[gd_scene format=3] [ext_resource type="Script" path="res://scripts/power_up.gd" id="1_power_up"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_bouncy"] friction = 0.0 bounce = 1.0 [sub_resource type="CircleShape2D" id="CircleShape2D_power_up"] radius = 12.0 [node name="PowerUp" type="RigidBody2D"] collision_layer = 16 collision_mask = 3 physics_material_override = SubResource("PhysicsMaterial_bouncy") gravity_scale = 0.1 lock_rotation = true continuous_cd = 2 contact_monitor = true max_contacts_reported = 4 linear_damp_mode = 1 script = ExtResource("1_power_up") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_power_up")