CCPUTechniqueTranslator.cpp 17 KB

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  1. /****************************************************************************
  2. Copyright (C) 2013 Henry van Merode. All rights reserved.
  3. Copyright (c) 2015-2017 Chukong Technologies Inc.
  4. http://www.cocos2d-x.org
  5. Permission is hereby granted, free of charge, to any person obtaining a copy
  6. of this software and associated documentation files (the "Software"), to deal
  7. in the Software without restriction, including without limitation the rights
  8. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the Software is
  10. furnished to do so, subject to the following conditions:
  11. The above copyright notice and this permission notice shall be included in
  12. all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. THE SOFTWARE.
  20. ****************************************************************************/
  21. #include "CCPUTechniqueTranslator.h"
  22. #include "extensions/Particle3D/PU/CCPUMaterialManager.h"
  23. NS_CC_BEGIN
  24. PUTechniqueTranslator::PUTechniqueTranslator()//:mTechnique(0)
  25. {
  26. }
  27. PUTechniqueTranslator::~PUTechniqueTranslator()
  28. {
  29. }
  30. void PUTechniqueTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
  31. {
  32. PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
  33. PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
  34. // Create the technique
  35. _system = PUParticleSystem3D::create();
  36. //mTechnique = ParticleSystemManager::getSingletonPtr()->createTechnique();
  37. //if (!mTechnique)
  38. //{
  39. // compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
  40. // return;
  41. //}
  42. if (parent && parent->context)
  43. {
  44. PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(parent->context);
  45. system->addChild(_system);
  46. }
  47. //else
  48. //{
  49. // // It is an alias
  50. // mTechnique->setAliasName(parent->name); // PU 1.4
  51. // ParticleSystemManager::getSingletonPtr()->addAlias(mTechnique);
  52. //}
  53. _system->setName(obj->name);
  54. obj->context = _system; // Add this to the context, because it is needed for the underlying emitters, affectors, ...
  55. // Get the name of the technique
  56. //if(!obj->name.empty())
  57. // mTechnique->setName(obj->name);
  58. for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
  59. {
  60. if((*i)->type == ANT_PROPERTY)
  61. {
  62. PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
  63. if (prop->name == token[TOKEN_ENABLED])
  64. {
  65. // Property: enabled
  66. if (passValidateProperty(compiler, prop, token[TOKEN_ENABLED], VAL_BOOL))
  67. {
  68. bool val;
  69. if(getBoolean(*prop->values.front(), &val))
  70. {
  71. _system->setEnabled(val);
  72. }
  73. }
  74. }
  75. else if (prop->name == token[TOKEN_POSITION])
  76. {
  77. // Property: position
  78. if (passValidateProperty(compiler, prop, token[TOKEN_POSITION], VAL_VECTOR3))
  79. {
  80. Vec3 val;
  81. if(getVector3(prop->values.begin(), prop->values.end(), &val))
  82. {
  83. _system->setPosition3D(val);
  84. }
  85. }
  86. }
  87. else if (prop->name == token[TOKEN_KEEP_LOCAL])
  88. {
  89. // Property: keep_local
  90. if (passValidateProperty(compiler, prop, token[TOKEN_KEEP_LOCAL], VAL_BOOL))
  91. {
  92. bool val;
  93. if(getBoolean(*prop->values.front(), &val))
  94. {
  95. _system->setKeepLocal(val);
  96. }
  97. }
  98. }
  99. else if (prop->name == token[TOKEN_TECH_VISUAL_PARTICLE_QUOTA])
  100. {
  101. // Property: visual_particle_quota
  102. if (passValidateProperty(compiler, prop, token[TOKEN_TECH_VISUAL_PARTICLE_QUOTA], VAL_UINT))
  103. {
  104. unsigned int val = 0;
  105. if(getUInt(*prop->values.front(), &val))
  106. {
  107. _system->setParticleQuota(val);
  108. }
  109. }
  110. }
  111. else if (prop->name == token[TOKEN_TECH_EMITTED_EMITTER_QUOTA])
  112. {
  113. // Property: emitted_emitter_quota
  114. if (passValidateProperty(compiler, prop, token[TOKEN_TECH_EMITTED_EMITTER_QUOTA], VAL_UINT))
  115. {
  116. unsigned int val = 0;
  117. if(getUInt(*prop->values.front(), &val))
  118. {
  119. _system->setEmittedEmitterQuota(val);
  120. }
  121. }
  122. }
  123. else if (prop->name == token[TOKEN_TECH_EMITTED_AFFECTOR_QUOTA])
  124. {
  125. //// Property: emitted_affector_quota
  126. //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_EMITTED_AFFECTOR_QUOTA], VAL_UINT))
  127. //{
  128. // uint val = 0;
  129. // if(getUInt(prop->values.front(), &val))
  130. // {
  131. // mTechnique->setEmittedAffectorQuota(val);
  132. // }
  133. //}
  134. }
  135. else if (prop->name == token[TOKEN_TECH_EMITTED_TECHNIQUE_QUOTA])
  136. {
  137. // Property: emitted_technique_quota
  138. if (passValidateProperty(compiler, prop, token[TOKEN_TECH_EMITTED_TECHNIQUE_QUOTA], VAL_UINT))
  139. {
  140. unsigned int val = 0;
  141. if(getUInt(*prop->values.front(), &val))
  142. {
  143. _system->setEmittedSystemQuota(val);
  144. }
  145. }
  146. }
  147. else if (prop->name == token[TOKEN_TECH_EMITTED_SYSTEM_QUOTA])
  148. {
  149. //// Property: emitted_system_quota
  150. //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_EMITTED_SYSTEM_QUOTA], VAL_UINT))
  151. //{
  152. // uint val = 0;
  153. // if(getUInt(prop->values.front(), &val))
  154. // {
  155. // mTechnique->setEmittedSystemQuota(val);
  156. // }
  157. //}
  158. }
  159. else if (prop->name == token[TOKEN_MATERIAL])
  160. {
  161. // Property: material
  162. if (passValidateProperty(compiler, prop, token[TOKEN_MATERIAL], VAL_STRING))
  163. {
  164. std::string val;
  165. if(getString(*prop->values.front(), &val))
  166. {
  167. _system->setMaterialName(val);
  168. PUMaterial *material = PUMaterialCache::Instance()->getMaterial(val);
  169. if (material){
  170. _system->setBlendFunc(material->blendFunc);
  171. }
  172. }
  173. }
  174. }
  175. else if (prop->name == token[TOKEN_TECH_LOD_INDEX])
  176. {
  177. //// Property: lod_index
  178. //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_LOD_INDEX], VAL_UINT))
  179. //{
  180. // uint val = 0;
  181. // if(getUInt(prop->values.front(), &val))
  182. // {
  183. // mTechnique->setLodIndex(val);
  184. // }
  185. //}
  186. }
  187. else if (prop->name == token[TOKEN_TECH_DEFAULT_PARTICLE_WIDTH])
  188. {
  189. // Property: default_particle_width
  190. if (passValidateProperty(compiler, prop, token[TOKEN_TECH_DEFAULT_PARTICLE_WIDTH], VAL_REAL))
  191. {
  192. float val = 0.0f;
  193. if(getFloat(*prop->values.front(), &val))
  194. {
  195. _system->setDefaultWidth(val);
  196. }
  197. }
  198. }
  199. else if (prop->name == token[TOKEN_TECH_DEFAULT_PARTICLE_HEIGHT])
  200. {
  201. // Property: default_particle_height
  202. if (passValidateProperty(compiler, prop, token[TOKEN_TECH_DEFAULT_PARTICLE_HEIGHT], VAL_REAL))
  203. {
  204. float val = 0.0f;
  205. if(getFloat(*prop->values.front(), &val))
  206. {
  207. _system->setDefaultHeight(val);
  208. }
  209. }
  210. }
  211. else if (prop->name == token[TOKEN_TECH_DEFAULT_PARTICLE_DEPTH])
  212. {
  213. // Property: default_particle_depth
  214. if (passValidateProperty(compiler, prop, token[TOKEN_TECH_DEFAULT_PARTICLE_DEPTH], VAL_REAL))
  215. {
  216. float val = 0.0f;
  217. if(getFloat(*prop->values.front(), &val))
  218. {
  219. _system->setDefaultDepth(val);
  220. }
  221. }
  222. }
  223. else if (prop->name == token[TOKEN_TECH_SPHASHING_CELL_DIMENSION])
  224. {
  225. //// Property: spatial_hashing_cell_dimension
  226. //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_SPHASHING_CELL_DIMENSION], VAL_UINT))
  227. //{
  228. // unsigned int val = 0;
  229. // if(getUInt(prop->values.front(), &val))
  230. // {
  231. // mTechnique->setSpatialHashingCellDimension(val);
  232. // }
  233. //}
  234. }
  235. else if (prop->name == token[TOKEN_TECH_SPHASHING_CELL_OVERLAP])
  236. {
  237. //// Property: spatial_hashing_cell_overlap
  238. //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_SPHASHING_CELL_OVERLAP], VAL_UINT))
  239. //{
  240. // unsigned int val = 0;
  241. // if(getUInt(prop->values.front(), &val))
  242. // {
  243. // mTechnique->setSpatialHashingCellOverlap(val);
  244. // }
  245. //}
  246. }
  247. else if (prop->name == token[TOKEN_TECH_SPHASHING_SIZE])
  248. {
  249. //// Property: spatial_hashtable_size
  250. //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_SPHASHING_SIZE], VAL_UINT))
  251. //{
  252. // unsigned int val = 0;
  253. // if(getUInt(prop->values.front(), &val))
  254. // {
  255. // mTechnique->setSpatialHashTableSize(val);
  256. // }
  257. //}
  258. }
  259. else if (prop->name == token[TOKEN_TECH_SPHASHING_UPDATE_INTERVAL])
  260. {
  261. //// Property: spatial_hashing_update_interval
  262. //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_SPHASHING_UPDATE_INTERVAL], VAL_REAL))
  263. //{
  264. // float val = 0.0f;
  265. // if(getReal(prop->values.front(), &val))
  266. // {
  267. // mTechnique->setSpatialHashingInterval(val);
  268. // }
  269. //}
  270. }
  271. else if (prop->name == token[TOKEN_TECH_MAX_VELOCITY])
  272. {
  273. // Property: max_velocity
  274. if (passValidateProperty(compiler, prop, token[TOKEN_TECH_MAX_VELOCITY], VAL_REAL))
  275. {
  276. float val = 0.0f;
  277. if(getFloat(*prop->values.front(), &val))
  278. {
  279. _system->setMaxVelocity(val);
  280. }
  281. }
  282. }
  283. else if (prop->name == token[TOKEN_USE_ALIAS])
  284. {
  285. //// Property: use_alias
  286. //if (passValidateProperty(compiler, prop, token[TOKEN_USE_ALIAS], VAL_STRING))
  287. //{
  288. // String val;
  289. // if(getString(prop->values.front(), &val))
  290. // {
  291. // IAlias* alias = ParticleSystemManager::getSingletonPtr()->getAlias(val);
  292. // switch (alias->getAliasType())
  293. // {
  294. // case IAlias::AT_RENDERER:
  295. // {
  296. // ParticleRenderer* renderer = static_cast<ParticleRenderer*>(alias);
  297. // ParticleRenderer* newRenderer = ParticleSystemManager::getSingletonPtr()->cloneRenderer(renderer);
  298. // mTechnique->setRenderer(newRenderer);
  299. // }
  300. // break;
  301. //
  302. // case IAlias::AT_EMITTER:
  303. // {
  304. // ParticleEmitter* emitter = static_cast<ParticleEmitter*>(alias);
  305. // ParticleEmitter* newEmitter = ParticleSystemManager::getSingletonPtr()->cloneEmitter(emitter);
  306. // mTechnique->addEmitter(newEmitter);
  307. // }
  308. // break;
  309. //
  310. // case IAlias::AT_AFFECTOR:
  311. // {
  312. // ParticleAffector* affector = static_cast<ParticleAffector*>(alias);
  313. // ParticleAffector* newAffector = ParticleSystemManager::getSingletonPtr()->cloneAffector(affector);
  314. // mTechnique->addAffector(newAffector);
  315. // }
  316. // break;
  317. //
  318. // case IAlias::AT_OBSERVER:
  319. // {
  320. // ParticleObserver* observer = static_cast<ParticleObserver*>(alias);
  321. // ParticleObserver* newObserver = ParticleSystemManager::getSingletonPtr()->cloneObserver(observer);
  322. // mTechnique->addObserver(newObserver);
  323. // }
  324. // break;
  325. //
  326. // case IAlias::AT_EXTERN:
  327. // {
  328. // Extern* externObject = static_cast<Extern*>(alias);
  329. // Extern* newExternObject = ParticleSystemManager::getSingletonPtr()->cloneExtern(externObject);
  330. // mTechnique->addExtern(newExternObject);
  331. // }
  332. // break;
  333. //
  334. // case IAlias::AT_BEHAVIOUR:
  335. // {
  336. // ParticleBehaviour* behaviour = static_cast<ParticleBehaviour*>(alias);
  337. // ParticleBehaviour* newBehaviour = ParticleSystemManager::getSingletonPtr()->cloneBehaviour(behaviour);
  338. // mTechnique->_addBehaviourTemplate(newBehaviour);
  339. // }
  340. // break;
  341. // }
  342. // }
  343. //}
  344. }
  345. else
  346. {
  347. errorUnexpectedProperty(compiler, prop);
  348. }
  349. }
  350. else if((*i)->type == ANT_OBJECT)
  351. {
  352. //ObjectAbstractNode* child = reinterpret_cast<ObjectAbstractNode*>((*i).get());
  353. //if (child->cls == token[TOKEN_CAMERA_DEPENDENCY])
  354. //{
  355. // // Property: camera_dependency
  356. // CameraDependency* cameraDependency = PU_NEW_T(CameraDependency, MEMCATEGORY_SCRIPTING)();
  357. // child->context = Any(cameraDependency);
  358. // CameraDependencyTranslator cameraDependencyTranslator;
  359. // cameraDependencyTranslator.translate(compiler, *i);
  360. // Real threshold = cameraDependency->getThreshold();
  361. // bool increase = cameraDependency->isIncrease();
  362. // if (child->name == token[TOKEN_TECH_DEFAULT_PARTICLE_WIDTH])
  363. // {
  364. // mTechnique->setWidthCameraDependency(threshold * threshold, increase);
  365. // }
  366. // else if (child->name == token[TOKEN_TECH_DEFAULT_PARTICLE_HEIGHT])
  367. // {
  368. // mTechnique->setHeightCameraDependency(threshold * threshold, increase);
  369. // }
  370. // else if (child->name == token[TOKEN_TECH_DEFAULT_PARTICLE_DEPTH])
  371. // {
  372. // mTechnique->setDepthCameraDependency(threshold * threshold, increase);
  373. // }
  374. // // Delete the camera dependency
  375. // PU_DELETE_T(cameraDependency, CameraDependency, MEMCATEGORY_SCRIPTING);
  376. //}
  377. //else
  378. {
  379. processNode(compiler, *i);
  380. }
  381. }
  382. else
  383. {
  384. errorUnexpectedToken(compiler, *i);
  385. }
  386. }
  387. }
  388. NS_CC_END