#ifndef __LUA_BASIC_CONVERSIONS_H__ #define __LUA_BASIC_CONVERSIONS_H__ #include "LuaBasicConversions.h" #include "ProtocolIAP.h" #include "ProtocolAnalytics.h" #include "ProtocolAds.h" #include "ProtocolShare.h" #include "ProtocolSocial.h" #include "ProtocolUser.h" #include "FacebookAgent.h" namespace pluginx { // to native bool luaval_to_TIAPDeveloperInfo(lua_State *L, int lo, cocos2d::plugin::TIAPDeveloperInfo* outValue, const char* funcName = ""); bool luaval_to_TProductInfo(lua_State *L, int lo, cocos2d::plugin::TProductInfo* outValue, const char* funcName = ""); bool luaval_to_TAdsDeveloperInfo(lua_State *L, int lo, cocos2d::plugin::TAdsDeveloperInfo* outValue); bool luaval_to_TAdsInfo(lua_State *L, int lo, cocos2d::plugin::TAdsInfo* outValue); bool luaval_to_TShareDeveloperInfo(lua_State *L, int lo, cocos2d::plugin::TShareDeveloperInfo* outValue); bool luaval_to_TShareInfo(lua_State *L, int lo, cocos2d::plugin::TShareInfo* outValue); bool luaval_to_TSocialDeveloperInfo(lua_State *L, int lo, cocos2d::plugin::TSocialDeveloperInfo* outValue); bool luaval_to_TAchievementInfo(lua_State *L, int lo, cocos2d::plugin::TAchievementInfo* outValue); bool luaval_to_TUserDeveloperInfo(lua_State *L, int lo, cocos2d::plugin::TUserDeveloperInfo* outValue); bool luaval_to_FBInfo(lua_State* L, int lo, cocos2d::plugin::FacebookAgent::FBInfo* outValue, const char* funcName = ""); } // namespace pluginx { #endif /* __LUA_BASIC_CONVERSIONS_H__ */