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@@ -24,4 +24,5 @@ func explode() -> void:
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func _draw() -> void:
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- draw_circle(Vector2.ZERO, radius, Params.COLOR_RED, true, -1.0, true)
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+ # Inset like the blocks, so the gap to the first ring matches the gap between tiles.
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+ draw_circle(Vector2.ZERO, radius - Block.GAP / 2.0, Params.COLOR_RED, true, -1.0, true)
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