|  | @@ -215,12 +215,10 @@ bool GameScene::onContactBegin(PhysicsContact& contact) {
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														|  |              nodeB->removeFromParentAndCleanup(true);
 |  |              nodeB->removeFromParentAndCleanup(true);
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														|  |          } else if (nodeB->getTag() == THREE_BALLS_TAG && nodeA->getTag() == BOTTOM_TAG) {
 |  |          } else if (nodeB->getTag() == THREE_BALLS_TAG && nodeA->getTag() == BOTTOM_TAG) {
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														|  |              nodeB->removeFromParentAndCleanup(true);
 |  |              nodeB->removeFromParentAndCleanup(true);
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														|  | -        } else if (nodeB->getTag() == SAVE_TAG && over) {
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														|  | -            nodeB->removeFromParentAndCleanup(true);
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														|  | -        } else if (nodeB->getTag() == THREE_BALLS_TAG && over) {
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														|  | -            nodeB->removeFromParentAndCleanup(true);
 |  | 
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														|  |          }
 |  |          }
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														|  |  
 |  |  
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														|  | 
 |  | +    } else {
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														|  | 
 |  | +        nodeB->removeFromParentAndCleanup(true);
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														|  |      }
 |  |      }
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														|  |      return true;
 |  |      return true;
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														|  |  }
 |  |  }
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