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- /****************************************************************************
- Copyright (c) 2013 cocos2d-x.org
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #import "RootViewController.h"
- #import "cocos2d.h"
- #import "platform/ios/CCEAGLView-ios.h"
- @implementation RootViewController
- /*
- // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
- if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
- // Custom initialization
- }
- return self;
- }
- */
- // Implement loadView to create a view hierarchy programmatically, without using a nib.
- - (void)loadView {
- // Initialize the CCEAGLView
- CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [UIScreen mainScreen].bounds
- pixelFormat: (__bridge NSString *)cocos2d::GLViewImpl::_pixelFormat
- depthFormat: cocos2d::GLViewImpl::_depthFormat
- preserveBackbuffer: NO
- sharegroup: nil
- multiSampling: NO
- numberOfSamples: 0 ];
-
- // Enable or disable multiple touches
- [eaglView setMultipleTouchEnabled:NO];
-
- // Set EAGLView as view of RootViewController
- self.view = eaglView;
- }
- // Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- - (void)viewDidLoad {
- [super viewDidLoad];
- }
- - (void)viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
- }
- - (void)viewDidDisappear:(BOOL)animated {
- [super viewDidDisappear:animated];
- }
- // For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
- #ifdef __IPHONE_6_0
- - (NSUInteger) supportedInterfaceOrientations{
- return UIInterfaceOrientationMaskAllButUpsideDown;
- }
- #endif
- - (BOOL) shouldAutorotate {
- return YES;
- }
- - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
- [super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
- auto glview = cocos2d::Director::getInstance()->getOpenGLView();
- if (glview)
- {
- CCEAGLView *eaglview = (__bridge CCEAGLView *)glview->getEAGLView();
- if (eaglview)
- {
- CGSize s = CGSizeMake([eaglview getWidth], [eaglview getHeight]);
- cocos2d::Application::getInstance()->applicationScreenSizeChanged((int) s.width, (int) s.height);
- }
- }
- }
- //fix not hide status on ios7
- - (BOOL)prefersStatusBarHidden {
- return YES;
- }
- - (void)didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Release any cached data, images, etc that aren't in use.
- }
- @end
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