extends CPUParticles2D ## The cocos2d-x ParticleSun preset used when a ball falls out: 350 soft additive particles ## per second for one second, drifting slowly outwards and fading from dark orange to black. ## The amount/lifetime pair in the scene gives that rate with lifetimes of 0.5 to 1.5 s. const DURATION := 1.0 func _ready() -> void: get_tree().create_timer(DURATION).timeout.connect(set_emitting.bind(false)) get_tree().create_timer(DURATION + lifetime).timeout.connect(queue_free)