CCPUDynamicAttribute.cpp 16 KB

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  1. /****************************************************************************
  2. Copyright (C) 2013 Henry van Merode. All rights reserved.
  3. Copyright (c) 2015-2017 Chukong Technologies Inc.
  4. http://www.cocos2d-x.org
  5. Permission is hereby granted, free of charge, to any person obtaining a copy
  6. of this software and associated documentation files (the "Software"), to deal
  7. in the Software without restriction, including without limitation the rights
  8. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the Software is
  10. furnished to do so, subject to the following conditions:
  11. The above copyright notice and this permission notice shall be included in
  12. all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. THE SOFTWARE.
  20. ****************************************************************************/
  21. #include "CCPUDynamicAttribute.h"
  22. #include "base/ccRandom.h"
  23. #include "platform/CCStdC.h"
  24. NS_CC_BEGIN
  25. //-----------------------------------------------------------------------
  26. PUDynamicAttribute::PUDynamicAttribute (void)
  27. {
  28. }
  29. //-----------------------------------------------------------------------
  30. PUDynamicAttribute::~PUDynamicAttribute (void)
  31. {
  32. }
  33. //-----------------------------------------------------------------------
  34. PUDynamicAttribute::DynamicAttributeType PUDynamicAttribute::getType (void) const
  35. {
  36. return _type;
  37. }
  38. //-----------------------------------------------------------------------
  39. void PUDynamicAttribute::setType (PUDynamicAttribute::DynamicAttributeType type)
  40. {
  41. _type = type;
  42. }
  43. //-----------------------------------------------------------------------
  44. PUDynamicAttributeFixed::PUDynamicAttributeFixed (void) : _value(0)
  45. {
  46. _type = PUDynamicAttribute::DAT_FIXED;
  47. }
  48. //-----------------------------------------------------------------------
  49. PUDynamicAttributeFixed::PUDynamicAttributeFixed (const PUDynamicAttributeFixed& dynamicAttributeFixed)
  50. {
  51. _type = PUDynamicAttribute::DAT_FIXED;
  52. _value = dynamicAttributeFixed._value;
  53. }
  54. //-----------------------------------------------------------------------
  55. PUDynamicAttributeFixed::~PUDynamicAttributeFixed (void)
  56. {
  57. }
  58. //-----------------------------------------------------------------------
  59. void PUDynamicAttributeFixed::setValue (float value)
  60. {
  61. _value = value;
  62. }
  63. //-----------------------------------------------------------------------
  64. float PUDynamicAttributeFixed::getValue (float /*x*/)
  65. {
  66. return _value;
  67. }
  68. void PUDynamicAttributeFixed::copyAttributesTo( PUDynamicAttribute* dynamicAttribute )
  69. {
  70. if (!dynamicAttribute || dynamicAttribute->getType() != PUDynamicAttribute::DAT_FIXED)
  71. return;
  72. PUDynamicAttributeFixed* dynAttr = static_cast<PUDynamicAttributeFixed*>(dynamicAttribute);
  73. dynAttr->_value = _value;
  74. }
  75. PUDynamicAttributeFixed* PUDynamicAttributeFixed::clone()
  76. {
  77. auto af = new (std::nothrow) PUDynamicAttributeFixed();
  78. this->copyAttributesTo(af);
  79. return af;
  80. }
  81. //-----------------------------------------------------------------------
  82. PUDynamicAttributeRandom::PUDynamicAttributeRandom (void) : _min(0), _max(0)
  83. {
  84. _type = PUDynamicAttribute::DAT_RANDOM;
  85. }
  86. //-----------------------------------------------------------------------
  87. PUDynamicAttributeRandom::PUDynamicAttributeRandom (const PUDynamicAttributeRandom& dynamicAttributeRandom)
  88. {
  89. _type = PUDynamicAttribute::DAT_RANDOM;
  90. _min = dynamicAttributeRandom._min;
  91. _max = dynamicAttributeRandom._max;
  92. }
  93. //-----------------------------------------------------------------------
  94. PUDynamicAttributeRandom::~PUDynamicAttributeRandom (void)
  95. {
  96. }
  97. //-----------------------------------------------------------------------
  98. float PUDynamicAttributeRandom::getMin (void) const
  99. {
  100. return _min;
  101. }
  102. //-----------------------------------------------------------------------
  103. void PUDynamicAttributeRandom::setMin (float min)
  104. {
  105. _min = min;
  106. }
  107. //-----------------------------------------------------------------------
  108. float PUDynamicAttributeRandom::getMax (void) const
  109. {
  110. return _max;
  111. }
  112. //-----------------------------------------------------------------------
  113. void PUDynamicAttributeRandom::setMax (float max)
  114. {
  115. _max = max;
  116. }
  117. //-----------------------------------------------------------------------
  118. void PUDynamicAttributeRandom::setMinMax (float min, float max)
  119. {
  120. _min = min;
  121. _max = max;
  122. }
  123. //-----------------------------------------------------------------------
  124. float PUDynamicAttributeRandom::getValue (float /*x*/)
  125. {
  126. return cocos2d::random(_min, _max);
  127. }
  128. void PUDynamicAttributeRandom::copyAttributesTo( PUDynamicAttribute* dynamicAttribute )
  129. {
  130. if (!dynamicAttribute || dynamicAttribute->getType() != PUDynamicAttribute::DAT_RANDOM)
  131. return;
  132. PUDynamicAttributeRandom* dynAttr = static_cast<PUDynamicAttributeRandom*>(dynamicAttribute);
  133. dynAttr->_min = _min;
  134. dynAttr->_max = _max;
  135. }
  136. PUDynamicAttributeRandom* PUDynamicAttributeRandom::clone()
  137. {
  138. auto ar = new (std::nothrow) PUDynamicAttributeRandom();
  139. this->copyAttributesTo(ar);
  140. return ar;
  141. }
  142. //-----------------------------------------------------------------------
  143. PUDynamicAttributeCurved::PUDynamicAttributeCurved (void) :
  144. _range(0),
  145. _interpolationType(IT_LINEAR)
  146. {
  147. _type = PUDynamicAttribute::DAT_CURVED;
  148. }
  149. //-----------------------------------------------------------------------
  150. PUDynamicAttributeCurved::PUDynamicAttributeCurved (PUInterpolationType interpolationType) :
  151. _range(0),
  152. _interpolationType(interpolationType)
  153. {
  154. _type = PUDynamicAttribute::DAT_CURVED;
  155. }
  156. //-----------------------------------------------------------------------
  157. PUDynamicAttributeCurved::PUDynamicAttributeCurved (const PUDynamicAttributeCurved& dynamicAttributeCurved) :
  158. _range(dynamicAttributeCurved._range),
  159. _spline(dynamicAttributeCurved._spline),
  160. _interpolationType(dynamicAttributeCurved._interpolationType)
  161. {
  162. _type = PUDynamicAttribute::DAT_CURVED;
  163. // Copy controlpoints
  164. for (const auto& controlPoint : dynamicAttributeCurved._controlPoints)
  165. {
  166. _controlPoints.push_back (controlPoint);
  167. }
  168. processControlPoints();
  169. }
  170. //-----------------------------------------------------------------------
  171. PUDynamicAttributeCurved::~PUDynamicAttributeCurved (void)
  172. {
  173. }
  174. //-----------------------------------------------------------------------
  175. void PUDynamicAttributeCurved::setInterpolationType (PUInterpolationType interpolationType)
  176. {
  177. if (interpolationType != _interpolationType)
  178. {
  179. // If switched to another InterpolationType, the already existing ControlPoints will be removed.
  180. removeAllControlPoints();
  181. _interpolationType = interpolationType;
  182. }
  183. }
  184. //-----------------------------------------------------------------------
  185. PUInterpolationType PUDynamicAttributeCurved::getInterpolationType (void) const
  186. {
  187. return _interpolationType;
  188. }
  189. //-----------------------------------------------------------------------
  190. float PUDynamicAttributeCurved::getValue (float x)
  191. {
  192. switch (_interpolationType)
  193. {
  194. case IT_LINEAR:
  195. {
  196. // Search the interval in which 'x' resides and apply linear interpolation
  197. if (_controlPoints.empty())
  198. return 0;
  199. ControlPointList::iterator it1 = findNearestControlPointIterator(x);
  200. ControlPointList::iterator it2 = it1 + 1;
  201. if (it2 != _controlPoints.end())
  202. {
  203. // Calculate fraction: y = y1 + ((y2 - y1) * (x - x1)/(x2 - x1))
  204. return (*it1).y + (((*it2).y - (*it1).y) * (x - (*it1).x)/((*it2).x - (*it1).x));
  205. }
  206. else
  207. {
  208. return (*it1).y;
  209. }
  210. }
  211. break;
  212. case IT_SPLINE:
  213. {
  214. // Fit using spline
  215. if (_spline.getNumPoints() < 1)
  216. return 0;
  217. float fraction = x / _range;
  218. return (_spline.interpolate(fraction < 1.0f ? fraction : 1.0f)).y;
  219. }
  220. break;
  221. }
  222. return 0;
  223. }
  224. //-----------------------------------------------------------------------
  225. void PUDynamicAttributeCurved::addControlPoint (float x, float y)
  226. {
  227. _controlPoints.push_back(Vec2(x, y));
  228. }
  229. //-----------------------------------------------------------------------
  230. const PUDynamicAttributeCurved::ControlPointList& PUDynamicAttributeCurved::getControlPoints (void) const
  231. {
  232. return _controlPoints;
  233. }
  234. //-----------------------------------------------------------------------
  235. void PUDynamicAttributeCurved::processControlPoints(void)
  236. {
  237. if (_controlPoints.empty())
  238. return;
  239. std::sort(_controlPoints.begin(), _controlPoints.end(), PUControlPointSorter());
  240. _range = (*getLastValidIterator()).x - (*getFirstValidIterator()).x;
  241. if (_interpolationType == IT_SPLINE)
  242. {
  243. // Add all sorted control points to the spline
  244. PUDynamicAttributeCurved::ControlPointList::iterator it;
  245. _spline.clear();
  246. for (it = _controlPoints.begin(); it != _controlPoints.end(); ++it)
  247. _spline.addPoint(Vec3((*it).x, (*it).y, 0));
  248. }
  249. }
  250. //-----------------------------------------------------------------------
  251. size_t PUDynamicAttributeCurved::getNumControlPoints(void) const
  252. {
  253. return _controlPoints.size();
  254. }
  255. //-----------------------------------------------------------------------
  256. void PUDynamicAttributeCurved::removeAllControlPoints(void)
  257. {
  258. _controlPoints.clear();
  259. }
  260. //-----------------------------------------------------------------------
  261. PUDynamicAttributeCurved::ControlPointList::iterator PUDynamicAttributeCurved::findNearestControlPointIterator(float x)
  262. {
  263. // Assume that the ControlPointList is not empty
  264. ControlPointList::iterator it;
  265. ControlPointList::iterator itEnd = _controlPoints.end();
  266. for (it = _controlPoints.begin(); it != itEnd; ++it)
  267. {
  268. if (x < (*it).x)
  269. {
  270. if (it == _controlPoints.begin())
  271. return it;
  272. else
  273. return --it;
  274. }
  275. }
  276. // If not found return the last valid iterator
  277. return --it;
  278. }
  279. //-----------------------------------------------------------------------
  280. PUDynamicAttributeCurved::ControlPointList::iterator PUDynamicAttributeCurved::getFirstValidIterator(void)
  281. {
  282. return _controlPoints.begin();
  283. }
  284. //-----------------------------------------------------------------------
  285. PUDynamicAttributeCurved::ControlPointList::iterator PUDynamicAttributeCurved::getLastValidIterator(void)
  286. {
  287. return _controlPoints.end() - 1;
  288. }
  289. void PUDynamicAttributeCurved::copyAttributesTo( PUDynamicAttribute* dynamicAttribute )
  290. {
  291. if (!dynamicAttribute || dynamicAttribute->getType() != PUDynamicAttribute::DAT_CURVED)
  292. return;
  293. PUDynamicAttributeCurved* dynAttr = static_cast<PUDynamicAttributeCurved*>(dynamicAttribute);
  294. dynAttr->_interpolationType = _interpolationType;
  295. dynAttr->_spline = _spline;
  296. dynAttr->_range = _range;
  297. // Copy controlpoints
  298. PUDynamicAttributeCurved::ControlPointList::const_iterator it; // Need const_iterator here!
  299. PUDynamicAttributeCurved::ControlPointList::const_iterator itEnd = _controlPoints.end();
  300. for (it = _controlPoints.begin(); it != itEnd; ++it)
  301. {
  302. Vec2 controlPoint = *it;
  303. dynAttr->_controlPoints.push_back(controlPoint);
  304. }
  305. dynAttr->processControlPoints();
  306. }
  307. PUDynamicAttributeCurved* PUDynamicAttributeCurved::clone()
  308. {
  309. auto ac = new (std::nothrow) PUDynamicAttributeCurved();
  310. this->copyAttributesTo(ac);
  311. return ac;
  312. }
  313. //-----------------------------------------------------------------------
  314. PUDynamicAttributeOscillate::PUDynamicAttributeOscillate (void) :
  315. _oscillationType(PUDynamicAttributeOscillate::OSCT_SINE),
  316. _frequency(1.0f),
  317. _phase(0.0f),
  318. _base(0.0f),
  319. _amplitude(1.0f)
  320. {
  321. _type = PUDynamicAttribute::DAT_OSCILLATE;
  322. }
  323. //-----------------------------------------------------------------------
  324. PUDynamicAttributeOscillate::PUDynamicAttributeOscillate (const PUDynamicAttributeOscillate& /*dynamicAttributeOscillate*/)
  325. {
  326. _type = PUDynamicAttribute::DAT_OSCILLATE;
  327. }
  328. //-----------------------------------------------------------------------
  329. PUDynamicAttributeOscillate::~PUDynamicAttributeOscillate (void)
  330. {
  331. }
  332. //-----------------------------------------------------------------------
  333. PUDynamicAttributeOscillate::OscillationType PUDynamicAttributeOscillate::getOscillationType (void) const
  334. {
  335. return _oscillationType;
  336. }
  337. //-----------------------------------------------------------------------
  338. void PUDynamicAttributeOscillate::setOscillationType (PUDynamicAttributeOscillate::OscillationType oscillationType)
  339. {
  340. _oscillationType = oscillationType;
  341. }
  342. //-----------------------------------------------------------------------
  343. float PUDynamicAttributeOscillate::getFrequency (void) const
  344. {
  345. return _frequency;
  346. }
  347. //-----------------------------------------------------------------------
  348. void PUDynamicAttributeOscillate::setFrequency (float frequency)
  349. {
  350. _frequency = frequency;
  351. }
  352. //-----------------------------------------------------------------------
  353. float PUDynamicAttributeOscillate::getPhase (void) const
  354. {
  355. return _phase;
  356. }
  357. //-----------------------------------------------------------------------
  358. void PUDynamicAttributeOscillate::setPhase (float phase)
  359. {
  360. _phase = phase;
  361. }
  362. //-----------------------------------------------------------------------
  363. float PUDynamicAttributeOscillate::getBase (void) const
  364. {
  365. return _base;
  366. }
  367. //-----------------------------------------------------------------------
  368. void PUDynamicAttributeOscillate::setBase (float base)
  369. {
  370. _base = base;
  371. }
  372. //-----------------------------------------------------------------------
  373. float PUDynamicAttributeOscillate::getAmplitude (void) const
  374. {
  375. return _amplitude;
  376. }
  377. //-----------------------------------------------------------------------
  378. void PUDynamicAttributeOscillate::setAmplitude (float amplitude)
  379. {
  380. _amplitude = amplitude;
  381. }
  382. //-----------------------------------------------------------------------
  383. float PUDynamicAttributeOscillate::getValue (float x)
  384. {
  385. switch (_oscillationType)
  386. {
  387. case OSCT_SINE:
  388. {
  389. return _base + _amplitude * sin(_phase + _frequency * x * M_PI * 2.0f);
  390. }
  391. break;
  392. case OSCT_SQUARE:
  393. {
  394. float val = sin(_phase + _frequency * x * M_PI * 2.0f);
  395. if (std::abs(val) < 0.00001f)
  396. val = val >0? 1: -1;
  397. return _base + _amplitude * val;
  398. }
  399. break;
  400. }
  401. return 0;
  402. }
  403. void PUDynamicAttributeOscillate::copyAttributesTo( PUDynamicAttribute* dynamicAttribute )
  404. {
  405. if (!dynamicAttribute || dynamicAttribute->getType() != PUDynamicAttribute::DAT_OSCILLATE)
  406. return;
  407. PUDynamicAttributeOscillate* dynAttr = static_cast<PUDynamicAttributeOscillate*>(dynamicAttribute);
  408. dynAttr->_oscillationType = _oscillationType;
  409. dynAttr->_frequency = _frequency;
  410. dynAttr->_phase = _phase;
  411. dynAttr->_base = _base;
  412. dynAttr->_amplitude = _amplitude;
  413. }
  414. PUDynamicAttributeOscillate* PUDynamicAttributeOscillate::clone()
  415. {
  416. auto ao = new (std::nothrow) PUDynamicAttributeOscillate();
  417. this->copyAttributesTo(ao);
  418. return ao;
  419. }
  420. //-----------------------------------------------------------------------
  421. //-----------------------------------------------------------------------
  422. //-----------------------------------------------------------------------
  423. float PUDynamicAttributeHelper::calculate(PUDynamicAttribute* dyn, float x, float defaultValue)
  424. {
  425. if (dyn)
  426. {
  427. return dyn->getValue(x);
  428. }
  429. return defaultValue;
  430. }
  431. NS_CC_END