123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 |
- /****************************************************************************
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __SKYBOX_H__
- #define __SKYBOX_H__
- #include "base/ccTypes.h"
- #include "platform/CCPlatformMacros.h"
- #include "renderer/CCCustomCommand.h"
- #include "2d/CCNode.h"
- NS_CC_BEGIN
- /**
- * @addtogroup _3d
- * @{
- */
- class TextureCube;
- /**
- * Sky box technology is usually used to simulate infinity sky, mountains and other phenomena.
- */
- class CC_DLL Skybox : public Node
- {
- public:
- CREATE_FUNC(Skybox);
-
- /** create skybox from 6 textures.
- @param positive_x texture for the right side of the texture cube face.
- @param negative_x texture for the left side of the texture cube face.
- @param positive_y texture for the top side of the texture cube face
- @param negative_y texture for the bottom side of the texture cube face
- @param positive_z texture for the forward side of the texture cube face.
- @param negative_z texture for the rear side of the texture cube face.
- @return A new skybox inited with given parameters.
- */
- static Skybox* create(const std::string& positive_x, const std::string& negative_x,
- const std::string& positive_y, const std::string& negative_y,
- const std::string& positive_z, const std::string& negative_z);
- /**texture getter and setter*/
- void setTexture(TextureCube*);
- /** draw Skybox object */
- virtual void draw(Renderer* renderer, const Mat4& transform, uint32_t flags) override;
- /** reload sky box after GLESContext reconstructed.*/
- void reload();
- CC_CONSTRUCTOR_ACCESS:
- /**
- * Constructor.
- */
- Skybox();
- /**
- * Destructor.
- */
- virtual ~Skybox();
- /**
- * init Skybox.
- */
- virtual bool init() override;
-
- /**
- * initialize with texture path
- */
- bool init(const std::string& positive_x, const std::string& negative_x,
- const std::string& positive_y, const std::string& negative_y,
- const std::string& positive_z, const std::string& negative_z);
- protected:
- /**
- * init internal buffers for Skybox.
- */
- void initBuffers();
- void onDraw(const Mat4& transform, uint32_t flags);
- GLuint _vao;
- GLuint _vertexBuffer;
- GLuint _indexBuffer;
- CustomCommand _customCommand;
- TextureCube* _texture;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(Skybox);
- };
- // end of 3d group
- /// @}
- NS_CC_END
- #endif // __SKYBOX_H__
|