CCPUParticleSystem3DTranslator.cpp 10 KB

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  1. /****************************************************************************
  2. Copyright (C) 2013 Henry van Merode. All rights reserved.
  3. Copyright (c) 2015-2017 Chukong Technologies Inc.
  4. http://www.cocos2d-x.org
  5. Permission is hereby granted, free of charge, to any person obtaining a copy
  6. of this software and associated documentation files (the "Software"), to deal
  7. in the Software without restriction, including without limitation the rights
  8. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the Software is
  10. furnished to do so, subject to the following conditions:
  11. The above copyright notice and this permission notice shall be included in
  12. all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. THE SOFTWARE.
  20. ****************************************************************************/
  21. #include "CCPUParticleSystem3DTranslator.h"
  22. NS_CC_BEGIN
  23. PUParticleSystem3DTranslator::PUParticleSystem3DTranslator()
  24. {
  25. }
  26. PUParticleSystem3DTranslator::~PUParticleSystem3DTranslator()
  27. {
  28. }
  29. void PUParticleSystem3DTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
  30. {
  31. if (typeid(*node) != typeid(PUObjectAbstractNode))
  32. return;
  33. PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
  34. if(obj->name.empty())
  35. {
  36. return;
  37. }
  38. //// Create a particle system with the given name
  39. //_system = PUParticleSystem3D::create();
  40. //PUParticleSystem3DBuilder::Instance()->PUParticleSystem3DList.push_back(_system);
  41. //if (!mSystem)
  42. //{
  43. // return;
  44. //}
  45. obj->context = _system;
  46. _system->setName(obj->name);
  47. for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
  48. {
  49. if((*i)->type == ANT_PROPERTY)
  50. {
  51. PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
  52. // if (prop->name == token[TOKEN_PS_ITERATION_INTERVAL])
  53. // {
  54. // // Property: iteration_interval
  55. // if (passValidateProperty(compiler, prop, token[TOKEN_PS_ITERATION_INTERVAL], VAL_REAL))
  56. // {
  57. // Real val = 0.0f;
  58. // if(getReal(prop->values.front(), &val))
  59. // {
  60. // mSystem->setIterationInterval(val);
  61. // }
  62. // }
  63. // }
  64. // else if (prop->name == token[TOKEN_PS_NONVIS_UPDATE_TIMEOUT])
  65. // {
  66. // // Property: nonvisible_update_timeout
  67. // if (passValidateProperty(compiler, prop, token[TOKEN_PS_NONVIS_UPDATE_TIMEOUT], VAL_REAL))
  68. // {
  69. // Real val = 0.0f;
  70. // if(getReal(prop->values.front(), &val))
  71. // {
  72. // mSystem->setNonVisibleUpdateTimeout(val);
  73. // }
  74. // }
  75. // }
  76. // else if (prop->name == token[TOKEN_PS_FIXED_TIMEOUT])
  77. // {
  78. // // Property: fixed_timeout
  79. // if (passValidateProperty(compiler, prop, token[TOKEN_PS_FIXED_TIMEOUT], VAL_REAL))
  80. // {
  81. // Real val = 0.0f;
  82. // if(getReal(prop->values.front(), &val))
  83. // {
  84. // mSystem->setFixedTimeout(val);
  85. // }
  86. // }
  87. // }
  88. // else if (prop->name == token[TOKEN_PS_LOD_DISTANCES])
  89. // {
  90. // // Property: lod_distances
  91. // if (passValidatePropertyNoValues(compiler, prop, token[TOKEN_PS_LOD_DISTANCES]))
  92. // {
  93. // for(PUAbstractNodeList::iterator j = prop->values.begin(); j != prop->values.end(); ++j)
  94. // {
  95. // Real val = 0.0f;
  96. // if(getReal(*j, &val))
  97. // {
  98. // mSystem->addLodDistance(val);
  99. // }
  100. // else
  101. // {
  102. // compiler->addError(PUScriptCompiler::CE_NUMBEREXPECTED, prop->file, prop->line,
  103. // "PU Compiler: lod_distances expects only numbers as arguments");
  104. // }
  105. // }
  106. // }
  107. // }
  108. // else if (prop->name == token[TOKEN_PS_MAIN_CAMERA_NAME])
  109. // {
  110. // // Property: main_camera_name
  111. // if (passValidateProperty(compiler, prop, token[TOKEN_PS_MAIN_CAMERA_NAME], VAL_STRING))
  112. // {
  113. // String val;
  114. // if(getString(prop->values.front(), &val))
  115. // {
  116. // mSystem->setMainCameraName(val);
  117. // }
  118. // }
  119. // }
  120. // else if (prop->name == token[TOKEN_PS_SMOOTH_LOD])
  121. // {
  122. // // Property: smooth_lod
  123. // if (passValidateProperty(compiler, prop, token[TOKEN_PS_SMOOTH_LOD], VAL_BOOL))
  124. // {
  125. // bool val;
  126. // if(getBoolean(prop->values.front(), &val))
  127. // {
  128. // mSystem->setSmoothLod(val);
  129. // }
  130. // }
  131. // }
  132. // else if (prop->name == token[TOKEN_PS_FAST_FORWARD])
  133. // {
  134. // // Property: fast_forward
  135. // if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE], VAL_VECTOR2))
  136. // {
  137. // Vector2 val;
  138. // if(getVector2(prop->values.begin(), prop->values.end(), &val))
  139. // {
  140. // mSystem->setFastForward(val.x, val.y);
  141. // }
  142. // }
  143. // }
  144. if (prop->name == token[TOKEN_PS_SCALE])
  145. {
  146. // Property: scale
  147. if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE], VAL_VECTOR3))
  148. {
  149. Vec3 val;
  150. if(getVector3(prop->values.begin(), prop->values.end(), &val))
  151. {
  152. _system->setScaleX(val.x);
  153. _system->setScaleY(val.y);
  154. _system->setScaleZ(val.z);
  155. }
  156. }
  157. }
  158. else if (prop->name == token[TOKEN_PS_SCALE_VELOCITY])
  159. {
  160. // Property: scale_velocity
  161. if (passValidateProperty(compiler, prop, token[TOKEN_PS_ITERATION_INTERVAL], VAL_REAL))
  162. {
  163. float val = 0.0f;
  164. if(getFloat(*prop->values.front(), &val))
  165. {
  166. _system->setParticleSystemScaleVelocity(val);
  167. }
  168. }
  169. }
  170. // else if (prop->name == token[TOKEN_PS_SCALE_TIME])
  171. // {
  172. // // Property: scale_time
  173. // if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE_TIME], VAL_REAL))
  174. // {
  175. // Real val = 0.0f;
  176. // if(getReal(prop->values.front(), &val))
  177. // {
  178. // mSystem->setScaleTime(val);
  179. // }
  180. // }
  181. // }
  182. else if (prop->name == token[TOKEN_KEEP_LOCAL])
  183. {
  184. // Property: keep_local
  185. if (passValidateProperty(compiler, prop, token[TOKEN_KEEP_LOCAL], VAL_BOOL))
  186. {
  187. bool val;
  188. if(getBoolean(*prop->values.front(), &val))
  189. {
  190. _system->setKeepLocal(val);
  191. }
  192. }
  193. }
  194. // else if (prop->name == token[TOKEN_PS_TIGHT_BOUNDING_BOX])
  195. // {
  196. // // Property: tight_bounding_box
  197. // if (passValidateProperty(compiler, prop, token[TOKEN_PS_TIGHT_BOUNDING_BOX], VAL_BOOL))
  198. // {
  199. // bool val;
  200. // if(getBoolean(prop->values.front(), &val))
  201. // {
  202. // mSystem->setTightBoundingBox(val);
  203. // }
  204. // }
  205. // }
  206. // else if (prop->name == token[TOKEN_PS_CATEGORY])
  207. // {
  208. // // Property: category
  209. // if (passValidateProperty(compiler, prop, token[TOKEN_PS_CATEGORY], VAL_STRING))
  210. // {
  211. // String val;
  212. // if(getString(prop->values.front(), &val))
  213. // {
  214. // mSystem->setCategory(val);
  215. // }
  216. // }
  217. // }
  218. // else if (prop->name == token[TOKEN_USE_ALIAS])
  219. // {
  220. // // Property: use_alias
  221. // // The alias can only be a technique
  222. // if (passValidateProperty(compiler, prop, token[TOKEN_USE_ALIAS], VAL_STRING))
  223. // {
  224. // String val;
  225. // if(getString(prop->values.front(), &val))
  226. // {
  227. // IAlias* alias = ParticleSystemManager::getSingletonPtr()->getAlias(val);
  228. // if (alias->getAliasType() == IAlias::AT_TECHNIQUE)
  229. // {
  230. // ParticleTechnique* technique = static_cast<ParticleTechnique*>(alias);
  231. // ParticleTechnique* newTechnique = ParticleSystemManager::getSingletonPtr()->cloneTechnique(technique);
  232. // mSystem->addTechnique(newTechnique);
  233. // }
  234. // }
  235. // }
  236. // }
  237. // else
  238. // {
  239. // errorUnexpectedProperty(compiler, prop);
  240. // }
  241. }
  242. else if((*i)->type == ANT_OBJECT)
  243. {
  244. processNode(compiler, *i);
  245. }
  246. else
  247. {
  248. errorUnexpectedToken(compiler, *i);
  249. }
  250. }
  251. }
  252. NS_CC_END