CCPUEmitterTranslator.cpp 29 KB

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  1. /****************************************************************************
  2. Copyright (C) 2013 Henry van Merode. All rights reserved.
  3. Copyright (c) 2015-2017 Chukong Technologies Inc.
  4. http://www.cocos2d-x.org
  5. Permission is hereby granted, free of charge, to any person obtaining a copy
  6. of this software and associated documentation files (the "Software"), to deal
  7. in the Software without restriction, including without limitation the rights
  8. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the Software is
  10. furnished to do so, subject to the following conditions:
  11. The above copyright notice and this permission notice shall be included in
  12. all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. THE SOFTWARE.
  20. ****************************************************************************/
  21. #include "CCPUEmitterTranslator.h"
  22. #include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
  23. #include "extensions/Particle3D/PU/CCPUDynamicAttribute.h"
  24. #include "extensions/Particle3D/PU/CCPUDynamicAttributeTranslator.h"
  25. #include "extensions/Particle3D/PU/CCPUEmitterManager.h"
  26. NS_CC_BEGIN
  27. PUEmitterTranslator::PUEmitterTranslator()
  28. :_emitter(nullptr)
  29. {
  30. }
  31. //-------------------------------------------------------------------------
  32. void PUEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
  33. {
  34. PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
  35. PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
  36. // The name of the obj is the type of the emitter
  37. // Remark: This can be solved by using a listener, so that obj->values is filled with type + name. Something for later
  38. std::string type;
  39. if(!obj->name.empty())
  40. {
  41. type = obj->name;
  42. }
  43. //// Get the factory
  44. //ParticleEmitterFactory* particleEmitterFactory = ParticleSystemManager::getSingletonPtr()->getEmitterFactory(type);
  45. //if (!particleEmitterFactory)
  46. //{
  47. // compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
  48. // return;
  49. //}
  50. PUScriptTranslator *particleEmitterTranlator = PUEmitterManager::Instance()->getTranslator(type);
  51. if (!particleEmitterTranlator) return;
  52. //// Create the emitter
  53. //mEmitter = ParticleSystemManager::getSingletonPtr()->createEmitter(type);
  54. //if (!mEmitter)
  55. //{
  56. // compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
  57. // return;
  58. //}
  59. _emitter = PUEmitterManager::Instance()->createEmitter(type);
  60. if (!_emitter) return;
  61. _emitter->setEmitterType(type);
  62. if (parent && parent->context)
  63. {
  64. PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(parent->context);
  65. system->addEmitter(_emitter);
  66. }
  67. // The first value is the (optional) name
  68. std::string name;
  69. if(!obj->values.empty())
  70. {
  71. getString(*obj->values.front(), &name);
  72. _emitter->setName(name);
  73. }
  74. // Set it in the context
  75. obj->context = _emitter;
  76. // Run through properties
  77. for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
  78. {
  79. if((*i)->type == ANT_PROPERTY)
  80. {
  81. PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
  82. if (prop->name == token[TOKEN_ENABLED])
  83. {
  84. // Property: enabled
  85. if (passValidateProperty(compiler, prop, token[TOKEN_ENABLED], VAL_BOOL))
  86. {
  87. bool val;
  88. if(getBoolean(*prop->values.front(), &val))
  89. {
  90. _emitter->setEnabled(val);
  91. }
  92. }
  93. }
  94. else if (prop->name == token[TOKEN_POSITION])
  95. {
  96. // Property: position
  97. if (passValidateProperty(compiler, prop, token[TOKEN_POSITION], VAL_VECTOR3))
  98. {
  99. Vec3 val;
  100. if(getVector3(prop->values.begin(), prop->values.end(), &val))
  101. {
  102. //mEmitter->position = val;
  103. //mEmitter->originalPosition = val;
  104. _emitter->setLocalPosition(val);
  105. }
  106. }
  107. }
  108. else if (prop->name == token[TOKEN_EMITTER_DIRECTION])
  109. {
  110. // Property: direction
  111. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_DIRECTION], VAL_VECTOR3))
  112. {
  113. Vec3 val;
  114. if(getVector3(prop->values.begin(), prop->values.end(), &val))
  115. {
  116. _emitter->setParticleDirection(val);
  117. }
  118. }
  119. }
  120. else if (prop->name == token[TOKEN_EMITTER_ORIENTATION])
  121. {
  122. // Property: orientation
  123. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_ORIENTATION], VAL_QUATERNION))
  124. {
  125. Quaternion val;
  126. if(getQuaternion(prop->values.begin(), prop->values.end(), &val))
  127. {
  128. _emitter->setParticleOrientation(val);
  129. }
  130. }
  131. }
  132. else if (prop->name == token[TOKEN_EMITTER_START_ORIENTATION_RANGE])
  133. {
  134. // Property: start_orientation_range
  135. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_START_ORIENTATION_RANGE], VAL_QUATERNION))
  136. {
  137. Quaternion val;
  138. if(getQuaternion(prop->values.begin(), prop->values.end(), &val))
  139. {
  140. _emitter->setParticleOrientationRangeStart(val);
  141. }
  142. }
  143. }
  144. else if (prop->name == token[TOKEN_EMITTER_ORIENTATION_RANGE_START])
  145. {
  146. // Property: range_start_orientation (deprecated and replaced by start_orientation_range)
  147. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_ORIENTATION_RANGE_START], VAL_QUATERNION))
  148. {
  149. Quaternion val;
  150. if(getQuaternion(prop->values.begin(), prop->values.end(), &val))
  151. {
  152. _emitter->setParticleOrientationRangeStart(val);
  153. }
  154. }
  155. }
  156. else if (prop->name == token[TOKEN_EMITTER_END_ORIENTATION_RANGE])
  157. {
  158. // Property: end_orientation_range
  159. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_END_ORIENTATION_RANGE], VAL_QUATERNION))
  160. {
  161. Quaternion val;
  162. if(getQuaternion(prop->values.begin(), prop->values.end(), &val))
  163. {
  164. _emitter->setParticleOrientationRangeEnd(val);
  165. }
  166. }
  167. }
  168. else if (prop->name == token[TOKEN_EMITTER_ORIENTATION_RANGE_END])
  169. {
  170. // Property: range_end_orientation (deprecated and replaced by end_orientation_range)
  171. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_ORIENTATION_RANGE_END], VAL_QUATERNION))
  172. {
  173. Quaternion val;
  174. if(getQuaternion(prop->values.begin(), prop->values.end(), &val))
  175. {
  176. _emitter->setParticleOrientationRangeEnd(val);
  177. }
  178. }
  179. }
  180. else if (prop->name == token[TOKEN_EMITTER_EMISSION_RATE])
  181. {
  182. // Property: emission_rate
  183. // If it is a property, it is a fixed value
  184. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_EMISSION_RATE], VAL_REAL))
  185. {
  186. float val = 0.0f;
  187. if(getFloat(*prop->values.front(), &val))
  188. {
  189. PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
  190. dynamicAttributeFixed->setValue(val);
  191. _emitter->setDynEmissionRate(dynamicAttributeFixed);
  192. }
  193. }
  194. }
  195. else if (prop->name == token[TOKEN_TIME_TO_LIVE])
  196. {
  197. // Property: time_to_live
  198. // If it is a property, it is a fixed value
  199. if (passValidateProperty(compiler, prop, token[TOKEN_TIME_TO_LIVE], VAL_REAL))
  200. {
  201. float val = 0.0f;
  202. if(getFloat(*prop->values.front(), &val))
  203. {
  204. PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
  205. dynamicAttributeFixed->setValue(val);
  206. _emitter->setDynTotalTimeToLive(dynamicAttributeFixed);
  207. }
  208. }
  209. }
  210. else if (prop->name == token[TOKEN_EMITTER_MASS])
  211. {
  212. // Property: mass
  213. // If it is a property, it is a fixed value
  214. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_MASS], VAL_REAL))
  215. {
  216. float val = 0.0f;
  217. if(getFloat(*prop->values.front(), &val))
  218. {
  219. PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
  220. dynamicAttributeFixed->setValue(val);
  221. _emitter->setDynParticleMass(dynamicAttributeFixed);
  222. }
  223. }
  224. }
  225. else if (prop->name == token[TOKEN_EMITTER_START_TEXCOORDS_RANGE])
  226. {
  227. // Property: start_texture_coords_range
  228. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_START_TEXCOORDS_RANGE], VAL_UINT))
  229. {
  230. unsigned int val = 0;
  231. if(getUInt(*prop->values.front(), &val))
  232. {
  233. _emitter->setParticleTextureCoordsRangeStart(val);
  234. }
  235. }
  236. }
  237. else if (prop->name == token[TOKEN_EMITTER_START_TEXCOORDS])
  238. {
  239. // Property: start_texture_coords (deprecated and replaced by start_texture_coords_range)
  240. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_START_TEXCOORDS], VAL_UINT))
  241. {
  242. unsigned int val = 0;
  243. if(getUInt(*prop->values.front(), &val))
  244. {
  245. _emitter->setParticleTextureCoordsRangeStart(val);
  246. }
  247. }
  248. }
  249. else if (prop->name == token[TOKEN_EMITTER_END_TEXCOORDS_RANGE])
  250. {
  251. // Property: end_texture_coords_range
  252. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_END_TEXCOORDS_RANGE], VAL_UINT))
  253. {
  254. unsigned int val = 0;
  255. if(getUInt(*prop->values.front(), &val))
  256. {
  257. _emitter->setParticleTextureCoordsRangeEnd(val);
  258. }
  259. }
  260. }
  261. else if (prop->name == token[TOKEN_EMITTER_END_TEXCOORDS])
  262. {
  263. // Property: end_texture_coords (deprecated and replaced by end_texture_coords_range)
  264. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_END_TEXCOORDS], VAL_UINT))
  265. {
  266. unsigned int val = 0;
  267. if(getUInt(*prop->values.front(), &val))
  268. {
  269. _emitter->setParticleTextureCoordsRangeEnd(val);
  270. }
  271. }
  272. }
  273. else if (prop->name == token[TOKEN_EMITTER_TEXCOORDS])
  274. {
  275. // Property: texture_coords
  276. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_TEXCOORDS], VAL_UINT))
  277. {
  278. unsigned int val = 0;
  279. if(getUInt(*prop->values.front(), &val))
  280. {
  281. _emitter->setParticleTextureCoords(val);
  282. }
  283. }
  284. }
  285. else if (prop->name == token[TOKEN_EMITTER_START_COLOUR_RANGE])
  286. {
  287. // Property: start_colour_range
  288. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_START_COLOUR_RANGE], VAL_COLOURVALUE))
  289. {
  290. Vec4 val;
  291. if(getVector4(prop->values.begin(), prop->values.end(), &val))
  292. {
  293. _emitter->setParticleColorRangeStart(val);
  294. }
  295. }
  296. }
  297. else if (prop->name == token[TOKEN_EMITTER_END_COLOUR_RANGE])
  298. {
  299. // Property: end_colour_range
  300. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_END_COLOUR_RANGE], VAL_COLOURVALUE))
  301. {
  302. Vec4 val;
  303. if(getVector4(prop->values.begin(), prop->values.end(), &val))
  304. {
  305. _emitter->setParticleColorRangeEnd(val);
  306. }
  307. }
  308. }
  309. else if (prop->name == token[TOKEN_EMITTER_COLOUR])
  310. {
  311. // Property: colour
  312. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_COLOUR], VAL_COLOURVALUE))
  313. {
  314. Vec4 val;
  315. if(getVector4(prop->values.begin(), prop->values.end(), &val))
  316. {
  317. _emitter->setParticleColor(val);
  318. }
  319. }
  320. }
  321. else if (prop->name == token[TOKEN_VELOCITY])
  322. {
  323. // Property: velocity
  324. // If it is a property, it is a fixed value
  325. if (passValidateProperty(compiler, prop, token[TOKEN_VELOCITY], VAL_REAL))
  326. {
  327. float val = 0.0f;
  328. if(getFloat(*prop->values.front(), &val))
  329. {
  330. PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
  331. dynamicAttributeFixed->setValue(val);
  332. _emitter->setDynVelocity(dynamicAttributeFixed);
  333. }
  334. }
  335. }
  336. else if (prop->name == token[TOKEN_EMITTER_DURATION])
  337. {
  338. // Property: duration
  339. // If it is a property, it is a fixed value
  340. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_DURATION], VAL_REAL))
  341. {
  342. float val = 0.0f;
  343. if(getFloat(*prop->values.front(), &val))
  344. {
  345. PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
  346. dynamicAttributeFixed->setValue(val);
  347. _emitter->setDynDuration(dynamicAttributeFixed);
  348. }
  349. }
  350. }
  351. else if (prop->name == token[TOKEN_EMITTER_REPEAT_DELAY])
  352. {
  353. // Property: repeat_delay
  354. // If it is a property, it is a fixed value
  355. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_REPEAT_DELAY], VAL_REAL))
  356. {
  357. float val = 0.0f;
  358. if(getFloat(*prop->values.front(), &val))
  359. {
  360. PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
  361. dynamicAttributeFixed->setValue(val);
  362. _emitter->setDynRepeatDelay(dynamicAttributeFixed);
  363. }
  364. }
  365. }
  366. else if (prop->name == token[TOKEN_EMITTER_EMITS])
  367. {
  368. // Property: emits
  369. if (passValidatePropertyNumberOfValues(compiler, prop, token[TOKEN_EMITTER_EMITS], 2))
  370. {
  371. std::string particleType;
  372. PUAbstractNodeList::const_iterator it = prop->values.begin();
  373. if (getString(**it, &particleType))
  374. {
  375. if (particleType == token[TOKEN_VISUAL_PARTICLE])
  376. {
  377. _emitter->setEmitsType(PUParticle3D::PT_VISUAL);
  378. }
  379. else if (particleType == token[TOKEN_EMITTER_PARTICLE])
  380. {
  381. _emitter->setEmitsType(PUParticle3D::PT_EMITTER);
  382. }
  383. else if (particleType == token[TOKEN_AFFECTOR_PARTICLE])
  384. {
  385. _emitter->setEmitsType(PUParticle3D::PT_AFFECTOR);
  386. }
  387. else if (particleType == token[TOKEN_TECHNIQUE_PARTICLE])
  388. {
  389. _emitter->setEmitsType(PUParticle3D::PT_TECHNIQUE);
  390. }
  391. else if (particleType == token[TOKEN_SYSTEM_PARTICLE])
  392. {
  393. _emitter->setEmitsType(PUParticle3D::PT_SYSTEM);
  394. }
  395. ++it;
  396. if (getString(**it, &name))
  397. {
  398. _emitter->setEmitsName(name);
  399. }
  400. }
  401. }
  402. }
  403. else if (prop->name == token[TOKEN_ANGLE])
  404. {
  405. // Property: angle
  406. // If it is a property, it is a fixed value
  407. if (passValidateProperty(compiler, prop, token[TOKEN_ANGLE], VAL_REAL))
  408. {
  409. float val = 0.0f;
  410. if(getFloat(*prop->values.front(), &val))
  411. {
  412. PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
  413. dynamicAttributeFixed->setValue(val);
  414. _emitter->setDynAngle(dynamicAttributeFixed);
  415. }
  416. }
  417. }
  418. else if (prop->name == token[TOKEN_EMITTER_ALL_PARTICLE_DIM])
  419. {
  420. // Property: all_particle_dimensions
  421. // If it is a property, it is a fixed value
  422. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_ALL_PARTICLE_DIM], VAL_REAL))
  423. {
  424. float val = 0.0f;
  425. if(getFloat(*prop->values.front(), &val))
  426. {
  427. PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
  428. dynamicAttributeFixed->setValue(val);
  429. _emitter->setDynParticleAllDimensions(dynamicAttributeFixed);
  430. }
  431. }
  432. }
  433. else if (prop->name == token[TOKEN_EMITTER_PARTICLE_WIDTH])
  434. {
  435. // Property: particle_width
  436. // If it is a property, it is a fixed value
  437. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_PARTICLE_WIDTH], VAL_REAL))
  438. {
  439. float val = 0.0f;
  440. if(getFloat(*prop->values.front(), &val))
  441. {
  442. PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
  443. dynamicAttributeFixed->setValue(val);
  444. _emitter->setDynParticleWidth(dynamicAttributeFixed);
  445. }
  446. }
  447. }
  448. else if (prop->name == token[TOKEN_EMITTER_PARTICLE_HEIGHT])
  449. {
  450. // Property: particle_height
  451. // If it is a property, it is a fixed value
  452. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_PARTICLE_HEIGHT], VAL_REAL))
  453. {
  454. float val = 0.0f;
  455. if(getFloat(*prop->values.front(), &val))
  456. {
  457. PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
  458. dynamicAttributeFixed->setValue(val);
  459. _emitter->setDynParticleHeight(dynamicAttributeFixed);
  460. }
  461. }
  462. }
  463. else if (prop->name == token[TOKEN_EMITTER_PARTICLE_DEPTH])
  464. {
  465. // Property: particle_depth
  466. // If it is a property, it is a fixed value
  467. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_PARTICLE_DEPTH], VAL_REAL))
  468. {
  469. float val = 0.0f;
  470. if(getFloat(*prop->values.front(), &val))
  471. {
  472. PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
  473. dynamicAttributeFixed->setValue(val);
  474. _emitter->setDynParticleDepth(dynamicAttributeFixed);
  475. }
  476. }
  477. }
  478. else if (prop->name == token[TOKEN_EMITTER_AUTO_DIRECTION])
  479. {
  480. // Property: auto_direction
  481. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_AUTO_DIRECTION], VAL_BOOL))
  482. {
  483. bool val;
  484. if(getBoolean(*prop->values.front(), &val))
  485. {
  486. _emitter->setAutoDirection(val);
  487. }
  488. }
  489. }
  490. else if (prop->name == token[TOKEN_KEEP_LOCAL])
  491. {
  492. // Property: keep_local
  493. if (passValidateProperty(compiler, prop, token[TOKEN_KEEP_LOCAL], VAL_BOOL))
  494. {
  495. bool val;
  496. if(getBoolean(*prop->values.front(), &val))
  497. {
  498. _emitter->setKeepLocal(val);
  499. }
  500. }
  501. }
  502. else if (prop->name == token[TOKEN_EMITTER_FORCE_EMISSION])
  503. {
  504. // Property: force_emission
  505. if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_FORCE_EMISSION], VAL_BOOL))
  506. {
  507. bool val;
  508. if(getBoolean(*prop->values.front(), &val))
  509. {
  510. _emitter->setForceEmission(val);
  511. }
  512. }
  513. }
  514. else if (particleEmitterTranlator->translateChildProperty(compiler, *i))
  515. {
  516. // Parsed the property by another translator; do nothing
  517. }
  518. else
  519. {
  520. errorUnexpectedProperty(compiler, prop);
  521. }
  522. }
  523. else if((*i)->type == ANT_OBJECT)
  524. {
  525. PUObjectAbstractNode* child = reinterpret_cast<PUObjectAbstractNode*>((*i));
  526. PUDynamicAttributeTranslator dynamicAttributeTranslator;
  527. if (child->cls == token[TOKEN_EMITTER_EMISSION_RATE])
  528. {
  529. // Property: emission_rate
  530. dynamicAttributeTranslator.translate(compiler, *i);
  531. PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
  532. _emitter->setDynEmissionRate(dynamicAttribute);
  533. }
  534. else if (child->cls == token[TOKEN_TIME_TO_LIVE])
  535. {
  536. // Property: time_to_live
  537. dynamicAttributeTranslator.translate(compiler, *i);
  538. PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
  539. _emitter->setDynTotalTimeToLive(dynamicAttribute);
  540. }
  541. else if (child->cls == token[TOKEN_EMITTER_MASS])
  542. {
  543. // Property: mass
  544. dynamicAttributeTranslator.translate(compiler, *i);
  545. PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
  546. _emitter->setDynParticleMass(dynamicAttribute);
  547. }
  548. else if (child->cls == token[TOKEN_VELOCITY])
  549. {
  550. // Property: velocity
  551. dynamicAttributeTranslator.translate(compiler, *i);
  552. PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
  553. _emitter->setDynVelocity(dynamicAttribute);
  554. }
  555. else if (child->cls == token[TOKEN_EMITTER_DURATION])
  556. {
  557. // Property: duration
  558. dynamicAttributeTranslator.translate(compiler, *i);
  559. PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
  560. _emitter->setDynDuration(dynamicAttribute);
  561. }
  562. else if (child->cls == token[TOKEN_EMITTER_REPEAT_DELAY])
  563. {
  564. // Property: repeat_delay
  565. dynamicAttributeTranslator.translate(compiler, *i);
  566. PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
  567. _emitter->setDynRepeatDelay(dynamicAttribute);
  568. }
  569. else if (child->cls == token[TOKEN_ANGLE])
  570. {
  571. // Property: angle
  572. dynamicAttributeTranslator.translate(compiler, *i);
  573. PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
  574. _emitter->setDynAngle(dynamicAttribute);
  575. }
  576. else if (child->cls == token[TOKEN_EMITTER_ALL_PARTICLE_DIM])
  577. {
  578. // Property: all_particle_dimensions
  579. dynamicAttributeTranslator.translate(compiler, *i);
  580. PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
  581. _emitter->setDynParticleAllDimensions(dynamicAttribute);
  582. }
  583. else if (child->cls == token[TOKEN_EMITTER_PARTICLE_WIDTH])
  584. {
  585. // Property: particle_width
  586. dynamicAttributeTranslator.translate(compiler, *i);
  587. PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
  588. _emitter->setDynParticleWidth(dynamicAttribute);
  589. }
  590. else if (child->cls == token[TOKEN_EMITTER_PARTICLE_HEIGHT])
  591. {
  592. // Property: particle_height
  593. dynamicAttributeTranslator.translate(compiler, *i);
  594. PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
  595. _emitter->setDynParticleHeight(dynamicAttribute);
  596. }
  597. else if (child->cls == token[TOKEN_EMITTER_PARTICLE_DEPTH])
  598. {
  599. // Property: particle_depth
  600. dynamicAttributeTranslator.translate(compiler, *i);
  601. PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
  602. _emitter->setDynParticleDepth(dynamicAttribute);
  603. }
  604. else if (child->cls == token[TOKEN_CAMERA_DEPENDENCY])
  605. {
  606. //// Property: it can only be a camera_dependency for emission rate
  607. //CameraDependency* cameraDependency = PU_NEW_T(CameraDependency, MEMCATEGORY_SCRIPTING)();
  608. //child->context = Any(cameraDependency);
  609. //CameraDependencyTranslator cameraDependencyTranslator;
  610. //cameraDependencyTranslator.translate(compiler, *i);
  611. //Real threshold = cameraDependency->getThreshold();
  612. //mEmitter->setEmissionRateCameraDependency(threshold * threshold, cameraDependency->isIncrease());
  613. //// Delete the camera dependency
  614. //PU_DELETE_T(cameraDependency, CameraDependency, MEMCATEGORY_SCRIPTING);
  615. }
  616. else if (particleEmitterTranlator->translateChildObject(compiler, *i))
  617. {
  618. // Parsed the object by another translator; do nothing
  619. }
  620. else
  621. {
  622. processNode(compiler, *i);
  623. }
  624. }
  625. else
  626. {
  627. errorUnexpectedToken(compiler, *i);
  628. }
  629. }
  630. }
  631. NS_CC_END