H__
 
- #define __CC_ENHANCEAPI_ANDROID_H__
 
- #include "platform/CCPlatformConfig.h"
 
- #if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
 
- #include "platform/CCCommon.h"
 
- #include "platform/CCApplicationProtocol.h"
 
- NS_CC_BEGIN
 
- /**
 
-  * The purpose of Enhance API is to optimize Cocos2D-X game engine special for Samsung products.
 
-  * Note: The minimum required Android version is 5.0.
 
-  *
 
-  */
 
- class CC_DLL EnhanceAPI
 
- {
 
- public:
 
-     /**
 
-      * @js ctor
 
-      */
 
-     EnhanceAPI();
 
-     /**
 
-      * @js NA
 
-      * @lua NA
 
-      */
 
-     virtual ~EnhanceAPI();
 
-     /**
 
-      * @brief  The function is used to set screen buffer size ratio.
 
-      * The purpose of the API is to modify off screen buffer size for the game app.
 
-      * It will reduce the off screen buffer according to the given ration.
 
-      * The ration value varies from 50 to 100. 100 means using 100% size of the on screen buffer
 
-      * as off screen buffer and 50 means 50% size of the on screen buffer will be used as off screen buffer.
 
-      *
 
-      * @param  percent The optimized percent value, value varies from 50 to 100.
 
-      * @return  success: 0, fail: -1.
 
-      */
 
-     static int setResolutionPercent(int percent);
 
-     /**
 
-    *@brief  The function is used to set FPS level.
 
-    *@Warn The input fps level(0-99) corresponds to game fps value(0-60).
 
-    * FPS level 99 means game FPS value 60.
 
-    * The purpose of the API is reducing power consumption when we set dynamic fps in some situations.
 
-    *@param  fps the fps value.
 
-    *@return  success: 0, fail: -1.
 
-    */
 
-     static int setFPS(int fps);
 
-     /**
 
-      *@brief   The function is used to set Boost Up seconds.
 
-      * The input parameter means the loading seconds. The maximum settings seconds is 7.
 
-      * The purpose of the API is reducing the application's loading time.
 
-      *@param   sec The fast loading seconds.
 
-      *@return  success: 0, fail: -1.
 
-      */
 
-     static int fastLoading(int sec);
 
-     /**
 
-      *@brief   The function is used to get temperature level(0-3).
 
-      * The purpose of the API is get temperature status of the device.
 
-      * Temperature 0 means normal temperature and 1-3 means different temperature level.
 
-      * 1 is the minimum high temperature level and 3 is the maximum high temperature level.
 
-      *@return  -1: fail to get temperature.
 
-      * - 0: normal temperature
 
-      * - 1: high
 
-      * - 2,3: very high
 
-      */
 
-     static int getTemperature();
 
-     /**
 
-      *@brief The function is used to set power saving mode for true or false.
 
-      * The purpose of the API is reducing Power consumption when set power saving mode for true.
 
-      *
 
-      *@return  -1: fail to get temperature
 
-      * - 0: normal temperature
 
-      * - 1: high
 
-      * - 2,3: very high
 
-      */
 
-     static int setLowPowerMode(bool enable);
 
- };
 
- NS_CC_END
 
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
 
- #endif // __CC_ENHANCEAPI_ANDROID_H__
 
 
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