// // GameScene.h // RedCore2 // // Created by Gabriel Capella on 31/05/17. // // #ifndef GameScene_h #define GameScene_h #include "cocos2d.h" class GameScene : public cocos2d::Layer { public: static cocos2d::Scene* createScene(int level); virtual bool init(); bool onContactBegin(cocos2d::PhysicsContact& contact); CREATE_FUNC(GameScene); void setLevel(int level); private: void ball_collision (cocos2d::Node *ball); void ball_core (cocos2d::Node *core, cocos2d::Node *ball); void NextLevel(Ref *pSender); int level; }; #endif /* GameScene_h */