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- #include "HelloWorldScene.h"
- #include "GameScene.h"
- #include "SimpleAudioEngine.h"
- #include "Ball.h"
- #include "params.h"
- USING_NS_CC;
- Scene* HelloWorld::createScene() {
- auto scene = Scene::createWithPhysics();
- Size visibleSize = Director::getInstance()->getVisibleSize();
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- auto layer = HelloWorld::create();
- scene->addChild(layer);
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- auto material = PHYSICSBODY_MATERIAL_DEFAULT;
- material.density = 1.0f;
- material.restitution = 1.0f;
- material.friction = 0.0f;
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- auto body = PhysicsBody::createEdgeBox(visibleSize, material);
- auto edgeNode = Node::create();
- edgeNode->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
- body->setDynamic(false);
- edgeNode->setPhysicsBody(body);
- scene->addChild(edgeNode);
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- return scene;
- }
- bool HelloWorld::init() {
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- if ( !Layer::init() )
- {
- return false;
- }
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- auto visibleSize = Director::getInstance()->getVisibleSize();
- Vec2 origin = Director::getInstance()->getVisibleOrigin();
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- auto bg = cocos2d::LayerColor::create(COLOR_back);
- this->addChild(bg);
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- auto menu_item_start = MenuItemFont::create("Start", CC_CALLBACK_1(HelloWorld::Play, this));
- menu_item_start->setPosition(Point(visibleSize.width / 2, (visibleSize.height / 2)));
-
- auto *menu = Menu::create(menu_item_start, NULL);
- menu->setPosition(Point(0, 0));
- this->addChild(menu, 10);
- for (int i = 0; i < 10; i++) {
- auto ball = Ball::create();
- ball->setPosition(visibleSize.width / 2, BALL_SIZE*2);
- ball->throwBall();
- this->addChild(ball);
- }
-
- return true;
- }
- void HelloWorld::Play(cocos2d::Ref *pSender) {
- auto scene = GameScene::createScene();
- Director::getInstance()->replaceScene(scene);
-
- }
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