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- /****************************************************************************
- Copyright (c) 2014-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "3d/CCFrustum.h"
- #include "2d/CCCamera.h"
- NS_CC_BEGIN
- bool Frustum::initFrustum(const Camera* camera)
- {
- _initialized = true;
- createPlane(camera);
- return true;
- }
- bool Frustum::isOutOfFrustum(const AABB& aabb) const
- {
- if (_initialized)
- {
- Vec3 point;
- int plane = _clipZ ? 6 : 4;
- for (int i = 0; i < plane; i++)
- {
- const Vec3& normal = _plane[i].getNormal();
- point.x = normal.x < 0 ? aabb._max.x : aabb._min.x;
- point.y = normal.y < 0 ? aabb._max.y : aabb._min.y;
- point.z = normal.z < 0 ? aabb._max.z : aabb._min.z;
-
- if (_plane[i].getSide(point) == PointSide::FRONT_PLANE )
- return true;
- }
- }
- return false;
- }
- bool Frustum::isOutOfFrustum(const OBB& obb) const
- {
- if (_initialized)
- {
- Vec3 point;
- int plane = _clipZ ? 6 : 4;
- Vec3 obbExtentX = obb._xAxis * obb._extents.x;
- Vec3 obbExtentY = obb._yAxis * obb._extents.y;
- Vec3 obbExtentZ = obb._zAxis * obb._extents.z;
-
- for (int i = 0; i < plane; i++)
- {
- const Vec3& normal = _plane[i].getNormal();
- point = obb._center;
- point = normal.dot(obb._xAxis) > 0 ? point - obbExtentX : point + obbExtentX;
- point = normal.dot(obb._yAxis) > 0 ? point - obbExtentY : point + obbExtentY;
- point = normal.dot(obb._zAxis) > 0 ? point - obbExtentZ : point + obbExtentZ;
- if (_plane[i].getSide(point) == PointSide::FRONT_PLANE)
- return true;
- }
- }
- return false;
- }
- void Frustum::createPlane(const Camera* camera)
- {
- const Mat4& mat = camera->getViewProjectionMatrix();
- //ref http://www.lighthouse3d.com/tutorials/view-frustum-culling/clip-space-approach-extracting-the-planes/
- //extract frustum plane
- _plane[0].initPlane(-Vec3(mat.m[3] + mat.m[0], mat.m[7] + mat.m[4], mat.m[11] + mat.m[8]), (mat.m[15] + mat.m[12]));//left
- _plane[1].initPlane(-Vec3(mat.m[3] - mat.m[0], mat.m[7] - mat.m[4], mat.m[11] - mat.m[8]), (mat.m[15] - mat.m[12]));//right
- _plane[2].initPlane(-Vec3(mat.m[3] + mat.m[1], mat.m[7] + mat.m[5], mat.m[11] + mat.m[9]), (mat.m[15] + mat.m[13]));//bottom
- _plane[3].initPlane(-Vec3(mat.m[3] - mat.m[1], mat.m[7] - mat.m[5], mat.m[11] - mat.m[9]), (mat.m[15] - mat.m[13]));//top
- _plane[4].initPlane(-Vec3(mat.m[3] + mat.m[2], mat.m[7] + mat.m[6], mat.m[11] + mat.m[10]), (mat.m[15] + mat.m[14]));//near
- _plane[5].initPlane(-Vec3(mat.m[3] - mat.m[2], mat.m[7] - mat.m[6], mat.m[11] - mat.m[10]), (mat.m[15] - mat.m[14]));//far
- }
- NS_CC_END
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