123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141 |
- #ifndef MATHUTIL_H_
- #define MATHUTIL_H_
- #ifdef __SSE__
- #include <xmmintrin.h>
- #endif
- #include "math/CCMathBase.h"
- NS_CC_MATH_BEGIN
- class CC_DLL MathUtil
- {
- friend class Mat4;
- friend class Vec3;
- public:
-
- static void smooth(float* x, float target, float elapsedTime, float responseTime);
-
- static void smooth(float* x, float target, float elapsedTime, float riseTime, float fallTime);
-
-
- static float lerp(float from, float to, float alpha);
- private:
-
- static bool isNeon32Enabled();
- static bool isNeon64Enabled();
- private:
- #ifdef __SSE__
- static void addMatrix(const __m128 m[4], float scalar, __m128 dst[4]);
-
- static void addMatrix(const __m128 m1[4], const __m128 m2[4], __m128 dst[4]);
-
- static void subtractMatrix(const __m128 m1[4], const __m128 m2[4], __m128 dst[4]);
-
- static void multiplyMatrix(const __m128 m[4], float scalar, __m128 dst[4]);
-
- static void multiplyMatrix(const __m128 m1[4], const __m128 m2[4], __m128 dst[4]);
-
- static void negateMatrix(const __m128 m[4], __m128 dst[4]);
-
- static void transposeMatrix(const __m128 m[4], __m128 dst[4]);
-
- static void transformVec4(const __m128 m[4], const __m128& v, __m128& dst);
- #endif
- static void addMatrix(const float* m, float scalar, float* dst);
- static void addMatrix(const float* m1, const float* m2, float* dst);
- static void subtractMatrix(const float* m1, const float* m2, float* dst);
- static void multiplyMatrix(const float* m, float scalar, float* dst);
- static void multiplyMatrix(const float* m1, const float* m2, float* dst);
- static void negateMatrix(const float* m, float* dst);
- static void transposeMatrix(const float* m, float* dst);
- static void transformVec4(const float* m, float x, float y, float z, float w, float* dst);
- static void transformVec4(const float* m, const float* v, float* dst);
- static void crossVec3(const float* v1, const float* v2, float* dst);
- };
- NS_CC_MATH_END
- #define MATRIX_SIZE ( sizeof(float) * 16)
- #endif
|