@@ -1,8 +1,9 @@
-```
-$ git submodule update --init
+Antes de montar o arquivo você deve configurar o arquivo `proj.android-studio/local.properties`.
+
+Para montar o APK do jogo:
-git submodule update --init --recursive
-cd scripts
-./build_distribution.py --version 1.x
+```
+./build
+Esse script vai fazer o download do cocos2d-x (por volta de 350mb).
@@ -1,5 +1,11 @@
#!/bin/sh
-wget http://www.cocos2d-x.org/filedown/cocos2d-x-3.15.1.zip
-unzip cocos2d-x-3.15.1.zip
-mv cocos2d-x-3.15.1 cocos2d
+if [ ! -d "cocos2d" ]; then
+ wget http://www.cocos2d-x.org/filedown/cocos2d-x-3.15.1.zip
+ unzip cocos2d-x-3.15.1.zip
+ mv cocos2d-x-3.15.1 cocos2d
+fi
+./cocos2d/tools/cocos2d-console/bin/cocos compile -p android --android-studio
+cp /Users/gabrielcapella/Desktop/RedCore/bin/debug/android/RedCore-debug.apk ./RedCore.apk
@@ -12,7 +12,7 @@
<!-- Tell Cocos2dxActivity the name of our .so -->
<meta-data android:name="android.app.lib_name"
- android:value="MyGame" />
+ android:value="RedCOre" />
<activity
android:name="org.cocos2dx.cpp.AppActivity"
@@ -1,4 +1,4 @@
include ':libcocos2dx'
project(':libcocos2dx').projectDir = new File(settingsDir, '../cocos2d/cocos/platform/android/libcocos2dx')
-include ':RedCore2'
-project(':RedCore2').projectDir = new File(settingsDir, 'app')
+include ':RedCore'
+project(':RedCore').projectDir = new File(settingsDir, 'app')