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- #include "platform/CCPlatformConfig.h"
- #if CC_TARGET_PLATFORM == CC_PLATFORM_TIZEN
- #ifndef __AUDIO_ENGINE_TIZEN_H_
- #define __AUDIO_ENGINE_TIZEN_H_
- #include <string>
- #include <unordered_map>
- #include <mutex>
- #include <vector>
- #include <player.h>
- #include "base/CCRef.h"
- #include "base/ccUtils.h"
- #define MAX_AUDIOINSTANCES 8
- #define ERRORLOG(msg) log("fun:%s,line:%d,msg:%s",__func__,__LINE__,#msg)
- NS_CC_BEGIN
- namespace experimental{
- class AudioEngineImpl;
- class AudioPlayer
- {
- public:
- AudioPlayer();
- ~AudioPlayer();
- void init(const std::string& fileFullPath, float volume, bool loop);
- void stopPlayer();
- player_h _playerHandle;
- std::function<void()> _initCallback;
- std::mutex _taskMutex;
- private:
- bool _playOver;
- float _duration;
- int _audioID;
- bool _initSucceed;
-
- std::function<void (int, const std::string &)> _finishCallback;
- friend class AudioEngineImpl;
- };
- class AudioEngineImpl : public cocos2d::Ref
- {
- public:
- AudioEngineImpl();
- ~AudioEngineImpl();
- bool init();
- int play2d(const std::string &fileFullPath ,bool loop ,float volume);
- void setVolume(int audioID,float volume);
- void setLoop(int audioID, bool loop);
- void pause(int audioID);
- void resume(int audioID);
- void stop(int audioID);
- void stopAll();
- float getDuration(int audioID);
- float getCurrentTime(int audioID);
- bool setCurrentTime(int audioID, float time);
- void setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback);
- void uncache(const std::string& filePath){}
- void uncacheAll(){}
-
- void update(float dt);
- void preload(const std::string& filePath, std::function<void(bool)> callback);
- private:
- void initPlayerCallback(AudioPlayer *player, int audioID);
-
- std::unordered_map<int, AudioPlayer> _audioPlayers;
- std::mutex _threadMutex;
- std::vector<int> _toRemoveAudioIDs;
- int currentAudioID;
-
- bool _lazyInitLoop;
- };
- }
- NS_CC_END
- #endif
- #endif
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