123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420 |
- #ifndef QUATERNION_H_
- #define QUATERNION_H_
- #include "math/Vec3.h"
- #include "math/Mat4.h"
- NS_CC_MATH_BEGIN
- class Mat4;
- class CC_DLL Quaternion
- {
- friend class Curve;
- friend class Transform;
- public:
-
- float x;
-
- float y;
-
- float z;
-
- float w;
-
- Quaternion();
-
- Quaternion(float xx, float yy, float zz, float ww);
-
- Quaternion(float* array);
-
- Quaternion(const Mat4& m);
-
- Quaternion(const Vec3& axis, float angle);
-
- Quaternion(const Quaternion& copy);
-
- ~Quaternion();
-
- static const Quaternion& identity();
-
- static const Quaternion& zero();
-
- bool isIdentity() const;
-
- bool isZero() const;
-
- static void createFromRotationMatrix(const Mat4& m, Quaternion* dst);
-
- static void createFromAxisAngle(const Vec3& axis, float angle, Quaternion* dst);
-
- void conjugate();
-
- Quaternion getConjugated() const;
-
- bool inverse();
-
- Quaternion getInversed() const;
-
- void multiply(const Quaternion& q);
-
- static void multiply(const Quaternion& q1, const Quaternion& q2, Quaternion* dst);
-
- void normalize();
-
- Quaternion getNormalized() const;
-
- void set(float xx, float yy, float zz, float ww);
-
- void set(float* array);
-
- void set(const Mat4& m);
-
- void set(const Vec3& axis, float angle);
-
- void set(const Quaternion& q);
-
- void setIdentity();
-
- float toAxisAngle(Vec3* e) const;
-
- static void lerp(const Quaternion& q1, const Quaternion& q2, float t, Quaternion* dst);
-
-
- static void slerp(const Quaternion& q1, const Quaternion& q2, float t, Quaternion* dst);
-
-
- static void squad(const Quaternion& q1, const Quaternion& q2, const Quaternion& s1, const Quaternion& s2, float t, Quaternion* dst);
-
- inline Quaternion operator*(const Quaternion& q) const;
-
- inline Vec3 operator*(const Vec3& v) const;
-
- inline Quaternion& operator*=(const Quaternion& q);
-
-
- static const Quaternion ZERO;
- private:
-
- static void slerp(float q1x, float q1y, float q1z, float q1w, float q2x, float q2y, float q2z, float q2w, float t, float* dstx, float* dsty, float* dstz, float* dstw);
- static void slerpForSquad(const Quaternion& q1, const Quaternion& q2, float t, Quaternion* dst);
- };
- NS_CC_MATH_END
- #include "math/Quaternion.inl"
- #endif
|