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- /****************************************************************************
- Copyright (c) 2014-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_PLANE_H_
- #define __CC_PLANE_H_
- #include "base/ccMacros.h"
- #include "math/CCMath.h"
- NS_CC_BEGIN
- enum class PointSide
- {
- IN_PLANE,
- FRONT_PLANE,
- BEHIND_PLANE,
- };
- /**
- * Defines plane
- * @js NA
- * @lua NA
- **/
- class CC_DLL Plane
- {
- public:
- /**
- * create plane from tree point.
- */
- Plane(const Vec3& p1, const Vec3& p2, const Vec3& p3);
- /**
- * create plane from normal and dist.
- */
- Plane(const Vec3& normal, float dist);
- /**
- * create plane from normal and a point on plane.
- */
- Plane(const Vec3& normal, const Vec3& point);
-
- /**
- * create a default plan whose normal is (0, 0, 1), and _dist is 0, xoy plan in fact.
- */
- Plane();
-
- /**
- * init plane from tree point.
- */
- void initPlane(const Vec3& p1, const Vec3& p2, const Vec3& p3);
- /**
- * init plane from normal and dist.
- */
- void initPlane(const Vec3& normal, float dist);
- /**
- * init plane from normal and a point on plane.
- */
- void initPlane(const Vec3& normal, const Vec3& point);
- /**
- * dist to plane, > 0 normal direction
- */
- float dist2Plane(const Vec3& p) const;
- /**
- * Gets the plane's normal.
- */
- const Vec3& getNormal() const { return _normal; }
- /**
- * Gets the plane's distance to the origin along its normal.
- */
- float getDist() const { return _dist; }
- /**
- * Return the side where the point is.
- */
- PointSide getSide(const Vec3& point) const;
- protected:
- Vec3 _normal; // the normal line of the plane
- float _dist; // original displacement of the normal
- };
- NS_CC_END
- #endif
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