/* * Copyright (c) 2012 Pierre-David BĂ©langer * Copyright (c) 2012 cocos2d-x.org * Copyright (c) 2013-2017 Chukong Technologies Inc. * * http://www.cocos2d-x.org * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef __MISCNODE_CCCLIPPING_NODE_H__ #define __MISCNODE_CCCLIPPING_NODE_H__ #include "2d/CCNode.h" #include "platform/CCGL.h" #include "renderer/CCGroupCommand.h" #include "renderer/CCCustomCommand.h" NS_CC_BEGIN class StencilStateManager; /** * @addtogroup _2d * @{ */ /** ClippingNode is a subclass of Node. * It draws its content (children) clipped using a stencil. * The stencil is an other Node that will not be drawn. * The clipping is done using the alpha part of the stencil (adjusted with an alphaThreshold). */ class CC_DLL ClippingNode : public Node { public: /** Creates and initializes a clipping node without a stencil. * * @return An autorelease ClippingNode. */ static ClippingNode* create(); /** Creates and initializes a clipping node with an other node as its stencil. * The stencil node will be retained. * @param stencil The stencil node. */ static ClippingNode* create(Node *stencil); /** The Node to use as a stencil to do the clipping. * The stencil node will be retained. * This default to nil. * * @return The stencil node. */ Node* getStencil() const; /** Set the Node to use as a stencil to do the clipping. * * @param stencil The Node to use as a stencil to do the clipping. */ void setStencil(Node *stencil); /** If stencil has no children it will not be drawn. * If you have custom stencil-based node with stencil drawing mechanics other then children-based, * then this method should return true every time you wish stencil to be visited. * By default returns true if has any children attached. * * @return If you have custom stencil-based node with stencil drawing mechanics other then children-based, * then this method should return true every time you wish stencil to be visited. * By default returns true if has any children attached. * @js NA */ virtual bool hasContent() const; /** The alpha threshold. * The content is drawn only where the stencil have pixel with alpha greater than the alphaThreshold. * Should be a float between 0 and 1. * This default to 1 (so alpha test is disabled). * * @return The alpha threshold value,Should be a float between 0 and 1. */ GLfloat getAlphaThreshold() const; /** Set the alpha threshold. * * @param alphaThreshold The alpha threshold. */ void setAlphaThreshold(GLfloat alphaThreshold); /** Inverted. If this is set to true, * the stencil is inverted, so the content is drawn where the stencil is NOT drawn. * This default to false. * * @return If the clippingNode is Inverted, it will be return true. */ bool isInverted() const; /** Set the ClippingNode whether or not invert. * * @param inverted A bool Type,to set the ClippingNode whether or not invert. */ void setInverted(bool inverted); // Overrides /** * @lua NA */ virtual void onEnter() override; /** * @lua NA */ virtual void onEnterTransitionDidFinish() override; /** * @lua NA */ virtual void onExitTransitionDidStart() override; /** * @lua NA */ virtual void onExit() override; virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override; virtual void setCameraMask(unsigned short mask, bool applyChildren = true) override; CC_CONSTRUCTOR_ACCESS: ClippingNode(); /** * @js NA * @lua NA */ virtual ~ClippingNode(); /** Initializes a clipping node without a stencil. */ virtual bool init() override; /** Initializes a clipping node with an other node as its stencil. The stencil node will be retained, and its parent will be set to this clipping node. */ virtual bool init(Node *stencil); protected: Node* _stencil; GLProgram* _originStencilProgram; StencilStateManager* _stencilStateManager; GroupCommand _groupCommand; CustomCommand _beforeVisitCmd; CustomCommand _afterDrawStencilCmd; CustomCommand _afterVisitCmd; private: CC_DISALLOW_COPY_AND_ASSIGN(ClippingNode); }; /** @} */ NS_CC_END #endif // __MISCNODE_CCCLIPPING_NODE_H__