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CCBundle3D.cpp 74 KB

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  1. /****************************************************************************
  2. Copyright (c) 2014-2017 Chukong Technologies Inc.
  3. http://www.cocos2d-x.org
  4. Permission is hereby granted, free of charge, to any person obtaining a copy
  5. of this software and associated documentation files (the "Software"), to deal
  6. in the Software without restriction, including without limitation the rights
  7. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the Software is
  9. furnished to do so, subject to the following conditions:
  10. The above copyright notice and this permission notice shall be included in
  11. all copies or substantial portions of the Software.
  12. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  13. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  14. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  15. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  16. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  17. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  18. THE SOFTWARE.
  19. ****************************************************************************/
  20. #include "3d/CCBundle3D.h"
  21. #include "3d/CCObjLoader.h"
  22. #include "base/ccMacros.h"
  23. #include "platform/CCFileUtils.h"
  24. #include "renderer/CCGLProgram.h"
  25. #include "3d/CCBundleReader.h"
  26. #include "base/CCData.h"
  27. #define BUNDLE_TYPE_SCENE 1
  28. #define BUNDLE_TYPE_NODE 2
  29. #define BUNDLE_TYPE_ANIMATIONS 3
  30. #define BUNDLE_TYPE_ANIMATION 4
  31. #define BUNDLE_TYPE_ANIMATION_CHANNEL 5
  32. #define BUNDLE_TYPE_MODEL 10
  33. #define BUNDLE_TYPE_MATERIAL 16
  34. #define BUNDLE_TYPE_EFFECT 18
  35. #define BUNDLE_TYPE_CAMERA 32
  36. #define BUNDLE_TYPE_LIGHT 33
  37. #define BUNDLE_TYPE_MESH 34
  38. #define BUNDLE_TYPE_MESHPART 35
  39. #define BUNDLE_TYPE_MESHSKIN 36
  40. static const char* VERSION = "version";
  41. static const char* ID = "id";
  42. static const char* DEFAULTPART = "body";
  43. static const char* VERTEXSIZE = "vertexsize";
  44. static const char* VERTEX = "vertex";
  45. static const char* VERTICES = "vertices";
  46. static const char* INDEXNUM = "indexnum";
  47. static const char* INDICES = "indices";
  48. static const char* SUBMESH = "submesh";
  49. static const char* ATTRIBUTES = "attributes";
  50. static const char* ATTRIBUTESIZE = "size";
  51. static const char* TYPE = "type";
  52. static const char* ATTRIBUTE = "attribute";
  53. static const char* SKIN = "skin";
  54. static const char* BINDSHAPE = "bindshape";
  55. static const char* MESH = "mesh";
  56. static const char* MESHES = "meshes";
  57. static const char* MESHPARTID = "meshpartid";
  58. static const char* MATERIALID = "materialid";
  59. static const char* NODE = "node";
  60. static const char* NODES = "nodes";
  61. static const char* CHILDREN = "children";
  62. static const char* PARTS = "parts";
  63. static const char* BONES = "bones";
  64. static const char* SKELETON = "skeleton";
  65. static const char* MATERIALS = "materials";
  66. static const char* ANIMATIONS = "animations";
  67. static const char* TRANSFORM = "transform";
  68. static const char* OLDTRANSFORM = "tansform";
  69. static const char* ANIMATION = "animation";
  70. static const char* MATERIAL = "material";
  71. static const char* BASE = "base";
  72. static const char* FILENAME = "filename";
  73. static const char* TEXTURES = "textures";
  74. static const char* LENGTH = "length";
  75. static const char* BONEID = "boneId";
  76. static const char* KEYFRAMES = "keyframes";
  77. static const char* TRANSLATION = "translation";
  78. static const char* ROTATION = "rotation";
  79. static const char* SCALE = "scale";
  80. static const char* KEYTIME = "keytime";
  81. static const char* AABBS = "aabb";
  82. NS_CC_BEGIN
  83. void getChildMap(std::map<int, std::vector<int> >& map, SkinData* skinData, const rapidjson::Value& val)
  84. {
  85. if (!skinData)
  86. return;
  87. // get transform matrix
  88. Mat4 transform;
  89. const rapidjson::Value& parent_transform = val[OLDTRANSFORM];
  90. for (rapidjson::SizeType j = 0, size = parent_transform.Size(); j < size; ++j)
  91. {
  92. transform.m[j] = parent_transform[j].GetDouble();
  93. }
  94. // set origin matrices
  95. std::string parent_name = val[ID].GetString();
  96. int parent_name_index = skinData->getSkinBoneNameIndex(parent_name);
  97. if (parent_name_index < 0)
  98. {
  99. skinData->addNodeBoneNames(parent_name);
  100. skinData->nodeBoneOriginMatrices.push_back(transform);
  101. parent_name_index = skinData->getBoneNameIndex(parent_name);
  102. }
  103. else if (parent_name_index < static_cast<int>(skinData->skinBoneNames.size()))
  104. {
  105. skinData->skinBoneOriginMatrices[parent_name_index] = transform;
  106. }
  107. // set root bone index
  108. if(skinData->rootBoneIndex < 0)
  109. skinData->rootBoneIndex = parent_name_index;
  110. if (!val.HasMember(CHILDREN))
  111. return;
  112. const rapidjson::Value& children = val[CHILDREN];
  113. for (rapidjson::SizeType i = 0, size = children.Size(); i < size; ++i)
  114. {
  115. // get child bone name
  116. const rapidjson::Value& child = children[i];
  117. std::string child_name = child[ID].GetString();
  118. int child_name_index = skinData->getSkinBoneNameIndex(child_name);
  119. if (child_name_index < 0)
  120. {
  121. skinData->addNodeBoneNames(child_name);
  122. child_name_index = skinData->getBoneNameIndex(child_name);
  123. }
  124. map[parent_name_index].push_back(child_name_index);
  125. getChildMap(map, skinData, child);
  126. }
  127. }
  128. Bundle3D* Bundle3D::createBundle()
  129. {
  130. auto bundle = new (std::nothrow) Bundle3D();
  131. return bundle;
  132. }
  133. void Bundle3D::destroyBundle(Bundle3D* bundle)
  134. {
  135. delete bundle;
  136. }
  137. void Bundle3D::clear()
  138. {
  139. if (_isBinary)
  140. {
  141. _binaryBuffer.clear();
  142. CC_SAFE_DELETE_ARRAY(_references);
  143. }
  144. else
  145. {
  146. _jsonBuffer.clear();
  147. }
  148. }
  149. bool Bundle3D::load(const std::string& path)
  150. {
  151. if (path.empty())
  152. return false;
  153. if (_path == path)
  154. return true;
  155. getModelRelativePath(path);
  156. bool ret = false;
  157. std::string ext = FileUtils::getInstance()->getFileExtension(path);
  158. if (ext == ".c3t")
  159. {
  160. _isBinary = false;
  161. ret = loadJson(path);
  162. }
  163. else if (ext == ".c3b")
  164. {
  165. _isBinary = true;
  166. ret = loadBinary(path);
  167. }
  168. else
  169. {
  170. CCLOG("warning: %s is invalid file formate", path.c_str());
  171. }
  172. ret?(_path = path):(_path = "");
  173. return ret;
  174. }
  175. bool Bundle3D::loadObj(MeshDatas& meshdatas, MaterialDatas& materialdatas, NodeDatas& nodedatas, const std::string& fullPath, const char* mtl_basepath)
  176. {
  177. meshdatas.resetData();
  178. materialdatas.resetData();
  179. nodedatas.resetData();
  180. std::string mtlPath = "";
  181. if (mtl_basepath)
  182. mtlPath = mtl_basepath;
  183. else
  184. mtlPath = fullPath.substr(0, fullPath.find_last_of("\\/") + 1);
  185. std::vector<tinyobj::shape_t> shapes;
  186. std::vector<tinyobj::material_t> materials;
  187. auto ret = tinyobj::LoadObj(shapes, materials, fullPath.c_str(), mtlPath.c_str());
  188. if (ret.empty())
  189. {
  190. //fill data
  191. //convert material
  192. int i = 0;
  193. char str[20];
  194. std::string dir = "";
  195. auto last = fullPath.rfind("/");
  196. if (last != std::string::npos)
  197. dir = fullPath.substr(0, last + 1);
  198. for (auto& material : materials) {
  199. NMaterialData materialdata;
  200. NTextureData tex;
  201. tex.filename = material.diffuse_texname.empty() ? material.diffuse_texname : dir + material.diffuse_texname;
  202. tex.type = NTextureData::Usage::Diffuse;
  203. tex.wrapS = GL_CLAMP_TO_EDGE;
  204. tex.wrapT = GL_CLAMP_TO_EDGE;
  205. sprintf(str, "%d", ++i);
  206. materialdata.textures.push_back(tex);
  207. materialdata.id = str;
  208. material.name = str;
  209. materialdatas.materials.push_back(materialdata);
  210. }
  211. //convert mesh
  212. i = 0;
  213. for (auto& shape : shapes) {
  214. auto mesh = shape.mesh;
  215. MeshData* meshdata = new (std::nothrow) MeshData();
  216. MeshVertexAttrib attrib;
  217. attrib.size = 3;
  218. attrib.type = GL_FLOAT;
  219. if (mesh.positions.size())
  220. {
  221. attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_POSITION;
  222. attrib.attribSizeBytes = attrib.size * sizeof(float);
  223. meshdata->attribs.push_back(attrib);
  224. }
  225. bool hasnormal = false, hastex = false;
  226. if (mesh.normals.size())
  227. {
  228. hasnormal = true;
  229. attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_NORMAL;
  230. attrib.attribSizeBytes = attrib.size * sizeof(float);
  231. meshdata->attribs.push_back(attrib);
  232. }
  233. if (mesh.texcoords.size())
  234. {
  235. hastex = true;
  236. attrib.size = 2;
  237. attrib.vertexAttrib = GLProgram::VERTEX_ATTRIB_TEX_COORD;
  238. attrib.attribSizeBytes = attrib.size * sizeof(float);
  239. meshdata->attribs.push_back(attrib);
  240. }
  241. auto vertexNum = mesh.positions.size() / 3;
  242. for(unsigned int k = 0; k < vertexNum; ++k)
  243. {
  244. meshdata->vertex.push_back(mesh.positions[k * 3]);
  245. meshdata->vertex.push_back(mesh.positions[k * 3 + 1]);
  246. meshdata->vertex.push_back(mesh.positions[k * 3 + 2]);
  247. if (hasnormal)
  248. {
  249. meshdata->vertex.push_back(mesh.normals[k * 3]);
  250. meshdata->vertex.push_back(mesh.normals[k * 3 + 1]);
  251. meshdata->vertex.push_back(mesh.normals[k * 3 + 2]);
  252. }
  253. if (hastex)
  254. {
  255. meshdata->vertex.push_back(mesh.texcoords[k * 2]);
  256. meshdata->vertex.push_back(mesh.texcoords[k * 2 + 1]);
  257. }
  258. }
  259. //split into submesh according to material
  260. std::map<int, std::vector<unsigned short> > subMeshMap;
  261. for (size_t k = 0, size = mesh.material_ids.size(); k < size; ++k) {
  262. int id = mesh.material_ids[k];
  263. size_t idx = k * 3;
  264. subMeshMap[id].push_back(mesh.indices[idx]);
  265. subMeshMap[id].push_back(mesh.indices[idx + 1]);
  266. subMeshMap[id].push_back(mesh.indices[idx + 2]);
  267. }
  268. auto node = new (std::nothrow) NodeData();
  269. node->id = shape.name;
  270. for (auto& submesh : subMeshMap) {
  271. meshdata->subMeshIndices.push_back(submesh.second);
  272. meshdata->subMeshAABB.push_back(calculateAABB(meshdata->vertex, meshdata->getPerVertexSize(), submesh.second));
  273. sprintf(str, "%d", ++i);
  274. meshdata->subMeshIds.push_back(str);
  275. auto modelnode = new (std::nothrow) ModelData();
  276. modelnode->materialId = submesh.first == -1 ? "" : materials[submesh.first].name;
  277. modelnode->subMeshId = str;
  278. node->modelNodeDatas.push_back(modelnode);
  279. }
  280. nodedatas.nodes.push_back(node);
  281. meshdatas.meshDatas.push_back(meshdata);
  282. }
  283. return true;
  284. }
  285. CCLOG("warning: load %s file error: %s", fullPath.c_str(), ret.c_str());
  286. return false;
  287. }
  288. bool Bundle3D::loadSkinData(const std::string& /*id*/, SkinData* skindata)
  289. {
  290. skindata->resetData();
  291. if (_isBinary)
  292. {
  293. return loadSkinDataBinary(skindata);
  294. }
  295. else
  296. {
  297. return loadSkinDataJson(skindata);
  298. }
  299. }
  300. bool Bundle3D::loadAnimationData(const std::string& id, Animation3DData* animationdata)
  301. {
  302. animationdata->resetData();
  303. if (_isBinary)
  304. {
  305. return loadAnimationDataBinary(id,animationdata);
  306. }
  307. else
  308. {
  309. return loadAnimationDataJson(id,animationdata);
  310. }
  311. }
  312. //since 3.3, to support reskin
  313. bool Bundle3D::loadMeshDatas(MeshDatas& meshdatas)
  314. {
  315. meshdatas.resetData();
  316. if (_isBinary)
  317. {
  318. if (_version == "0.1" || _version == "0.2")
  319. {
  320. return loadMeshDatasBinary_0_1(meshdatas);
  321. }
  322. else
  323. {
  324. return loadMeshDatasBinary(meshdatas);
  325. }
  326. }
  327. else
  328. {
  329. if (_version == "1.2" || _version == "0.2")
  330. {
  331. return loadMeshDataJson_0_1(meshdatas);
  332. }
  333. else
  334. {
  335. return loadMeshDatasJson(meshdatas);
  336. }
  337. }
  338. return true;
  339. }
  340. bool Bundle3D::loadMeshDatasBinary(MeshDatas& meshdatas)
  341. {
  342. if (!seekToFirstType(BUNDLE_TYPE_MESH))
  343. return false;
  344. unsigned int meshSize = 0;
  345. if (_binaryReader.read(&meshSize, 4, 1) != 1)
  346. {
  347. CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
  348. return false;
  349. }
  350. MeshData* meshData = nullptr;
  351. for(unsigned int i = 0; i < meshSize ; ++i)
  352. {
  353. unsigned int attribSize=0;
  354. // read mesh data
  355. if (_binaryReader.read(&attribSize, 4, 1) != 1 || attribSize < 1)
  356. {
  357. CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
  358. goto FAILED;
  359. }
  360. meshData = new (std::nothrow) MeshData();
  361. meshData->attribCount = attribSize;
  362. meshData->attribs.resize(meshData->attribCount);
  363. for (ssize_t j = 0; j < meshData->attribCount; ++j)
  364. {
  365. std::string attribute="";
  366. unsigned int vSize;
  367. if (_binaryReader.read(&vSize, 4, 1) != 1)
  368. {
  369. CCLOG("warning: Failed to read meshdata: usage or size '%s'.", _path.c_str());
  370. goto FAILED;
  371. }
  372. std::string type = _binaryReader.readString();
  373. attribute=_binaryReader.readString();
  374. meshData->attribs[j].size = vSize;
  375. meshData->attribs[j].attribSizeBytes = meshData->attribs[j].size * 4;
  376. meshData->attribs[j].type = parseGLType(type);
  377. meshData->attribs[j].vertexAttrib = parseGLProgramAttribute(attribute);
  378. }
  379. unsigned int vertexSizeInFloat = 0;
  380. // Read vertex data
  381. if (_binaryReader.read(&vertexSizeInFloat, 4, 1) != 1 || vertexSizeInFloat == 0)
  382. {
  383. CCLOG("warning: Failed to read meshdata: vertexSizeInFloat '%s'.", _path.c_str());
  384. goto FAILED;
  385. }
  386. meshData->vertex.resize(vertexSizeInFloat);
  387. if (_binaryReader.read(&meshData->vertex[0], 4, vertexSizeInFloat) != vertexSizeInFloat)
  388. {
  389. CCLOG("warning: Failed to read meshdata: vertex element '%s'.", _path.c_str());
  390. goto FAILED;
  391. }
  392. // Read index data
  393. unsigned int meshPartCount = 1;
  394. _binaryReader.read(&meshPartCount, 4, 1);
  395. for (unsigned int k = 0; k < meshPartCount; ++k)
  396. {
  397. std::vector<unsigned short> indexArray;
  398. std:: string meshPartid = _binaryReader.readString();
  399. meshData->subMeshIds.push_back(meshPartid);
  400. unsigned int nIndexCount;
  401. if (_binaryReader.read(&nIndexCount, 4, 1) != 1)
  402. {
  403. CCLOG("warning: Failed to read meshdata: nIndexCount '%s'.", _path.c_str());
  404. goto FAILED;
  405. }
  406. indexArray.resize(nIndexCount);
  407. if (_binaryReader.read(&indexArray[0], 2, nIndexCount) != nIndexCount)
  408. {
  409. CCLOG("warning: Failed to read meshdata: indices '%s'.", _path.c_str());
  410. goto FAILED;
  411. }
  412. meshData->subMeshIndices.push_back(indexArray);
  413. meshData->numIndex = (int)meshData->subMeshIndices.size();
  414. //meshData->subMeshAABB.push_back(calculateAABB(meshData->vertex, meshData->getPerVertexSize(), indexArray));
  415. if (_version != "0.3" && _version != "0.4" && _version != "0.5")
  416. {
  417. //read mesh aabb
  418. float aabb[6];
  419. if (_binaryReader.read(aabb, 4, 6) != 6)
  420. {
  421. CCLOG("warning: Failed to read meshdata: aabb '%s'.", _path.c_str());
  422. goto FAILED;
  423. }
  424. meshData->subMeshAABB.push_back(AABB(Vec3(aabb[0], aabb[1], aabb[2]), Vec3(aabb[3], aabb[4], aabb[5])));
  425. }
  426. else
  427. {
  428. meshData->subMeshAABB.push_back(calculateAABB(meshData->vertex, meshData->getPerVertexSize(), indexArray));
  429. }
  430. }
  431. meshdatas.meshDatas.push_back(meshData);
  432. }
  433. return true;
  434. FAILED:
  435. {
  436. CC_SAFE_DELETE(meshData);
  437. for (auto& meshdata : meshdatas.meshDatas) {
  438. delete meshdata;
  439. }
  440. meshdatas.meshDatas.clear();
  441. return false;
  442. }
  443. }
  444. bool Bundle3D::loadMeshDatasBinary_0_1(MeshDatas& meshdatas)
  445. {
  446. if (!seekToFirstType(BUNDLE_TYPE_MESH))
  447. return false;
  448. meshdatas.resetData();
  449. MeshData* meshdata = new (std::nothrow) MeshData();
  450. // read mesh data
  451. unsigned int attribSize=0;
  452. if (_binaryReader.read(&attribSize, 4, 1) != 1 || attribSize < 1)
  453. {
  454. CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
  455. CC_SAFE_DELETE(meshdata);
  456. return false;
  457. }
  458. enum
  459. {
  460. VERTEX_ATTRIB_POSITION,
  461. VERTEX_ATTRIB_COLOR,
  462. VERTEX_ATTRIB_TEX_COORD,
  463. VERTEX_ATTRIB_NORMAL,
  464. VERTEX_ATTRIB_BLEND_WEIGHT,
  465. VERTEX_ATTRIB_BLEND_INDEX,
  466. VERTEX_ATTRIB_MAX,
  467. // backward compatibility
  468. VERTEX_ATTRIB_TEX_COORDS = VERTEX_ATTRIB_TEX_COORD,
  469. };
  470. for (unsigned int i = 0; i < attribSize; ++i)
  471. {
  472. unsigned int vUsage, vSize;
  473. if (_binaryReader.read(&vUsage, 4, 1) != 1 || _binaryReader.read(&vSize, 4, 1) != 1)
  474. {
  475. CCLOG("warning: Failed to read meshdata: usage or size '%s'.", _path.c_str());
  476. CC_SAFE_DELETE(meshdata);
  477. return false;
  478. }
  479. MeshVertexAttrib meshVertexAttribute;
  480. meshVertexAttribute.size = vSize;
  481. meshVertexAttribute.attribSizeBytes = vSize * 4;
  482. meshVertexAttribute.type = GL_FLOAT;
  483. if(vUsage == VERTEX_ATTRIB_NORMAL)
  484. {
  485. vUsage= GLProgram::VERTEX_ATTRIB_NORMAL;
  486. }
  487. else if(vUsage == VERTEX_ATTRIB_BLEND_WEIGHT)
  488. {
  489. vUsage= GLProgram::VERTEX_ATTRIB_BLEND_WEIGHT;
  490. }
  491. else if(vUsage == VERTEX_ATTRIB_BLEND_INDEX)
  492. {
  493. vUsage= GLProgram::VERTEX_ATTRIB_BLEND_INDEX;
  494. }
  495. else if(vUsage == VERTEX_ATTRIB_POSITION)
  496. {
  497. vUsage= GLProgram::VERTEX_ATTRIB_POSITION;
  498. }
  499. else if(vUsage == VERTEX_ATTRIB_TEX_COORD)
  500. {
  501. vUsage= GLProgram::VERTEX_ATTRIB_TEX_COORD;
  502. }
  503. meshVertexAttribute.vertexAttrib = vUsage;
  504. meshdata->attribs.push_back(meshVertexAttribute);
  505. }
  506. // Read vertex data
  507. if (_binaryReader.read(&meshdata->vertexSizeInFloat, 4, 1) != 1 || meshdata->vertexSizeInFloat == 0)
  508. {
  509. CCLOG("warning: Failed to read meshdata: vertexSizeInFloat '%s'.", _path.c_str());
  510. CC_SAFE_DELETE(meshdata);
  511. return false;
  512. }
  513. meshdata->vertex.resize(meshdata->vertexSizeInFloat);
  514. if (_binaryReader.read(&meshdata->vertex[0], 4, meshdata->vertexSizeInFloat) != meshdata->vertexSizeInFloat)
  515. {
  516. CCLOG("warning: Failed to read meshdata: vertex element '%s'.", _path.c_str());
  517. CC_SAFE_DELETE(meshdata);
  518. return false;
  519. }
  520. // Read index data
  521. unsigned int meshPartCount = 1;
  522. for (unsigned int i = 0; i < meshPartCount; ++i)
  523. {
  524. unsigned int nIndexCount;
  525. if (_binaryReader.read(&nIndexCount, 4, 1) != 1)
  526. {
  527. CCLOG("warning: Failed to read meshdata: nIndexCount '%s'.", _path.c_str());
  528. CC_SAFE_DELETE(meshdata);
  529. return false;
  530. }
  531. std::vector<unsigned short> indices;
  532. indices.resize(nIndexCount);
  533. if (_binaryReader.read(&indices[0], 2, nIndexCount) != nIndexCount)
  534. {
  535. CCLOG("warning: Failed to read meshdata: indices '%s'.", _path.c_str());
  536. CC_SAFE_DELETE(meshdata);
  537. return false;
  538. }
  539. meshdata->subMeshIndices.push_back(indices);
  540. meshdata->subMeshAABB.push_back(calculateAABB(meshdata->vertex, meshdata->getPerVertexSize(), indices));
  541. }
  542. meshdatas.meshDatas.push_back(meshdata);
  543. return true;
  544. }
  545. bool Bundle3D::loadMeshDatasBinary_0_2(MeshDatas& meshdatas)
  546. {
  547. if (!seekToFirstType(BUNDLE_TYPE_MESH))
  548. return false;
  549. meshdatas.resetData();
  550. MeshData* meshdata = new (std::nothrow) MeshData();
  551. // read mesh data
  552. unsigned int attribSize=0;
  553. if (_binaryReader.read(&attribSize, 4, 1) != 1 || attribSize < 1)
  554. {
  555. CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
  556. CC_SAFE_DELETE(meshdata);
  557. return false;
  558. }
  559. enum
  560. {
  561. VERTEX_ATTRIB_POSITION,
  562. VERTEX_ATTRIB_COLOR,
  563. VERTEX_ATTRIB_TEX_COORD,
  564. VERTEX_ATTRIB_NORMAL,
  565. VERTEX_ATTRIB_BLEND_WEIGHT,
  566. VERTEX_ATTRIB_BLEND_INDEX,
  567. VERTEX_ATTRIB_MAX,
  568. // backward compatibility
  569. VERTEX_ATTRIB_TEX_COORDS = VERTEX_ATTRIB_TEX_COORD,
  570. };
  571. for (unsigned int i = 0; i < attribSize; ++i)
  572. {
  573. unsigned int vUsage, vSize;
  574. if (_binaryReader.read(&vUsage, 4, 1) != 1 || _binaryReader.read(&vSize, 4, 1) != 1)
  575. {
  576. CCLOG("warning: Failed to read meshdata: usage or size '%s'.", _path.c_str());
  577. CC_SAFE_DELETE(meshdata);
  578. return false;
  579. }
  580. MeshVertexAttrib meshVertexAttribute;
  581. meshVertexAttribute.size = vSize;
  582. meshVertexAttribute.attribSizeBytes = vSize * 4;
  583. meshVertexAttribute.type = GL_FLOAT;
  584. if(vUsage == VERTEX_ATTRIB_NORMAL)
  585. {
  586. vUsage= GLProgram::VERTEX_ATTRIB_NORMAL;
  587. }
  588. else if(vUsage == VERTEX_ATTRIB_BLEND_WEIGHT)
  589. {
  590. vUsage= GLProgram::VERTEX_ATTRIB_BLEND_WEIGHT;
  591. }
  592. else if(vUsage == VERTEX_ATTRIB_BLEND_INDEX)
  593. {
  594. vUsage= GLProgram::VERTEX_ATTRIB_BLEND_INDEX;
  595. }
  596. else if(vUsage == VERTEX_ATTRIB_POSITION)
  597. {
  598. vUsage= GLProgram::VERTEX_ATTRIB_POSITION;
  599. }
  600. else if(vUsage == VERTEX_ATTRIB_TEX_COORD)
  601. {
  602. vUsage= GLProgram::VERTEX_ATTRIB_TEX_COORD;
  603. }
  604. meshVertexAttribute.vertexAttrib = vUsage;
  605. meshdata->attribs.push_back(meshVertexAttribute);
  606. }
  607. // Read vertex data
  608. if (_binaryReader.read(&meshdata->vertexSizeInFloat, 4, 1) != 1 || meshdata->vertexSizeInFloat == 0)
  609. {
  610. CCLOG("warning: Failed to read meshdata: vertexSizeInFloat '%s'.", _path.c_str());
  611. CC_SAFE_DELETE(meshdata);
  612. return false;
  613. }
  614. meshdata->vertex.resize(meshdata->vertexSizeInFloat);
  615. if (_binaryReader.read(&meshdata->vertex[0], 4, meshdata->vertexSizeInFloat) != meshdata->vertexSizeInFloat)
  616. {
  617. CCLOG("warning: Failed to read meshdata: vertex element '%s'.", _path.c_str());
  618. CC_SAFE_DELETE(meshdata);
  619. return false;
  620. }
  621. // read submesh
  622. unsigned int submeshCount;
  623. if (_binaryReader.read(&submeshCount, 4, 1) != 1)
  624. {
  625. CCLOG("warning: Failed to read meshdata: submeshCount '%s'.", _path.c_str());
  626. CC_SAFE_DELETE(meshdata);
  627. return false;
  628. }
  629. for (unsigned int i = 0; i < submeshCount; ++i)
  630. {
  631. unsigned int nIndexCount;
  632. if (_binaryReader.read(&nIndexCount, 4, 1) != 1)
  633. {
  634. CCLOG("warning: Failed to read meshdata: nIndexCount '%s'.", _path.c_str());
  635. CC_SAFE_DELETE(meshdata);
  636. return false;
  637. }
  638. std::vector<unsigned short> indices;
  639. indices.resize(nIndexCount);
  640. if (_binaryReader.read(&indices[0], 2, nIndexCount) != nIndexCount)
  641. {
  642. CCLOG("warning: Failed to read meshdata: indices '%s'.", _path.c_str());
  643. CC_SAFE_DELETE(meshdata);
  644. return false;
  645. }
  646. meshdata->subMeshIndices.push_back(indices);
  647. meshdata->subMeshAABB.push_back(calculateAABB(meshdata->vertex, meshdata->getPerVertexSize(), indices));
  648. }
  649. meshdatas.meshDatas.push_back(meshdata);
  650. return true;
  651. }
  652. bool Bundle3D::loadMeshDatasJson(MeshDatas& meshdatas)
  653. {
  654. const rapidjson::Value& mesh_data_array = _jsonReader[MESHES];
  655. for (rapidjson::SizeType index = 0, mesh_data_array_size = mesh_data_array.Size(); index < mesh_data_array_size; ++index)
  656. {
  657. MeshData* meshData = new (std::nothrow) MeshData();
  658. const rapidjson::Value& mesh_data = mesh_data_array[index];
  659. // mesh_vertex_attribute
  660. const rapidjson::Value& mesh_vertex_attribute = mesh_data[ATTRIBUTES];
  661. MeshVertexAttrib tempAttrib;
  662. meshData->attribCount=mesh_vertex_attribute.Size();
  663. meshData->attribs.resize(meshData->attribCount);
  664. for (rapidjson::SizeType i = 0, mesh_vertex_attribute_size = mesh_vertex_attribute.Size(); i < mesh_vertex_attribute_size; ++i)
  665. {
  666. const rapidjson::Value& mesh_vertex_attribute_val = mesh_vertex_attribute[i];
  667. int size = mesh_vertex_attribute_val[ATTRIBUTESIZE].GetInt();
  668. std::string type = mesh_vertex_attribute_val[TYPE].GetString();
  669. std::string attribute = mesh_vertex_attribute_val[ATTRIBUTE].GetString();
  670. tempAttrib.size = size;
  671. tempAttrib.attribSizeBytes = sizeof(float) * size;
  672. tempAttrib.type = parseGLType(type);
  673. tempAttrib.vertexAttrib = parseGLProgramAttribute(attribute);
  674. meshData->attribs[i]=tempAttrib;
  675. }
  676. // mesh vertices
  677. ////////////////////////////////////////////////////////////////////////////////////////////////
  678. const rapidjson::Value& mesh_data_vertex_array = mesh_data[VERTICES];
  679. auto mesh_data_vertex_array_size = mesh_data_vertex_array.Size();
  680. meshData->vertexSizeInFloat = mesh_data_vertex_array_size;
  681. for (rapidjson::SizeType i = 0; i < mesh_data_vertex_array_size; ++i)
  682. {
  683. meshData->vertex.push_back(mesh_data_vertex_array[i].GetDouble());
  684. }
  685. // mesh part
  686. ////////////////////////////////////////////////////////////////////////////////////////////////
  687. const rapidjson::Value& mesh_part_array = mesh_data[PARTS];
  688. for (rapidjson::SizeType i = 0, mesh_part_array_size = mesh_part_array.Size(); i < mesh_part_array_size; ++i)
  689. {
  690. std::vector<unsigned short> indexArray;
  691. const rapidjson::Value& mesh_part = mesh_part_array[i];
  692. meshData->subMeshIds.push_back(mesh_part[ID].GetString());
  693. // index_number
  694. const rapidjson::Value& indices_val_array = mesh_part[INDICES];
  695. for (rapidjson::SizeType j = 0, indices_val_array_size = indices_val_array.Size(); j < indices_val_array_size; ++j)
  696. indexArray.push_back((unsigned short)indices_val_array[j].GetUint());
  697. meshData->subMeshIndices.push_back(indexArray);
  698. meshData->numIndex = (int)meshData->subMeshIndices.size();
  699. if(mesh_data.HasMember(AABBS))
  700. {
  701. const rapidjson::Value& mesh_part_aabb = mesh_part[AABBS];
  702. if (mesh_part.HasMember(AABBS) && mesh_part_aabb.Size() == 6)
  703. {
  704. Vec3 min(mesh_part_aabb[(rapidjson::SizeType)0].GetDouble(),
  705. mesh_part_aabb[(rapidjson::SizeType)1].GetDouble(), mesh_part_aabb[(rapidjson::SizeType)2].GetDouble());
  706. Vec3 max(mesh_part_aabb[(rapidjson::SizeType)3].GetDouble(),
  707. mesh_part_aabb[(rapidjson::SizeType)4].GetDouble(), mesh_part_aabb[(rapidjson::SizeType)5].GetDouble());
  708. meshData->subMeshAABB.push_back(AABB(min, max));
  709. }
  710. else
  711. {
  712. meshData->subMeshAABB.push_back(calculateAABB(meshData->vertex, meshData->getPerVertexSize(), indexArray));
  713. }
  714. }
  715. else
  716. {
  717. meshData->subMeshAABB.push_back(calculateAABB(meshData->vertex, meshData->getPerVertexSize(), indexArray));
  718. }
  719. }
  720. meshdatas.meshDatas.push_back(meshData);
  721. }
  722. return true;
  723. }
  724. bool Bundle3D::loadNodes(NodeDatas& nodedatas)
  725. {
  726. if (_version == "0.1" || _version == "1.2" || _version == "0.2")
  727. {
  728. SkinData skinData;
  729. if (!loadSkinData("", &skinData))
  730. {
  731. auto node= new (std::nothrow) NodeData();
  732. auto modelnode = new (std::nothrow) ModelData();
  733. modelnode->materialId = "";
  734. modelnode->subMeshId = "";
  735. node->modelNodeDatas.push_back(modelnode);
  736. nodedatas.nodes.push_back(node);
  737. return true;
  738. }
  739. auto nodeDatas = new (std::nothrow) NodeData*[skinData.skinBoneNames.size() + skinData.nodeBoneNames.size()];
  740. int index = 0;
  741. size_t i;
  742. auto skinBoneSize = skinData.skinBoneNames.size();
  743. auto nodeBoneSize = skinData.nodeBoneNames.size();
  744. for (i = 0; i < skinBoneSize; ++i)
  745. {
  746. nodeDatas[index] = new (std::nothrow) NodeData();
  747. nodeDatas[index]->id = skinData.skinBoneNames[i];
  748. nodeDatas[index]->transform = skinData.skinBoneOriginMatrices[i];
  749. ++index;
  750. }
  751. for (i = 0; i < nodeBoneSize; ++i)
  752. {
  753. nodeDatas[index] = new (std::nothrow) NodeData();
  754. nodeDatas[index]->id = skinData.nodeBoneNames[i];
  755. nodeDatas[index]->transform = skinData.nodeBoneOriginMatrices[i];
  756. ++index;
  757. }
  758. for (const auto& it : skinData.boneChild)
  759. {
  760. const auto& children = it.second;
  761. auto parent = nodeDatas[it.first];
  762. for (const auto& child : children)
  763. {
  764. parent->children.push_back(nodeDatas[child]);
  765. }
  766. }
  767. nodedatas.skeleton.push_back(nodeDatas[skinData.rootBoneIndex]);
  768. auto node= new (std::nothrow) NodeData();
  769. auto modelnode = new (std::nothrow) ModelData();
  770. modelnode->materialId = "";
  771. modelnode->subMeshId = "";
  772. modelnode->bones = skinData.skinBoneNames;
  773. modelnode->invBindPose = skinData.inverseBindPoseMatrices;
  774. node->modelNodeDatas.push_back(modelnode);
  775. nodedatas.nodes.push_back(node);
  776. delete[] nodeDatas;
  777. }
  778. else
  779. {
  780. if (_isBinary)
  781. {
  782. loadNodesBinary(nodedatas);
  783. }
  784. else
  785. {
  786. loadNodesJson(nodedatas);
  787. }
  788. }
  789. return true;
  790. }
  791. bool Bundle3D::loadMaterials(MaterialDatas& materialdatas)
  792. {
  793. materialdatas.resetData();
  794. if (_isBinary)
  795. {
  796. if (_version == "0.1")
  797. {
  798. return loadMaterialsBinary_0_1(materialdatas);
  799. }
  800. else if (_version == "0.2")
  801. {
  802. return loadMaterialsBinary_0_2(materialdatas);
  803. }
  804. else
  805. {
  806. return loadMaterialsBinary(materialdatas);
  807. }
  808. }
  809. else
  810. {
  811. if (_version == "1.2")
  812. {
  813. return loadMaterialDataJson_0_1(materialdatas);
  814. }
  815. else if (_version == "0.2")
  816. {
  817. return loadMaterialDataJson_0_2(materialdatas);
  818. }
  819. else
  820. {
  821. return loadMaterialsJson(materialdatas);
  822. }
  823. }
  824. return true;
  825. }
  826. bool Bundle3D::loadMaterialsBinary(MaterialDatas& materialdatas)
  827. {
  828. if (!seekToFirstType(BUNDLE_TYPE_MATERIAL))
  829. return false;
  830. unsigned int materialnum = 1;
  831. _binaryReader.read(&materialnum, 4, 1);
  832. for (unsigned int i = 0; i < materialnum; ++i)
  833. {
  834. NMaterialData materialData;
  835. materialData.id = _binaryReader.readString();
  836. // skip: diffuse(3), ambient(3), emissive(3), opacity(1), specular(3), shininess(1)
  837. float data[14];
  838. _binaryReader.read(&data,sizeof(float), 14);
  839. unsigned int textureNum = 1;
  840. _binaryReader.read(&textureNum, 4, 1);
  841. for (unsigned int j = 0; j < textureNum; ++j)
  842. {
  843. NTextureData textureData;
  844. textureData.id = _binaryReader.readString();
  845. if (textureData.id.empty())
  846. {
  847. CCLOG("warning: Failed to read Materialdata: texturePath is empty '%s'.", textureData.id.c_str());
  848. return false;
  849. }
  850. std::string texturePath = _binaryReader.readString();
  851. if (texturePath.empty())
  852. {
  853. CCLOG("warning: Failed to read Materialdata: texturePath is empty '%s'.", _path.c_str());
  854. return false;
  855. }
  856. textureData.filename = texturePath.empty() ? texturePath : _modelPath + texturePath;
  857. float uvdata[4];
  858. _binaryReader.read(&uvdata,sizeof(float), 4);
  859. textureData.type = parseGLTextureType(_binaryReader.readString());
  860. textureData.wrapS= parseGLType(_binaryReader.readString());
  861. textureData.wrapT= parseGLType(_binaryReader.readString());
  862. materialData.textures.push_back(textureData);
  863. }
  864. materialdatas.materials.push_back(materialData);
  865. }
  866. return true;
  867. }
  868. bool Bundle3D::loadMaterialsBinary_0_1(MaterialDatas& materialdatas)
  869. {
  870. if (!seekToFirstType(BUNDLE_TYPE_MATERIAL))
  871. return false;
  872. NMaterialData materialData;
  873. std::string texturePath = _binaryReader.readString();
  874. if (texturePath.empty())
  875. {
  876. CCLOG("warning: Failed to read Materialdata: texturePath is empty '%s'.", _path.c_str());
  877. return false;
  878. }
  879. NTextureData textureData;
  880. textureData.filename = texturePath.empty() ? texturePath : _modelPath + texturePath;
  881. textureData.type= NTextureData::Usage::Diffuse;
  882. textureData.id="";
  883. materialData.textures.push_back(textureData);
  884. materialdatas.materials.push_back(materialData);
  885. return true;
  886. }
  887. bool Bundle3D::loadMaterialsBinary_0_2(MaterialDatas& materialdatas)
  888. {
  889. if (!seekToFirstType(BUNDLE_TYPE_MATERIAL))
  890. return false;
  891. unsigned int materialnum = 1;
  892. _binaryReader.read(&materialnum, 4, 1);
  893. for (unsigned int i = 0; i < materialnum; ++i)
  894. {
  895. NMaterialData materialData;
  896. std::string texturePath = _binaryReader.readString();
  897. if (texturePath.empty())
  898. {
  899. CCLOG("warning: Failed to read Materialdata: texturePath is empty '%s'.", _path.c_str());
  900. return true;
  901. }
  902. NTextureData textureData;
  903. textureData.filename = texturePath.empty() ? texturePath : _modelPath + texturePath;
  904. textureData.type= NTextureData::Usage::Diffuse;
  905. textureData.id="";
  906. materialData.textures.push_back(textureData);
  907. materialdatas.materials.push_back(materialData);
  908. }
  909. return true;
  910. }
  911. bool loadMeshDataJson(MeshData* /*meshdata*/){
  912. return true;
  913. }
  914. bool loadMeshDataJson_0_1(MeshData* /*meshdata*/)
  915. {
  916. return true;
  917. }
  918. bool loadMeshDataJson_0_2(MeshData* /*meshdata*/)
  919. {
  920. return true;
  921. }
  922. bool Bundle3D::loadMaterialsJson(MaterialDatas& materialdatas)
  923. {
  924. if (!_jsonReader.HasMember(MATERIALS))
  925. return false;
  926. const rapidjson::Value& material_array = _jsonReader[MATERIALS];
  927. for (rapidjson::SizeType i = 0; i < material_array.Size(); ++i)
  928. {
  929. NMaterialData materialData;
  930. const rapidjson::Value& material_val = material_array[i];
  931. materialData.id = material_val[ID].GetString();
  932. if (material_val.HasMember(TEXTURES))
  933. {
  934. const rapidjson::Value& texture_array = material_val[TEXTURES];
  935. for (rapidjson::SizeType j = 0; j < texture_array.Size(); ++j)
  936. {
  937. NTextureData textureData;
  938. const rapidjson::Value& texture_val = texture_array[j];
  939. std::string filename = texture_val[FILENAME].GetString();
  940. textureData.filename = filename.empty() ? filename : _modelPath + filename;
  941. textureData.type = parseGLTextureType(texture_val["type"].GetString());
  942. textureData.wrapS = parseGLType(texture_val["wrapModeU"].GetString());
  943. textureData.wrapT = parseGLType(texture_val["wrapModeV"].GetString());
  944. materialData.textures.push_back(textureData);
  945. }
  946. }
  947. materialdatas.materials.push_back(materialData);
  948. }
  949. return true;
  950. }
  951. bool Bundle3D::loadJson(const std::string& path)
  952. {
  953. clear();
  954. _jsonBuffer = FileUtils::getInstance()->getStringFromFile(path);
  955. if (_jsonReader.ParseInsitu<0>((char*)_jsonBuffer.c_str()).HasParseError())
  956. {
  957. clear();
  958. CCLOG("Parse json failed in Bundle3D::loadJson function");
  959. return false;
  960. }
  961. const rapidjson::Value& mash_data_array = _jsonReader[VERSION];
  962. if (mash_data_array.IsArray()) // Compatible with the old version
  963. _version = "1.2";
  964. else
  965. _version = mash_data_array.GetString();
  966. return true;
  967. }
  968. bool Bundle3D::loadBinary(const std::string& path)
  969. {
  970. clear();
  971. // get file data
  972. _binaryBuffer.clear();
  973. _binaryBuffer = FileUtils::getInstance()->getDataFromFile(path);
  974. if (_binaryBuffer.isNull())
  975. {
  976. clear();
  977. CCLOG("warning: Failed to read file: %s", path.c_str());
  978. return false;
  979. }
  980. // Initialise bundle reader
  981. _binaryReader.init( (char*)_binaryBuffer.getBytes(), _binaryBuffer.getSize() );
  982. // Read identifier info
  983. char identifier[] = { 'C', '3', 'B', '\0'};
  984. char sig[4];
  985. if (_binaryReader.read(sig, 1, 4) != 4 || memcmp(sig, identifier, 4) != 0)
  986. {
  987. clear();
  988. CCLOG("warning: Invalid identifier: %s", path.c_str());
  989. return false;
  990. }
  991. // Read version
  992. unsigned char ver[2];
  993. if (_binaryReader.read(ver, 1, 2)!= 2){
  994. CCLOG("warning: Failed to read version:");
  995. return false;
  996. }
  997. char version[20] = {0};
  998. sprintf(version, "%d.%d", ver[0], ver[1]);
  999. _version = version;
  1000. // Read ref table size
  1001. if (_binaryReader.read(&_referenceCount, 4, 1) != 1)
  1002. {
  1003. clear();
  1004. CCLOG("warning: Failed to read ref table size '%s'.", path.c_str());
  1005. return false;
  1006. }
  1007. // Read all refs
  1008. CC_SAFE_DELETE_ARRAY(_references);
  1009. _references = new (std::nothrow) Reference[_referenceCount];
  1010. for (unsigned int i = 0; i < _referenceCount; ++i)
  1011. {
  1012. if ((_references[i].id = _binaryReader.readString()).empty() ||
  1013. _binaryReader.read(&_references[i].type, 4, 1) != 1 ||
  1014. _binaryReader.read(&_references[i].offset, 4, 1) != 1)
  1015. {
  1016. clear();
  1017. CCLOG("warning: Failed to read ref number %u for bundle '%s'.", i, path.c_str());
  1018. CC_SAFE_DELETE_ARRAY(_references);
  1019. return false;
  1020. }
  1021. }
  1022. return true;
  1023. }
  1024. bool Bundle3D::loadMeshDataJson_0_1(MeshDatas& meshdatas)
  1025. {
  1026. const rapidjson::Value& mesh_data_array = _jsonReader[MESH];
  1027. MeshData* meshdata= new (std::nothrow) MeshData();
  1028. const rapidjson::Value& mesh_data_val = mesh_data_array[(rapidjson::SizeType)0];
  1029. const rapidjson::Value& mesh_data_body_array = mesh_data_val[DEFAULTPART];
  1030. const rapidjson::Value& mesh_data_body_array_0 = mesh_data_body_array[(rapidjson::SizeType)0];
  1031. // mesh_vertex_attribute
  1032. const rapidjson::Value& mesh_vertex_attribute = mesh_data_val[ATTRIBUTES];
  1033. meshdata->attribCount = mesh_vertex_attribute.Size();
  1034. meshdata->attribs.resize(meshdata->attribCount);
  1035. for (rapidjson::SizeType i = 0; i < mesh_vertex_attribute.Size(); ++i)
  1036. {
  1037. const rapidjson::Value& mesh_vertex_attribute_val = mesh_vertex_attribute[i];
  1038. meshdata->attribs[i].size = mesh_vertex_attribute_val[ATTRIBUTESIZE].GetUint();
  1039. meshdata->attribs[i].attribSizeBytes = meshdata->attribs[i].size * 4;
  1040. meshdata->attribs[i].type = parseGLType(mesh_vertex_attribute_val[TYPE].GetString());
  1041. meshdata->attribs[i].vertexAttrib = parseGLProgramAttribute(mesh_vertex_attribute_val[ATTRIBUTE].GetString());
  1042. }
  1043. // vertices
  1044. meshdata->vertexSizeInFloat = mesh_data_body_array_0[VERTEXSIZE].GetInt();
  1045. meshdata->vertex.resize(meshdata->vertexSizeInFloat);
  1046. const rapidjson::Value& mesh_data_body_vertices = mesh_data_body_array_0[VERTICES];
  1047. for (rapidjson::SizeType i = 0; i < mesh_data_body_vertices.Size(); ++i)
  1048. meshdata->vertex[i] = mesh_data_body_vertices[i].GetDouble();
  1049. // index_number
  1050. unsigned int indexnum = mesh_data_body_array_0[INDEXNUM].GetUint();
  1051. // indices
  1052. std::vector<unsigned short> indices;
  1053. indices.resize(indexnum);
  1054. const rapidjson::Value& indices_val_array = mesh_data_body_array_0[INDICES];
  1055. for (rapidjson::SizeType i = 0; i < indices_val_array.Size(); ++i)
  1056. indices[i] = (unsigned short)indices_val_array[i].GetUint();
  1057. meshdata->subMeshIndices.push_back(indices);
  1058. meshdata->subMeshAABB.push_back(calculateAABB(meshdata->vertex, meshdata->getPerVertexSize(), indices));
  1059. meshdatas.meshDatas.push_back(meshdata);
  1060. return true;
  1061. }
  1062. bool Bundle3D::loadMeshDataJson_0_2(MeshDatas& meshdatas)
  1063. {
  1064. MeshData* meshdata= new (std::nothrow) MeshData();
  1065. const rapidjson::Value& mesh_array = _jsonReader[MESH];
  1066. const rapidjson::Value& mesh_array_0 = mesh_array[(rapidjson::SizeType)0];
  1067. // mesh_vertex_attribute
  1068. const rapidjson::Value& mesh_vertex_attribute = mesh_array_0[ATTRIBUTES];
  1069. meshdata->attribCount = mesh_vertex_attribute.Size();
  1070. meshdata->attribs.resize(meshdata->attribCount);
  1071. for (rapidjson::SizeType i = 0; i < mesh_vertex_attribute.Size(); ++i)
  1072. {
  1073. const rapidjson::Value& mesh_vertex_attribute_val = mesh_vertex_attribute[i];
  1074. meshdata->attribs[i].size = mesh_vertex_attribute_val[ATTRIBUTESIZE].GetUint();
  1075. meshdata->attribs[i].attribSizeBytes = meshdata->attribs[i].size * 4;
  1076. meshdata->attribs[i].type = parseGLType(mesh_vertex_attribute_val[TYPE].GetString());
  1077. meshdata->attribs[i].vertexAttrib = parseGLProgramAttribute(mesh_vertex_attribute_val[ATTRIBUTE].GetString());
  1078. }
  1079. // vertices
  1080. const rapidjson::Value& mesh_data_vertex = mesh_array_0[VERTEX];
  1081. const rapidjson::Value& mesh_data_vertex_0 = mesh_data_vertex[(rapidjson::SizeType)0];
  1082. meshdata->vertexSizeInFloat = mesh_data_vertex_0[VERTEXSIZE].GetInt();
  1083. meshdata->vertex.resize(meshdata->vertexSizeInFloat);
  1084. const rapidjson::Value& mesh_data_body_vertices = mesh_data_vertex_0[VERTICES];
  1085. for (rapidjson::SizeType i = 0; i < mesh_data_body_vertices.Size(); ++i)
  1086. meshdata->vertex[i] = mesh_data_body_vertices[i].GetDouble();
  1087. // submesh
  1088. const rapidjson::Value& mesh_submesh_array = mesh_array_0[SUBMESH];
  1089. for (rapidjson::SizeType i = 0; i < mesh_submesh_array.Size(); ++i)
  1090. {
  1091. const rapidjson::Value& mesh_submesh_val = mesh_submesh_array[i];
  1092. //std::string id = mesh_submesh_val[ID].GetString();
  1093. // index_number
  1094. unsigned int indexnum = mesh_submesh_val[INDEXNUM].GetUint();
  1095. // indices
  1096. std::vector<unsigned short> indices;
  1097. indices.resize(indexnum);
  1098. const rapidjson::Value& indices_val_array = mesh_submesh_val[INDICES];
  1099. for (rapidjson::SizeType j = 0; j < indices_val_array.Size(); ++j)
  1100. indices[j] = (unsigned short)indices_val_array[j].GetUint();
  1101. meshdata->subMeshIndices.push_back(indices);
  1102. meshdata->subMeshAABB.push_back(calculateAABB(meshdata->vertex, meshdata->getPerVertexSize(), indices));
  1103. }
  1104. meshdatas.meshDatas.push_back(meshdata);
  1105. return true;
  1106. }
  1107. bool Bundle3D::loadSkinDataJson(SkinData* skindata)
  1108. {
  1109. if (!_jsonReader.HasMember(SKIN )) return false;
  1110. const rapidjson::Value& skin_data_array = _jsonReader[SKIN ];
  1111. CCASSERT(skin_data_array.IsArray(), "skin data is not an array");
  1112. const rapidjson::Value& skin_data_array_val_0 = skin_data_array[(rapidjson::SizeType)0];
  1113. if (!skin_data_array_val_0.HasMember(BONES))
  1114. return false;
  1115. const rapidjson::Value& skin_data_bones = skin_data_array_val_0[BONES];
  1116. for (rapidjson::SizeType i = 0; i < skin_data_bones.Size(); ++i)
  1117. {
  1118. const rapidjson::Value& skin_data_bone = skin_data_bones[i];
  1119. std::string name = skin_data_bone[NODE].GetString();
  1120. skindata->addSkinBoneNames(name);
  1121. Mat4 mat_bind_pos;
  1122. const rapidjson::Value& bind_pos = skin_data_bone[BINDSHAPE];
  1123. for (rapidjson::SizeType j = 0; j < bind_pos.Size(); ++j)
  1124. {
  1125. mat_bind_pos.m[j] = bind_pos[j].GetDouble();
  1126. }
  1127. skindata->inverseBindPoseMatrices.push_back(mat_bind_pos);
  1128. }
  1129. // set root bone information
  1130. const rapidjson::Value& skin_data_1 = skin_data_array[1];
  1131. // parent and child relationship map
  1132. skindata->skinBoneOriginMatrices.resize(skindata->skinBoneNames.size());
  1133. getChildMap(skindata->boneChild, skindata, skin_data_1);
  1134. return true;
  1135. }
  1136. bool Bundle3D::loadSkinDataBinary(SkinData* skindata)
  1137. {
  1138. if (!seekToFirstType(BUNDLE_TYPE_MESHSKIN))
  1139. return false;
  1140. std::string boneName = _binaryReader.readString();
  1141. // transform
  1142. float bindShape[16];
  1143. if (!_binaryReader.readMatrix(bindShape))
  1144. {
  1145. CCLOG("warning: Failed to read SkinData: bindShape matrix '%s'.", _path.c_str());
  1146. return false;
  1147. }
  1148. // bone count
  1149. unsigned int boneNum;
  1150. if (!_binaryReader.read(&boneNum))
  1151. {
  1152. CCLOG("warning: Failed to read SkinData: boneNum '%s'.", _path.c_str());
  1153. return false;
  1154. }
  1155. // Fix bug: check if the bone number is 0.
  1156. if (boneNum == 0)
  1157. return false;
  1158. // bone names and bind pos
  1159. float bindpos[16];
  1160. for (unsigned int i = 0; i < boneNum; ++i)
  1161. {
  1162. std::string skinBoneName = _binaryReader.readString();
  1163. skindata->skinBoneNames.push_back(skinBoneName);
  1164. if (!_binaryReader.readMatrix(bindpos))
  1165. {
  1166. CCLOG("warning: Failed to load SkinData: bindpos '%s'.", _path.c_str());
  1167. return false;
  1168. }
  1169. skindata->inverseBindPoseMatrices.push_back(bindpos);
  1170. }
  1171. skindata->skinBoneOriginMatrices.resize(boneNum);
  1172. boneName = _binaryReader.readString();
  1173. // bind shape
  1174. _binaryReader.readMatrix(bindShape);
  1175. int rootIndex = skindata->getSkinBoneNameIndex(boneName);
  1176. if(rootIndex < 0)
  1177. {
  1178. skindata->addNodeBoneNames(boneName);
  1179. rootIndex = skindata->getBoneNameIndex(boneName);
  1180. skindata->nodeBoneOriginMatrices.push_back(bindShape);
  1181. }
  1182. else
  1183. {
  1184. skindata->skinBoneOriginMatrices[rootIndex] = bindShape;
  1185. }
  1186. // set root bone index
  1187. skindata->rootBoneIndex = rootIndex;
  1188. // read parent and child relationship map
  1189. float transform[16];
  1190. unsigned int linkNum;
  1191. _binaryReader.read(&linkNum);
  1192. for (unsigned int i = 0; i < linkNum; ++i)
  1193. {
  1194. std::string id = _binaryReader.readString();
  1195. int index = skindata->getSkinBoneNameIndex(id);
  1196. std::string parentid = _binaryReader.readString();
  1197. if (!_binaryReader.readMatrix(transform))
  1198. {
  1199. CCLOG("warning: Failed to load SkinData: transform '%s'.", _path.c_str());
  1200. return false;
  1201. }
  1202. if(index < 0)
  1203. {
  1204. skindata->addNodeBoneNames(id);
  1205. index = skindata->getBoneNameIndex(id);
  1206. skindata->nodeBoneOriginMatrices.push_back(transform);
  1207. }
  1208. else
  1209. {
  1210. skindata->skinBoneOriginMatrices[index] = transform;
  1211. }
  1212. int parentIndex = skindata->getSkinBoneNameIndex(parentid);
  1213. if(parentIndex < 0)
  1214. {
  1215. skindata->addNodeBoneNames(parentid);
  1216. parentIndex = skindata->getBoneNameIndex(parentid);
  1217. }
  1218. skindata->boneChild[parentIndex].push_back(index);
  1219. }
  1220. return true;
  1221. }
  1222. bool Bundle3D::loadMaterialDataJson_0_1(MaterialDatas& materialdatas)
  1223. {
  1224. if (!_jsonReader.HasMember(MATERIAL))
  1225. return false;
  1226. NMaterialData materialData;
  1227. const rapidjson::Value& material_data_array = _jsonReader[MATERIAL];
  1228. if (material_data_array.Size() > 0)
  1229. {
  1230. const rapidjson::Value& material_data_array_0 = material_data_array[(rapidjson::SizeType)0];
  1231. if (material_data_array_0.HasMember(BASE))
  1232. {
  1233. const rapidjson::Value& material_data_base_array = material_data_array_0[BASE];
  1234. const rapidjson::Value& material_data_base_array_0 = material_data_base_array[(rapidjson::SizeType)0];
  1235. NTextureData textureData;
  1236. // set texture
  1237. std::string filename = material_data_base_array_0[FILENAME].GetString();
  1238. textureData.filename = filename.empty() ? filename : _modelPath + filename;
  1239. textureData.type= NTextureData::Usage::Diffuse;
  1240. textureData.id="";
  1241. materialData.textures.push_back(textureData);
  1242. materialdatas.materials.push_back(materialData);
  1243. }
  1244. }
  1245. return true;
  1246. }
  1247. bool Bundle3D::loadMaterialDataJson_0_2(MaterialDatas& materialdatas)
  1248. {
  1249. if (!_jsonReader.HasMember(MATERIAL))
  1250. return false;
  1251. NMaterialData materialData;
  1252. const rapidjson::Value& material_array = _jsonReader[MATERIAL];
  1253. for (rapidjson::SizeType i = 0; i < material_array.Size(); ++i)
  1254. {
  1255. NTextureData textureData;
  1256. const rapidjson::Value& material_val = material_array[i];
  1257. // set texture
  1258. std::string filename = material_val[TEXTURES].GetString();
  1259. textureData.filename = filename.empty() ? filename : _modelPath + filename;
  1260. textureData.type= NTextureData::Usage::Diffuse;
  1261. textureData.id="";
  1262. materialData.textures.push_back(textureData);
  1263. }
  1264. materialdatas.materials.push_back(materialData);
  1265. return true;
  1266. }
  1267. bool loadMaterialDataJson(MaterialData* /*materialdata*/)
  1268. {
  1269. return true;
  1270. }
  1271. bool loadMaterialDataJson_0_1(MaterialData* /*materialdata*/){
  1272. return true;
  1273. }
  1274. bool loadMaterialDataJson_0_2(MaterialData* /*materialdata*/){
  1275. return true;
  1276. }
  1277. bool Bundle3D::loadAnimationDataJson(const std::string& id, Animation3DData* animationdata)
  1278. {
  1279. std::string anim = "";
  1280. if (_version == "1.2" || _version == "0.2")
  1281. anim = ANIMATION;
  1282. else
  1283. anim = ANIMATIONS;
  1284. if (!_jsonReader.HasMember(anim.c_str())) return false;
  1285. int the_index = -1;
  1286. const rapidjson::Value& animation_data_array = _jsonReader[anim.c_str()];
  1287. if (animation_data_array.Size()==0) return false;
  1288. if(!id.empty())
  1289. {
  1290. for (rapidjson::SizeType i = 0; i < animation_data_array.Size(); ++i)
  1291. {
  1292. if(animation_data_array[i][ID].GetString() == id)
  1293. {
  1294. the_index = static_cast<int>(i);
  1295. }
  1296. }
  1297. if(the_index < 0) return false;
  1298. }else{
  1299. the_index = 0;
  1300. }
  1301. const rapidjson::Value& animation_data_array_val_0 = animation_data_array[(rapidjson::SizeType)the_index];
  1302. animationdata->_totalTime = animation_data_array_val_0[LENGTH].GetDouble();
  1303. const rapidjson::Value& bones = animation_data_array_val_0[BONES];
  1304. for (rapidjson::SizeType i = 0; i < bones.Size(); ++i)
  1305. {
  1306. const rapidjson::Value& bone = bones[i];
  1307. std::string bone_name = bone[BONEID].GetString();
  1308. if ( bone.HasMember(KEYFRAMES))
  1309. {
  1310. const rapidjson::Value& bone_keyframes = bone[KEYFRAMES];
  1311. rapidjson::SizeType keyframe_size = bone_keyframes.Size();
  1312. animationdata->_rotationKeys[bone_name].reserve(keyframe_size);
  1313. animationdata->_scaleKeys[bone_name].reserve(keyframe_size);
  1314. animationdata->_translationKeys[bone_name].reserve(keyframe_size);
  1315. for (rapidjson::SizeType j = 0; j < keyframe_size; ++j)
  1316. {
  1317. const rapidjson::Value& bone_keyframe = bone_keyframes[j];
  1318. if ( bone_keyframe.HasMember(TRANSLATION))
  1319. {
  1320. const rapidjson::Value& bone_keyframe_translation = bone_keyframe[TRANSLATION];
  1321. float keytime = bone_keyframe[KEYTIME].GetDouble();
  1322. Vec3 val(bone_keyframe_translation[(rapidjson::SizeType)0].GetDouble(), bone_keyframe_translation[1].GetDouble(), bone_keyframe_translation[2].GetDouble());
  1323. animationdata->_translationKeys[bone_name].push_back(Animation3DData::Vec3Key(keytime,val));
  1324. }
  1325. if ( bone_keyframe.HasMember(ROTATION))
  1326. {
  1327. const rapidjson::Value& bone_keyframe_rotation = bone_keyframe[ROTATION];
  1328. float keytime = bone_keyframe[KEYTIME].GetDouble();
  1329. Quaternion val = Quaternion(bone_keyframe_rotation[(rapidjson::SizeType)0].GetDouble(),bone_keyframe_rotation[1].GetDouble(),bone_keyframe_rotation[2].GetDouble(),bone_keyframe_rotation[3].GetDouble());
  1330. animationdata->_rotationKeys[bone_name].push_back(Animation3DData::QuatKey(keytime,val));
  1331. }
  1332. if ( bone_keyframe.HasMember(SCALE))
  1333. {
  1334. const rapidjson::Value& bone_keyframe_scale = bone_keyframe[SCALE];
  1335. float keytime = bone_keyframe[KEYTIME].GetDouble();
  1336. Vec3 val(bone_keyframe_scale[(rapidjson::SizeType)0].GetDouble(), bone_keyframe_scale[1].GetDouble(), bone_keyframe_scale[2].GetDouble());
  1337. animationdata->_scaleKeys[bone_name].push_back(Animation3DData::Vec3Key(keytime,val));
  1338. }
  1339. }
  1340. }
  1341. }
  1342. return true;
  1343. }
  1344. bool Bundle3D::loadAnimationDataBinary(const std::string& id, Animation3DData* animationdata)
  1345. {
  1346. if( _version == "0.1"|| _version == "0.2" || _version == "0.3"|| _version == "0.4")
  1347. {
  1348. if (!seekToFirstType(BUNDLE_TYPE_ANIMATIONS))
  1349. return false;
  1350. }
  1351. else
  1352. {
  1353. // if id is not a null string, we need to add a suffix of "animation" for seeding.
  1354. std::string id_ = id;
  1355. if(id != "") id_ = id + "animation";
  1356. if (!seekToFirstType(BUNDLE_TYPE_ANIMATIONS, id_))
  1357. return false;
  1358. }
  1359. unsigned int animNum = 1;
  1360. if( _version == "0.3"|| _version == "0.4")
  1361. {
  1362. if (!_binaryReader.read(&animNum))
  1363. {
  1364. CCLOG("warning: Failed to read AnimationData: animNum '%s'.", _path.c_str());
  1365. return false;
  1366. }
  1367. }
  1368. bool has_found =false;
  1369. for(unsigned int k = 0; k < animNum ; ++k )
  1370. {
  1371. animationdata->resetData();
  1372. std::string animId = _binaryReader.readString();
  1373. if (!_binaryReader.read(&animationdata->_totalTime))
  1374. {
  1375. CCLOG("warning: Failed to read AnimationData: totalTime '%s'.", _path.c_str());
  1376. return false;
  1377. }
  1378. unsigned int nodeAnimationNum;
  1379. if (!_binaryReader.read(&nodeAnimationNum))
  1380. {
  1381. CCLOG("warning: Failed to read AnimationData: animNum '%s'.", _path.c_str());
  1382. return false;
  1383. }
  1384. for (unsigned int i = 0; i < nodeAnimationNum; ++i)
  1385. {
  1386. std::string boneName = _binaryReader.readString();
  1387. unsigned int keyframeNum;
  1388. if (!_binaryReader.read(&keyframeNum))
  1389. {
  1390. CCLOG("warning: Failed to read AnimationData: keyframeNum '%s'.", _path.c_str());
  1391. return false;
  1392. }
  1393. animationdata->_rotationKeys[boneName].reserve(keyframeNum);
  1394. animationdata->_scaleKeys[boneName].reserve(keyframeNum);
  1395. animationdata->_translationKeys[boneName].reserve(keyframeNum);
  1396. for (unsigned int j = 0; j < keyframeNum; ++j)
  1397. {
  1398. float keytime;
  1399. if (!_binaryReader.read(&keytime))
  1400. {
  1401. CCLOG("warning: Failed to read AnimationData: keytime '%s'.", _path.c_str());
  1402. return false;
  1403. }
  1404. // transform flag
  1405. unsigned char transformFlag(0);
  1406. if (_version != "0.1" && _version != "0.2" && _version != "0.3")
  1407. {
  1408. if (!_binaryReader.read(&transformFlag))
  1409. {
  1410. CCLOG("warning: Failed to read AnimationData: transformFlag '%s'.", _path.c_str());
  1411. return false;
  1412. }
  1413. }
  1414. // rotation
  1415. bool hasRotate = true;
  1416. if (_version != "0.1" && _version != "0.2" && _version != "0.3")
  1417. hasRotate = transformFlag & 0x01;
  1418. if (hasRotate)
  1419. {
  1420. Quaternion rotate;
  1421. if (_binaryReader.read(&rotate, 4, 4) != 4)
  1422. {
  1423. CCLOG("warning: Failed to read AnimationData: rotate '%s'.", _path.c_str());
  1424. return false;
  1425. }
  1426. animationdata->_rotationKeys[boneName].push_back(Animation3DData::QuatKey(keytime, rotate));
  1427. }
  1428. // scale
  1429. bool hasScale = true;
  1430. if (_version != "0.1" && _version != "0.2" && _version != "0.3")
  1431. hasScale = (transformFlag >> 1) & 0x01;
  1432. if (hasScale)
  1433. {
  1434. Vec3 scale;
  1435. if (_binaryReader.read(&scale, 4, 3) != 3)
  1436. {
  1437. CCLOG("warning: Failed to read AnimationData: scale '%s'.", _path.c_str());
  1438. return false;
  1439. }
  1440. animationdata->_scaleKeys[boneName].push_back(Animation3DData::Vec3Key(keytime, scale));
  1441. }
  1442. // translation
  1443. bool hasTranslation = true;
  1444. if (_version != "0.1" && _version != "0.2" && _version != "0.3")
  1445. hasTranslation = (transformFlag >> 2) & 0x01;
  1446. if (hasTranslation)
  1447. {
  1448. Vec3 position;
  1449. if (_binaryReader.read(&position, 4, 3) != 3)
  1450. {
  1451. CCLOG("warning: Failed to read AnimationData: position '%s'.", _path.c_str());
  1452. return false;
  1453. }
  1454. animationdata->_translationKeys[boneName].push_back(Animation3DData::Vec3Key(keytime, position));
  1455. }
  1456. }
  1457. }
  1458. if( id == animId || id.empty())
  1459. {
  1460. has_found = true;
  1461. break;
  1462. }
  1463. }
  1464. if(!has_found)
  1465. {
  1466. animationdata->resetData();
  1467. return false;
  1468. }
  1469. return true;
  1470. }
  1471. bool Bundle3D::loadNodesJson(NodeDatas& nodedatas)
  1472. {
  1473. if (!_jsonReader.HasMember(NODES)) return false;
  1474. const rapidjson::Value& nodes = _jsonReader[NODES];
  1475. if(!nodes.IsArray()) return false;
  1476. // traverse the nodes again
  1477. for (rapidjson::SizeType i = 0; i < nodes.Size(); ++i)
  1478. {
  1479. const rapidjson::Value& jnode = nodes[i];
  1480. std::string id = jnode[ID].GetString();
  1481. NodeData* nodedata = parseNodesRecursivelyJson(jnode, nodes.Size() == 1);
  1482. bool isSkeleton = jnode[SKELETON].GetBool();
  1483. if (isSkeleton)
  1484. nodedatas.skeleton.push_back(nodedata);
  1485. else
  1486. nodedatas.nodes.push_back(nodedata);
  1487. }
  1488. return true;
  1489. }
  1490. NodeData* Bundle3D::parseNodesRecursivelyJson(const rapidjson::Value& jvalue, bool singleSprite)
  1491. {
  1492. NodeData* nodedata = new (std::nothrow) NodeData();
  1493. // id
  1494. nodedata->id = jvalue[ID].GetString();
  1495. // transform
  1496. Mat4 transform;
  1497. const rapidjson::Value& jtransform = jvalue[TRANSFORM];
  1498. for (rapidjson::SizeType j = 0; j < jtransform.Size(); ++j)
  1499. {
  1500. transform.m[j] = jtransform[j].GetDouble();
  1501. }
  1502. nodedata->transform = transform;
  1503. bool isSkin = false;
  1504. // parts
  1505. if (jvalue.HasMember(PARTS))
  1506. {
  1507. const rapidjson::Value& parts = jvalue[PARTS];
  1508. for (rapidjson::SizeType i = 0; i < parts.Size(); ++i)
  1509. {
  1510. auto modelnodedata = new (std::nothrow) ModelData();
  1511. const rapidjson::Value& part = parts[i];
  1512. modelnodedata->subMeshId = part[MESHPARTID].GetString();
  1513. modelnodedata->materialId = part[MATERIALID].GetString();
  1514. if (modelnodedata->subMeshId == "" || modelnodedata->materialId == "")
  1515. {
  1516. CCLOG("warning: Node %s part is missing meshPartId or materialId", nodedata->id.c_str());
  1517. CC_SAFE_DELETE(modelnodedata);
  1518. CC_SAFE_DELETE(nodedata);
  1519. return nullptr;
  1520. }
  1521. if (part.HasMember(BONES))
  1522. {
  1523. const rapidjson::Value& bones = part[BONES];
  1524. for (rapidjson::SizeType j = 0; j < bones.Size(); ++j)
  1525. {
  1526. const rapidjson::Value& bone = bones[j];
  1527. // node
  1528. if (!bone.HasMember(NODE))
  1529. {
  1530. CCLOG("warning: Bone node ID missing");
  1531. CC_SAFE_DELETE(modelnodedata);
  1532. CC_SAFE_DELETE(nodedata);
  1533. return nullptr;
  1534. }
  1535. modelnodedata->bones.push_back(bone[NODE].GetString());
  1536. Mat4 invbindpos;
  1537. const rapidjson::Value& jinvbindpos = bone[TRANSFORM];
  1538. for (rapidjson::SizeType k = 0; k < jinvbindpos.Size(); ++k)
  1539. {
  1540. invbindpos.m[k] = jinvbindpos[k].GetDouble();
  1541. }
  1542. //invbindpos.inverse();
  1543. modelnodedata->invBindPose.push_back(invbindpos);
  1544. }
  1545. if (bones.Size() > 0)
  1546. isSkin = true;
  1547. }
  1548. nodedata->modelNodeDatas.push_back(modelnodedata);
  1549. }
  1550. }
  1551. // set transform
  1552. if(_version == "0.1" || _version == "0.2" || _version == "0.3" || _version == "0.4" || _version == "0.5" || _version == "0.6")
  1553. {
  1554. if(isSkin || singleSprite)
  1555. {
  1556. nodedata->transform = Mat4::IDENTITY;
  1557. }
  1558. else
  1559. {
  1560. nodedata->transform = transform;
  1561. }
  1562. }
  1563. else
  1564. {
  1565. nodedata->transform = transform;
  1566. }
  1567. if (jvalue.HasMember(CHILDREN))
  1568. {
  1569. const rapidjson::Value& children = jvalue[CHILDREN];
  1570. for (rapidjson::SizeType i = 0; i < children.Size(); ++i)
  1571. {
  1572. const rapidjson::Value& child = children[i];
  1573. NodeData* tempdata = parseNodesRecursivelyJson(child, singleSprite);
  1574. nodedata->children.push_back(tempdata);
  1575. }
  1576. }
  1577. return nodedata;
  1578. }
  1579. bool Bundle3D::loadNodesBinary(NodeDatas& nodedatas)
  1580. {
  1581. if (!seekToFirstType(BUNDLE_TYPE_NODE))
  1582. return false;
  1583. unsigned int nodeSize = 0;
  1584. if (_binaryReader.read(&nodeSize, 4, 1) != 1)
  1585. {
  1586. CCLOG("warning: Failed to read nodes");
  1587. return false;
  1588. }
  1589. // traverse the nodes again
  1590. for (rapidjson::SizeType i = 0; i < nodeSize; ++i)
  1591. {
  1592. bool skeleton = false;
  1593. NodeData* nodedata = parseNodesRecursivelyBinary(skeleton, nodeSize == 1);
  1594. if (skeleton)
  1595. nodedatas.skeleton.push_back(nodedata);
  1596. else
  1597. nodedatas.nodes.push_back(nodedata);
  1598. }
  1599. return true;
  1600. }
  1601. NodeData* Bundle3D::parseNodesRecursivelyBinary(bool& skeleton, bool singleSprite)
  1602. {
  1603. // id
  1604. std::string id = _binaryReader.readString();
  1605. // is skeleton
  1606. bool skeleton_;
  1607. if (_binaryReader.read(&skeleton_, 1, 1) != 1)
  1608. {
  1609. CCLOG("warning: Failed to read is skeleton");
  1610. return nullptr;
  1611. }
  1612. if (skeleton_)
  1613. skeleton = true;
  1614. // transform
  1615. Mat4 transform;
  1616. if (!_binaryReader.readMatrix(transform.m))
  1617. {
  1618. CCLOG("warning: Failed to read transform matrix");
  1619. return nullptr;
  1620. }
  1621. // parts
  1622. unsigned int partsSize = 0;
  1623. if (_binaryReader.read(&partsSize, 4, 1) != 1)
  1624. {
  1625. CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
  1626. return nullptr;
  1627. }
  1628. NodeData* nodedata = new (std::nothrow) NodeData();
  1629. nodedata->id = id;
  1630. bool isSkin = false;
  1631. if (partsSize > 0)
  1632. {
  1633. for (unsigned int i = 0; i < partsSize; ++i)
  1634. {
  1635. auto modelnodedata = new (std::nothrow) ModelData();
  1636. modelnodedata->subMeshId = _binaryReader.readString();
  1637. modelnodedata->materialId = _binaryReader.readString();
  1638. if (modelnodedata->subMeshId == "" || modelnodedata->materialId == "")
  1639. {
  1640. std::string err = "Node " + nodedata->id + " part is missing meshPartId or materialId";
  1641. CCLOG("Node %s part is missing meshPartId or materialId", nodedata->id.c_str());
  1642. CC_SAFE_DELETE(modelnodedata);
  1643. CC_SAFE_DELETE(nodedata);
  1644. return nullptr;
  1645. }
  1646. // read bone
  1647. unsigned int bonesSize = 0;
  1648. if (_binaryReader.read(&bonesSize, 4, 1) != 1)
  1649. {
  1650. CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
  1651. CC_SAFE_DELETE(modelnodedata);
  1652. CC_SAFE_DELETE(nodedata);
  1653. return nullptr;
  1654. }
  1655. if (bonesSize > 0)
  1656. {
  1657. for (unsigned int j = 0; j < bonesSize; ++j)
  1658. {
  1659. std::string name = _binaryReader.readString();
  1660. modelnodedata->bones.push_back(name);
  1661. Mat4 invbindpos;
  1662. if (!_binaryReader.readMatrix(invbindpos.m))
  1663. {
  1664. CC_SAFE_DELETE(modelnodedata);
  1665. CC_SAFE_DELETE(nodedata);
  1666. return nullptr;
  1667. }
  1668. modelnodedata->invBindPose.push_back(invbindpos);
  1669. }
  1670. isSkin = true;
  1671. }
  1672. unsigned int uvMapping = 0;
  1673. if (_binaryReader.read(&uvMapping, 4, 1) != 1)
  1674. {
  1675. CCLOG("warning: Failed to read nodedata: uvMapping '%s'.", _path.c_str());
  1676. CC_SAFE_DELETE(modelnodedata);
  1677. CC_SAFE_DELETE(nodedata);
  1678. return nullptr;
  1679. }
  1680. for(unsigned int j = 0; j < uvMapping; ++j)
  1681. {
  1682. unsigned int textureIndexSize=0;
  1683. if (_binaryReader.read(&textureIndexSize, 4, 1) != 1)
  1684. {
  1685. CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
  1686. CC_SAFE_DELETE(modelnodedata);
  1687. CC_SAFE_DELETE(nodedata);
  1688. return nullptr;
  1689. }
  1690. for(unsigned int k = 0; k < textureIndexSize; ++k)
  1691. {
  1692. unsigned int index=0;
  1693. if (_binaryReader.read(&index, 4, 1) != 1)
  1694. {
  1695. CC_SAFE_DELETE(modelnodedata);
  1696. CC_SAFE_DELETE(nodedata);
  1697. return nullptr;
  1698. }
  1699. }
  1700. }
  1701. nodedata->modelNodeDatas.push_back(modelnodedata);
  1702. }
  1703. }
  1704. // set transform
  1705. if(_version == "0.1" || _version == "0.2" || _version == "0.3" || _version == "0.4" || _version == "0.5" || _version == "0.6")
  1706. {
  1707. if(isSkin || singleSprite)
  1708. {
  1709. nodedata->transform = Mat4::IDENTITY;
  1710. }
  1711. else
  1712. {
  1713. nodedata->transform = transform;
  1714. }
  1715. }
  1716. else
  1717. {
  1718. nodedata->transform = transform;
  1719. }
  1720. unsigned int childrenSize = 0;
  1721. if (_binaryReader.read(&childrenSize, 4, 1) != 1)
  1722. {
  1723. CCLOG("warning: Failed to read meshdata: attribCount '%s'.", _path.c_str());
  1724. CC_SAFE_DELETE(nodedata);
  1725. return nullptr;
  1726. }
  1727. if (childrenSize > 0)
  1728. {
  1729. for (unsigned int i = 0; i < childrenSize; ++i)
  1730. {
  1731. NodeData* tempdata = parseNodesRecursivelyBinary(skeleton, singleSprite);
  1732. nodedata->children.push_back(tempdata);
  1733. }
  1734. }
  1735. return nodedata;
  1736. }
  1737. GLenum Bundle3D::parseGLType(const std::string& str)
  1738. {
  1739. if (str == "GL_BYTE")
  1740. {
  1741. return GL_BYTE;
  1742. }
  1743. else if(str == "GL_UNSIGNED_BYTE")
  1744. {
  1745. return GL_UNSIGNED_BYTE;
  1746. }
  1747. else if(str == "GL_SHORT")
  1748. {
  1749. return GL_SHORT;
  1750. }
  1751. else if(str == "GL_UNSIGNED_SHORT")
  1752. {
  1753. return GL_UNSIGNED_SHORT;
  1754. }
  1755. else if(str == "GL_INT")
  1756. {
  1757. return GL_INT;
  1758. }
  1759. else if (str == "GL_UNSIGNED_INT")
  1760. {
  1761. return GL_UNSIGNED_INT;
  1762. }
  1763. else if (str == "GL_FLOAT")
  1764. {
  1765. return GL_FLOAT;
  1766. }
  1767. else if (str == "REPEAT")
  1768. {
  1769. return GL_REPEAT;
  1770. }
  1771. else if (str == "CLAMP")
  1772. {
  1773. return GL_CLAMP_TO_EDGE;
  1774. }
  1775. else
  1776. {
  1777. CCASSERT(false, "Invalid GL type");
  1778. return 0;
  1779. }
  1780. }
  1781. NTextureData::Usage Bundle3D::parseGLTextureType(const std::string& str)
  1782. {
  1783. if (str == "AMBIENT")
  1784. {
  1785. return NTextureData::Usage::Ambient;
  1786. }
  1787. else if(str == "BUMP")
  1788. {
  1789. return NTextureData::Usage::Bump;
  1790. }
  1791. else if(str == "DIFFUSE")
  1792. {
  1793. return NTextureData::Usage::Diffuse;
  1794. }
  1795. else if(str == "EMISSIVE")
  1796. {
  1797. return NTextureData::Usage::Emissive;
  1798. }
  1799. else if(str == "NONE")
  1800. {
  1801. return NTextureData::Usage::None;
  1802. }
  1803. else if (str == "NORMAL")
  1804. {
  1805. return NTextureData::Usage::Normal;
  1806. }
  1807. else if (str == "REFLECTION")
  1808. {
  1809. return NTextureData::Usage::Reflection;
  1810. }
  1811. else if (str == "SHININESS")
  1812. {
  1813. return NTextureData::Usage::Shininess;
  1814. }
  1815. else if (str == "SPECULAR")
  1816. {
  1817. return NTextureData::Usage::Specular;
  1818. }
  1819. else if (str == "TRANSPARENCY")
  1820. {
  1821. return NTextureData::Usage::Transparency;
  1822. }
  1823. else
  1824. {
  1825. CCASSERT(false, "Wrong Texture type");
  1826. return NTextureData::Usage::Unknown;
  1827. }
  1828. }
  1829. unsigned int Bundle3D::parseGLProgramAttribute(const std::string& str)
  1830. {
  1831. if (str == "VERTEX_ATTRIB_POSITION")
  1832. {
  1833. return GLProgram::VERTEX_ATTRIB_POSITION;
  1834. }
  1835. else if (str == "VERTEX_ATTRIB_COLOR")
  1836. {
  1837. return GLProgram::VERTEX_ATTRIB_COLOR;
  1838. }
  1839. else if (str == "VERTEX_ATTRIB_TEX_COORD")
  1840. {
  1841. return GLProgram::VERTEX_ATTRIB_TEX_COORD;
  1842. }
  1843. else if (str == "VERTEX_ATTRIB_TEX_COORD1")
  1844. {
  1845. return GLProgram::VERTEX_ATTRIB_TEX_COORD1;
  1846. }
  1847. else if (str == "VERTEX_ATTRIB_TEX_COORD2")
  1848. {
  1849. return GLProgram::VERTEX_ATTRIB_TEX_COORD2;
  1850. }
  1851. else if (str == "VERTEX_ATTRIB_TEX_COORD3")
  1852. {
  1853. return GLProgram::VERTEX_ATTRIB_TEX_COORD3;
  1854. }
  1855. //comment out them
  1856. // else if (str == "VERTEX_ATTRIB_TEX_COORD4")
  1857. // {
  1858. // return GLProgram::VERTEX_ATTRIB_TEX_COORD4;
  1859. // }
  1860. // else if (str == "VERTEX_ATTRIB_TEX_COORD5")
  1861. // {
  1862. // return GLProgram::VERTEX_ATTRIB_TEX_COORD5;
  1863. // }
  1864. // else if (str == "VERTEX_ATTRIB_TEX_COORD6")
  1865. // {
  1866. // return GLProgram::VERTEX_ATTRIB_TEX_COORD6;
  1867. // }
  1868. // else if (str == "VERTEX_ATTRIB_TEX_COORD7")
  1869. // {
  1870. // return GLProgram::VERTEX_ATTRIB_TEX_COORD7;
  1871. // }
  1872. else if (str == "VERTEX_ATTRIB_NORMAL")
  1873. {
  1874. return GLProgram::VERTEX_ATTRIB_NORMAL;
  1875. }
  1876. else if (str == "VERTEX_ATTRIB_BLEND_WEIGHT")
  1877. {
  1878. return GLProgram::VERTEX_ATTRIB_BLEND_WEIGHT;
  1879. }
  1880. else if (str == "VERTEX_ATTRIB_BLEND_INDEX")
  1881. {
  1882. return GLProgram::VERTEX_ATTRIB_BLEND_INDEX;
  1883. }
  1884. else if (str == "VERTEX_ATTRIB_TANGENT")
  1885. {
  1886. return GLProgram::VERTEX_ATTRIB_TANGENT;
  1887. }
  1888. else if (str == "VERTEX_ATTRIB_BINORMAL")
  1889. {
  1890. return GLProgram::VERTEX_ATTRIB_BINORMAL;
  1891. }
  1892. else
  1893. {
  1894. CCASSERT(false, "Wrong Attribute type");
  1895. return -1;
  1896. }
  1897. }
  1898. void Bundle3D::getModelRelativePath(const std::string& path)
  1899. {
  1900. ssize_t index = path.find_last_of('/');
  1901. std::string fullModelPath;
  1902. _modelPath = path.substr(0, index + 1);
  1903. }
  1904. Reference* Bundle3D::seekToFirstType(unsigned int type, const std::string& id)
  1905. {
  1906. // for each Reference
  1907. for (unsigned int i = 0; i < _referenceCount; ++i)
  1908. {
  1909. Reference* ref = &_references[i];
  1910. if (ref->type == type)
  1911. {
  1912. // if id is not a null string, we also need to check the Reference's id.
  1913. if (id != "" && id != ref->id)
  1914. {
  1915. continue;
  1916. }
  1917. // Found a match
  1918. if (_binaryReader.seek(ref->offset, SEEK_SET) == false)
  1919. {
  1920. CCLOG("warning: Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
  1921. return nullptr;
  1922. }
  1923. return ref;
  1924. }
  1925. }
  1926. return nullptr;
  1927. }
  1928. std::vector<Vec3> Bundle3D::getTrianglesList(const std::string& path)
  1929. {
  1930. std::vector<Vec3> trianglesList;
  1931. if (path.length() <= 4)
  1932. return trianglesList;
  1933. auto bundle = Bundle3D::createBundle();
  1934. std::string ext = FileUtils::getInstance()->getFileExtension(path);
  1935. MeshDatas meshs;
  1936. if (ext == ".obj")
  1937. {
  1938. MaterialDatas materials;
  1939. NodeDatas nodes;
  1940. if (!Bundle3D::loadObj(meshs, materials, nodes, path))
  1941. {
  1942. Bundle3D::destroyBundle(bundle);
  1943. return trianglesList;
  1944. }
  1945. }
  1946. else
  1947. {
  1948. if (!bundle->load(path))
  1949. {
  1950. Bundle3D::destroyBundle(bundle);
  1951. return trianglesList;
  1952. }
  1953. bundle->loadMeshDatas(meshs);
  1954. }
  1955. Bundle3D::destroyBundle(bundle);
  1956. for (auto iter : meshs.meshDatas){
  1957. int preVertexSize = iter->getPerVertexSize() / sizeof(float);
  1958. for (auto indexArray : iter->subMeshIndices){
  1959. for (auto i : indexArray){
  1960. trianglesList.push_back(Vec3(iter->vertex[i * preVertexSize], iter->vertex[i * preVertexSize + 1], iter->vertex[i * preVertexSize + 2]));
  1961. }
  1962. }
  1963. }
  1964. return trianglesList;
  1965. }
  1966. Bundle3D::Bundle3D()
  1967. : _modelPath(""),
  1968. _path(""),
  1969. _version(""),
  1970. _referenceCount(0),
  1971. _references(nullptr),
  1972. _isBinary(false)
  1973. {
  1974. }
  1975. Bundle3D::~Bundle3D()
  1976. {
  1977. clear();
  1978. }
  1979. cocos2d::AABB Bundle3D::calculateAABB( const std::vector<float>& vertex, int stride, const std::vector<unsigned short>& index )
  1980. {
  1981. AABB aabb;
  1982. stride /= 4;
  1983. for (const auto& it : index)
  1984. {
  1985. Vec3 point(vertex[it * stride], vertex[it * stride + 1], vertex[it * stride + 2]);
  1986. aabb.updateMinMax(&point, 1);
  1987. }
  1988. return aabb;
  1989. }
  1990. NS_CC_END