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Melhorando constantes

capellaresumo 7 years ago
parent
commit
07c1b53639

+ 1 - 1
Classes/BlocksLayer.cpp

@@ -29,7 +29,7 @@ void BlocksLayer::setLevel(int level) {
                 i = 0;
             }
             circles_n = i + 1;
-            p_indus = j * 0.035;
+            p_indus = j * 0.05;
             count++;
         }
     }

+ 1 - 1
Classes/GameScene.cpp

@@ -347,7 +347,7 @@ void GameScene::tripleBalls() {
             this->addChild(ball_draw);
     }
     
-    auto delay = DelayTime::create(rand_0_1()*50.0+3.0);
+    auto delay = DelayTime::create(rand_0_1()*10.0);
     CallFunc *runCallback = CallFunc::create(CC_CALLBACK_0(GameScene::tripleBalls, this));
     auto seq = Sequence::create(delay, runCallback, nullptr);
     this->runAction(seq);

+ 2 - 2
Classes/params.h

@@ -43,7 +43,7 @@
 #define SAVE_TAG 8
 
 // Probabilities
-#define DROP_LEVEL_SAVE 1 // deixar em 0.1
-#define DROP_TRIPLE_BALL 1
+#define DROP_LEVEL_SAVE 0.05 // deixar em 0.1
+#define DROP_TRIPLE_BALL 0.1
 
 #endif /* params_h */

BIN
proj.ios_mac/RedCore2.xcodeproj/project.xcworkspace/xcuserdata/capella.xcuserdatad/UserInterfaceState.xcuserstate