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Removendo arquivo que não deveria existir

capellaresumo 7 years ago
parent
commit
2bbbb8a0cc
1 changed files with 0 additions and 40 deletions
  1. 0 40
      Classes/GameScene/GameScene.h

+ 0 - 40
Classes/GameScene/GameScene.h

@@ -1,40 +0,0 @@
-//
-//  GameScene.h
-//  RedCore
-//
-
-#ifndef GameScene_h
-#define GameScene_h
-
-#include "cocos2d.h"
-
-class GameScene : public cocos2d::Layer {
-    public:
-        static cocos2d::Scene* createScene(int level);
-        virtual bool init();
-        bool onContactBegin(cocos2d::PhysicsContact& contact);
-        CREATE_FUNC(GameScene);
-        void setLevel(int level);
-        void alert(std::string text); // Mostra alerta
-    private:
-        void caseBallCollision (cocos2d::Node *ball);
-        void caseBallCore (cocos2d::Node *core, cocos2d::Node *ball);
-        void caseSaveLevel(Node *powerup_ball);
-        void NextLevel(cocos2d::Ref *pSender);
-        void saveLevel();
-        void tripleBallsAppearance();
-        void caseTripleBalls(Node *powerup_ball);
-        void paddleBallAppearance();
-        void caseRaqueteBall(Node *powerup_ball);
-        void addAndThrowBall();
-        int level;
-        bool over; // salva se o jogo acabou!
-        cocos2d::DrawNode * paddle;
-        int paddle_size; // tamanho atual da raquete
-        cocos2d::Node* balls; // Bolas
-        double height, width; // tamanho do quadro
-        int last_touch; // ultima vez que a bola colidiu com algo
-};
-
-
-#endif /* GameScene_h */