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- /****************************************************************************
- Copyright (c) 2014-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_AABB_H__
- #define __CC_AABB_H__
- #include "base/ccMacros.h"
- #include "math/CCMath.h"
- NS_CC_BEGIN
- /**
- * @addtogroup _3d
- * @{
- */
- /**
- * Axis Aligned Bounding Box (AABB), usually calculate some rough but fast collision detection.
- */
- class CC_DLL AABB
- {
- public:
- /**
- * Constructor.
- * @lua new
- */
- AABB();
-
- /**
- * Constructor.
- * @lua new
- */
- AABB(const Vec3& min, const Vec3& max);
-
- /**
- * Constructor.
- */
- AABB(const AABB& box);
-
- /**
- * Gets the center point of the bounding box.
- */
- Vec3 getCenter();
- /* Near face, specified counter-clockwise looking towards the origin from the positive z-axis.
- * verts[0] : left top front
- * verts[1] : left bottom front
- * verts[2] : right bottom front
- * verts[3] : right top front
- *
- * Far face, specified counter-clockwise looking towards the origin from the negative z-axis.
- * verts[4] : right top back
- * verts[5] : right bottom back
- * verts[6] : left bottom back
- * verts[7] : left top back
- */
- void getCorners(Vec3 *dst) const;
- /**
- * Tests whether this bounding box intersects the specified bounding object.
- */
- bool intersects(const AABB& aabb) const;
- /**
- * check whether the point is in.
- */
- bool containPoint(const Vec3& point) const;
- /**
- * Sets this bounding box to the smallest bounding box
- * that contains both this bounding object and the specified bounding box.
- */
- void merge(const AABB& box);
- /**
- * Sets this bounding box to the specified values.
- */
- void set(const Vec3& min, const Vec3& max);
-
- /**
- * Reset min and max value.If you invoke this method, isEmpty() shall return true.
- */
- void reset();
-
- /**
- * check the AABB object is empty(reset).
- */
- bool isEmpty() const;
- /**
- * update the _min and _max from the given point.
- */
- void updateMinMax(const Vec3* point, ssize_t num);
-
- /**
- * Transforms the bounding box by the given transformation matrix.
- */
- void transform(const Mat4& mat);
- public:
- Vec3 _min;
- Vec3 _max;
- };
- // end of 3d group
- /// @}
- NS_CC_END
- #endif
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