/******************************************************************** * Nomes: Gabriel Capella Números USP: 8962078 * João Herique Luciano 8535957 * * Tarefa: RedCore - EP2 MAC0463 * Arquivo: AppDelegate.cpp * Descrição: Classe para inicializar jogo. Padrão da biblioteca. ********************************************************************/ #include "AppDelegate.h" #include "BeginScene.h" #include "audio/include/SimpleAudioEngine.h" using namespace CocosDenshion; USING_NS_CC; static cocos2d::Size designResolutionSize = cocos2d::Size(1080/2, 1920/2); AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { SimpleAudioEngine::end(); } void AppDelegate::initGLContextAttrs() { // set OpenGL context attributes: red,green,blue,alpha,depth,stencil GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8}; GLView::setGLContextAttrs(glContextAttrs); } // if you want to use the package manager to install more packages, // don't modify or remove this function static int register_all_packages() { return 0; //flag for packages manager } bool AppDelegate::applicationDidFinishLaunching() { // initialize director auto director = Director::getInstance(); auto glview = director->getOpenGLView(); if(!glview) { // Personaliza para descktop #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX) director->setContentScaleFactor(2); glview = GLViewImpl::createWithRect( "RedCore", cocos2d::Rect(0, 0, designResolutionSize.width, designResolutionSize.height) ); #else glview = GLViewImpl::create("RedCore"); #endif director->setOpenGLView(glview); } // turn on display FPS #if DEBUG director->setDisplayStats(true); #endif // set FPS. the default value is 1.0/60 if you don't call this director->setAnimationInterval(1.0f / 60); // Set the design resolution glview->setDesignResolutionSize( designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER ); register_all_packages(); Scene* scene = BeginScene::createScene(); director->runWithScene(scene); return true; } /** This function will be called when the app is inactive. Note, when * receiving a phone call it is invoked. * */ void AppDelegate::applicationDidEnterBackground() { Director::getInstance()->stopAnimation(); SimpleAudioEngine::getInstance()->pauseBackgroundMusic(); SimpleAudioEngine::getInstance()->pauseAllEffects(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { Director::getInstance()->startAnimation(); SimpleAudioEngine::getInstance()->resumeBackgroundMusic(); SimpleAudioEngine::getInstance()->resumeAllEffects(); }