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- /****************************************************************************
- Copyright (c) 2014-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_FRUSTUM_H_
- #define __CC_FRUSTUM_H_
- #include "base/ccMacros.h"
- #include "math/CCMath.h"
- #include "3d/CCAABB.h"
- #include "3d/CCOBB.h"
- #include "3d/CCPlane.h"
- NS_CC_BEGIN
- class Camera;
- /**
- * the frustum is a six-side geometry, usually use the frustum to do fast-culling:
- * check a entity whether is a potential visible entity
- * @js NA
- * @lua NA
- */
- class CC_DLL Frustum
- {
- friend class Camera;
- public:
- /**
- * Constructor & Destructor.
- */
- Frustum(): _clipZ(true), _initialized(false) {}
- ~Frustum(){}
- /**
- * init frustum from camera.
- */
- bool initFrustum(const Camera* camera);
- /**
- * is aabb out of frustum.
- */
- bool isOutOfFrustum(const AABB& aabb) const;
- /**
- * is obb out of frustum
- */
- bool isOutOfFrustum(const OBB& obb) const;
- /**
- * get & set z clip. if bclipZ == true use near and far plane
- */
- void setClipZ(bool clipZ) { _clipZ = clipZ; }
- bool isClipZ() { return _clipZ; }
-
- protected:
- /**
- * create clip plane
- */
- void createPlane(const Camera* camera);
- Plane _plane[6]; // clip plane, left, right, top, bottom, near, far
- bool _clipZ; // use near and far clip plane
- bool _initialized;
- };
- NS_CC_END
- #endif//__CC_FRUSTUM_H_
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