Browse Source

Arrumando bugs

capellaresumo 7 years ago
parent
commit
8d87f2ea32

+ 5 - 5
Classes/GameScene.cpp

@@ -255,8 +255,8 @@ void GameScene::caseBallCore (Node *core, Node *ball) {
     ball->removeFromParentAndCleanup(true);
 }
 
-void caseSaveLevel(Node *powerup_ball) {
-    if (!over) {
+void GameScene::caseSaveLevel(Node *powerup_ball) {
+    if (!this->over) {
         Size visibleSize = Director::getInstance()->getVisibleSize();
 
         // Salva o nivel!
@@ -409,18 +409,18 @@ void GameScene::raqueteBallAppearance() {
 */
 void GameScene::caseRaqueteBall(Node *powerup_ball) {
     if (!over) {
-        char* power_text = "";
+        char power_text[256];
 
         if (rand_0_1() < 0.5) {
             if (raquete_size <= RAQUETE_WIDTH * 4) {
-                power_text = "Doubled racket size!";
+                sprintf(power_text, "Doubled racket size!");
                 raquete_size *= 2;
             }
         }
 
         else {
             if (raquete_size >= RAQUETE_WIDTH / 4) {
-                power_text = "Halved racket size!";
+                sprintf(power_text, "Doubled racket size!");
                 raquete_size /= 2;
             }
         }

BIN
proj.ios_mac/RedCore2.xcodeproj/project.xcworkspace/xcuserdata/capella.xcuserdatad/UserInterfaceState.xcuserstate