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Android.mk 1011 B

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  1. LOCAL_PATH := $(call my-dir)
  2. include $(CLEAR_VARS)
  3. $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d)
  4. $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/external)
  5. $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos)
  6. $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos/audio/include)
  7. LOCAL_MODULE := MyGame_shared
  8. LOCAL_MODULE_FILENAME := libMyGame
  9. LOCAL_SRC_FILES := hellocpp/main.cpp \
  10. ../../../Classes/Ball.cpp \
  11. ../../../Classes/GameScene.cpp \
  12. ../../../Classes/AppDelegate.cpp \
  13. ../../../Classes/BlocksLayer.cpp \
  14. ../../../Classes/HelloWorldScene.cpp
  15. LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
  16. # _COCOS_HEADER_ANDROID_BEGIN
  17. # _COCOS_HEADER_ANDROID_END
  18. LOCAL_STATIC_LIBRARIES := cocos2dx_static
  19. # _COCOS_LIB_ANDROID_BEGIN
  20. # _COCOS_LIB_ANDROID_END
  21. include $(BUILD_SHARED_LIBRARY)
  22. $(call import-module,.)
  23. # _COCOS_LIB_IMPORT_ANDROID_BEGIN
  24. # _COCOS_LIB_IMPORT_ANDROID_END